Dead Season: Now on Steam Deck!
On the couch, on the train, in the park, anywhere. Survivors, we’ve been testing it, and Dead Season runs smoothly on Steam Deck! Try it out and let us know what you think.

Developer posts and news about this game.

On the couch, on the train, in the park, anywhere. Survivors, we’ve been testing it, and Dead Season runs smoothly on Steam Deck! Try it out and let us know what you think.

Bug Fixes: Fixed a bug causing item slots to remain highlighted after mouse exit in the item search dialog. Fixed a bug that could lead to the Steamworks API shutting down improperly upon exiting the game.

Changes: Added an option to toggle visibility of the tile grid. Added animation when throwing items from one survivor to another. Added a particle effect when dismantling a barricade. Changed the quest item in “The Passage”: now you need to find a Battering Ram to breach the door

Dear Survivors, We’re back with another update, and we’re excited to share some brand-new improvements that’ll enhance your Dead Season experience! We’ve added an option to toggle the visibility of the tile grid , giving you more control over your gameplay environment. We’ve also

Dear Survivors, First and foremost, we want to thank you for the support this year. Releasing a game is an emotional rollercoaster – with some lows and some highs. For us, the highs greatly exceeded the lows, and we couldn’t have gotten this far without you. This holiday season,

Dear Survivors, It's been a few weeks since Dead Season released, and - as we’ve stated before - your feedback has not gone unnoticed. Today, we’re rolling out some updates to address some of your points and introduce a feature we’re excited about: controller support! We are intr

Gameplay changes: Revised Difficulty levels. The current difficulty levels are: Easy, Normal and Apocalypse. Hit chances are increased on Easy and Normal. Travel impact is reduced on Easy and Normal. The chance of gun jamming is reduced on Easy and Normal. When replaying missions

Bug Fixes: Fixed: Known issues with AMD graphics cards

Dear survivors, As we announced last week, we’ve been steadily working on improving Dead Season based on your post-launch reception. We’ve just rolled out a patch that addresses some of your feedback, especially relating to issues encountered by some players with AMD graphics car

Changes: Added the Ukrainian translation. Thugs in "High Voltage" now have 4 HP to make it more clear they're too strong to oppose them directly. Bug fixes: Fixed: Madman in “Between Two Fires” can be shot with a rifle from the tile closest to the scrap grinder. Fixed: In “Betwee

It’s the morning after the night before – always a bit of an eye-opener for a publisher launching a new title. Firstly, we want to say thanks to everyone who bought the game , and we are delighted that some people loved it! Seeing your thoughts on Steam, Discord, and Social Media

Two of the most influential game series ever are Resident Evil and XCOM. Both the originals and their eventual sequels and remakes have had untold influence on the gaming industry, and so it's a small surprise they're combined so infrequently. Thankfully, Dead Season has done jus

Hello Survivors, It’s time to gather your resources and grab all the weapons you can find. The outbreak has begun, and you’re one of the lucky survivors that made it this far. Dead Season is out now! Watch our brand new release trailer right here: I’m beyond excited that you fina

Hey Survivors, Less than a week until Dead Season is finally unleashed on the world, and I figured this might be the perfect time to answer some Frequently Asked Questions! About the game: What makes Dead Season, Dead Season? The goal in Dead Season is to complete story-driven ob

Hello Survivors! After months of long and arduous work, Dead Season is finally ready to release next week! As we make our way to launch, I am happy to announce our participation in Steam’s Turn-Based RPG Fest 2024 ! During the entire festival, you will have the opportunity for so

Hello survivors! I’ve got exciting news… …but first and foremost I want to take this time to thank you for joining me on the Dead Season journey so far. Developing a game takes a lot of time, effort and energy. Your involvement and enthusiasm has been incredibly helpful! Whether

Hello survivors! It’s been a while since we’ve taken a look into the development of Dead Season. Today, we'll explore some of the key concepts behind the game, look into the inspirations that have influenced its development, and highlight some aspects that set the game apart from

Hey everyone! As the development of Dead Season moves along, we’re looking for players who’d like to help us test the game before it releases! That’s why we’ll be running a closed beta test this week from this Thursday, July 4th until Monday, July 8th. If you’d like to help us im

Hi everyone, As Steam’s June Next Fest comes to a close, I wanted to thank each and every one of you who took the time to try out and play the Demo! Your feedback, bug reports, and suggestions have been immensely valuable, and I hope you’ve enjoyed the demo. As I close the demo,

Hello everyone! I want to thank every single one of you who has already taken the time to play the Dead Season demo and leave valuable feedback. I’m trying to shape this game into its best possible version, and your comments have been incredibly helpful. The Dead Season demo will