patch v1.2.7
fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton!

fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton!

added note in tutorial that towers of the same type can be placed ontop to be leveled up added note in tutorial that plots sometimes cost money instead of grant money

Hello! Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be. What's planned So what's planned? Well, there definitely nee

a bunch of bugfixes reduced dna increase with sun and enhancements strong swing 1.2 -> 1.1 damage increase Dna lvl 3: 0.004 -> 0.003 devolution power lvl 4: 0.01 -> 0.004 devolution power cauldron 1 -> 0.25 enhancement

New content! As this update was mainly focused on a major new feature (see more below...), the content is a little lighter than future updates will be. However there should be plenty to dig your teeth into! new affixes plague: give a tower plague (enemies create a poison explosio

clarified normal effect fixed tooltips showing up if a word is found in another word (eg 'rent' in 'torrent') moved income recap to be centered in the screen

capped auction moved dna to a higher tier in super balanced pack fixed ball bullets scaling way too high with homing balls fixed merchant and stop sign crash clarified beach ball artifact fixed metropolis typo in description null cannon lvl 1: 4 -> 8 mult lvl 2: 6 -> 16 mul

fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain particle effects made 'escape' exit the pause menu optimis

New content! new plot Metropolis: all towers gain 1.5x damage but charge 10 rent new artifacts Free Parking: tower placed on top does not charge rent Parking Meter: all towers have 1.5x damage but charge an additional 10 rent Skyscraper: diagonal towers generate 1 hp per round ne

fixed crash when removing rooms incorrectly automatically puts back selected tower when you click 'start wave' fixed crash when enemy couldn't find next plot fixed filthy rich giving money instead of spending fixed solar converter giving infinite money with pocket sun fixed ultim

added another debug log to try to fix 'ultimate victor' achievement fixed tower disappearing if holding it when start wave is pressed fixed mute not disabling underwater added setting 'health bar numbers'

fixed scroll bar hovering randomly on *most* displays fixed wasd navigation mid-wave being scaled on game speed added collections tab to pause menu fixed not being able to select elites in collections tab (page 2 of fish) add effect if you place a tower on a plot that makes it st

Hi everyone! As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a few runs on their channels! Getting your game out there is in

capped enemy budget at wave 23 added error sound and red text when you can't afford a tower added red and green text when losing and gaining lives respectively fixed crash when using purity fixed bug that took you to negative money fixed achievement 'ultimate victor' not activati

added borderless fullscreen to settings fixed crash when lightning inherited other effects fixed demo displaying all packs instead of only a few fixed angler fish alert not showing up in game filthy rich lvl 3: 1 -> 2 cost lvl 4: 2 -> 3 cost lvl 4: 0.07 -> 0.05 reload lv

fixed crash when applying impact effects directly to enemies added functionality to stop sign fixed fridge not deactivating on void plot blazing flail lvl 1: 3 -> 8 damage lvl 1: 0.5 -> 2 burning damage lvl 2: 8 -> 13 damage lvl 2: 1 -> 4 burning damage lvl 3: 14 ->

added stuffed image fixed solar converter trying to generate income before it's placed fixed crash when bullet is created without a parent reset settings to force tutorial playthrough fixed saved game using incorrect pack sometimes changed shield elites ('all damage below 1/7 of

made 'braap' achievement trigger if you're very close to 0 reload fixed toothpick not showing as stealth homing ball now adds 50% tightness instead of 10% baseball bat lvl 1: 2 -> 3 damage on hit lvl 2: 2.3 -> 3.5 damage on hit lvl 3: 2.6 -> 4 damage on hit lvl 4: 3 ->

fixed decay working incorrectly added 'mum' to credits made the sell bin a little smaller cluster mines: level 1: 7 -> 5 damage level 2: 12 -> 7 damage level 3: 18 -> 12 damage

fishTDX, the tower defense roguelike is finally out and you can play it right now! Massive thank you to everyone who helped out on the way - you made this possible! And, of course, a huge thank you to all future players. As a reminder of what the full game offers, here's a little