Check out my new game - GUTTED: Infested Crypts
View game page
Technical data

View game page

improved explosion effects minor CPU performance improvement fixed possible ghosting artifacts for all particles and blood effects at lower upscaler settings

fix possible crash

update unreal 5.6->5.7

fix possible crash during explosion

fixed game completion achievements for players who have played game near original release date, hence have old saves

Update improving visuals, sounds and adding alternative fires to the guns. Visuals Improved all materials/surfaces Improved lighting Added volumetric fog Added XeSS 2.1 support with Frame Gen and XeLL(low latency) Added sharpness setting Added camera shake power setting Improved

Headbanger: increased explosion radius +30% and explosion damage +66% Double barreled shotgun: increased damage for all types of ammo +100% and penetration +50% Removed some parts of enemies projectiles impact effects to reduce bright flash effects when they hit player Limited ca

General Improved visuals with better lighting, crispier look and less ghosting during movement Added proper shader precompilation Made player movement more responsive Changed default fov to 110 Updated main menu Changed some parts of the map on levels 1 and 4 Updated soundtrack P

Added FoV setting Fixed screen mode was resetting to fullscreen when opening video settings

Fixed game completion achievements was not granted

Added video setting to disable sky movement ( for this guy sky movement caused FPS drop ) Small changes to Level 1

Headbanger Increased explosion radius by 30% Explosion triggers on any headshot (previously only on head exploding shots) Bullet penetrates up to 2 enemies (3 enemies can be hit by one shot) Increased bullet damage Heavy Rifle Now uses explodable projectiles that explodes on impa