10/04/25 Hotfix
Unity recently discovered a security flaw in their engine and released a hotfix. This build has been updated to the latest version of Unity to pick up the security patch. For more information, check Unity's documentation:

Developer posts and news about this game.

Unity recently discovered a security flaw in their engine and released a hotfix. This build has been updated to the latest version of Unity to pick up the security patch. For more information, check Unity's documentation:

New Boss Introducing a new alternate final boss to the campaign mode: The Tank! The Tank will fire shots into the air that explode in a large area on the next turn. Make sure you move your critters out of the way or your run will go up in flames. The pilot has a protective dome c

Fixed a softlock that could occur on the Shields Up campaign. Fixed a bug where enemies dying to proximity mines while aiming would still fire their weapon. Fixed the description of the Ghost Hunter campaign to indicate only enemies are invisible.

Added Tab and ShiftTab hotkeys to quickly cycle critters, like the LB and RB buttons on controller. Pressing Space will now prompt to end your turn. Trying out a change to Mortars that lets them work with Zero Gravity ammo. The bullet now flies straight where you are aiming inste

Fixed an issue where assigned controllers were lost when loading between the Menu and Gameplay requiring an extra button press to reassign the controllers before they could be used. Decreased the likelihood enemies will choose to fire when they know they cannot land the shot. Fix

I've identified a campaign softlock on Steamdeck/Linux caused by PhysX and the Shield enemies that resulted in bullets colliding with "nothing" in the air and playing "Hit" effects while dealing no damage. A fix has been submitted in this latest hotfix. If anyone sees this issue

Snipers in the Campaign mode will now be able to get body shots instead of always getting headshots. Increased the chance that enemies in the campaign will get body shots instead of headshots. Increased the price of the 1-Up item in the campaign shop. Fixed a bug where Wacky Weap

Slightly nerfed the enemies in the campaign so they miss more often and are more likely to get body shots instead of head shots. Slightly reduced the time between each of the enemy's actions. Fixed a softlock in the tutorial. Fixed some text wrapping and minor visual issues in th

Fixed a potential softlock in the tutorial. Fixed an issue where the Helmet achievement was granted when it should not have been. Reduced the difficulty of the Sniper final boss in the campaign mode by removing one of its "rare" items on Critter difficulty. Fixed an issue where e

I've been working on this game as a solo developer for the past 7 years. It's surreal that the game is finally released! I hope you all enjoy playing the game as much as I did making it! Along with the release, I have a number of exciting new additions! Patch Notes: New 4-Player

I would like to thank everyone who has played the demo, posted in the community tab, joined the discord, created or watched any content or supported the game in anyway. Your feedback has been a huge motivation to me in finishing and polishing up the game. Critter Crossfire will b

Thanks for checking out the NextFest demo for Critter Crossfire!

Steam NextFest For the next week, Critter Crossfire will be participating in NextFest! Thank you for checking out the game and i hope you enjoy them demo. Make sure to leave a review on the demo and let me know if you have any feedback. I made a new build of the game to celebrate

This new build has a number of crash and bug fixes, polish for the UI, and balance changes for campaign mode. Some of the changes only affect the content available in the beta build, but many of them also apply to the public demo. If you notice any bugs or have any feedback on an

I wanted to offer a sneak peak preview of these 4 new maps that are being added in the full version of the game. These should offer a refreshing burst of variety into the runs, with each map offering a new challenge to tackle. Here they are: Bazaar The bazaar is very busy with lo

A Brand New Mode: About a year ago, the first local-multiplayer demo of Critter Crossfire was released. There has been a ton of great feedback, the most common of which is that players wanted more to do as a solo-player. Over the past year, I've been hard at work on a new mode to