Gravity Strike

Coming soon

Eugene Gataulin

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Critical project change

    Hexagold project development stop Hello there. I spend some time to try manage my Hexagold ideas for a long time, maybe 2-3 years. I would finish my initial idea, but now I'm stuck with it. Working solo on projects like that require a lot of extra energy to put inside. Also need

  2. Developer post

    Version 0.2.03 Audio

    0.2.03 - AUDIO Features added simple audio system added music added volume sliders to settings menu added sounds randomization added sounds to menu buttons added sounds to units steps for each cell type added sounds to skills added sounds to unit death added sound to unit grade c

  3. Developer post

    Version 0.2.01

    0.2.01 Features added settings menu with interactive options added resolution setting added fullscreen setting added vsync setting added framerate limit setting added framerate setting Changes improved save and load menu 0.2.00 Features added map editor (for development) added te

  4. Developer post

    Map Editor overview

    In this video I tried to show my custom Map Editor with some simple features for constructing small maps. Plan to add feature to draw Lands with simple mouse drag like with Brush. Join Discord Community - Follow on Twitter -

  5. Developer post

    Version 0.1.26

    Features added chase ai action added retreat ai action added gold pickup ai action added inverse bool to ai action response curve added ai action delay after action executed added check enemies with lowest health in view Changes reworked ai actions api with behaviours Other activ

  6. Developer post

    Versions 0.1.22-0.1.25

    v0.1.25 Features added idle ai action added explore ai action added attack ai action added ai blackboard added visible/explored/unknown cells to player controller v0.1.24 Features added skill gold spawn (for tests) added visible and explored cells lists Changes fixed cell path co

  7. Developer post

    Version 0.1.21

    Features added farmer unit added status cooldown added skill recruit added showing extra text data on skills buttons Changes fixed status removing logic fixed HUD status parameters info fixed reset hud button state on disable changed rendering buildings over marks Other reworked

  8. Developer post

    Version 0.1.20

    Features added farm building with unique mechanics added farming and production boost logic based on tile and unit Other minor bugfixes Join Discord Community - Follow on Twitter -

  9. Developer post

    Version 0.1.19

    Features added hud info with hovered cell and contained units Changes moved input keys info to game menu rearranged hud selected unit buttons Join Discord Community - Follow on Twitter -

  10. Developer post

    Version 0.1.18

    Features added descriptions to HUD buttons added unit grade info to HUD added update history to main menu added weblink buttons to main menu added back button to menu panels Changes fixed gold transferring priorities fixed select unit by mouse logic improved cursor shape improved

  11. Developer post

    Version 0.1.17

    Features added universal grades logic for units and items added skill "Unit Self Destroy" added skill status clearing method to remove based on skill statuses Changes updated characters models extracted hexagonal map settings to separate preset Join Discord Community - Follow on

  12. Developer post

    Version 0.1.16

    Features added Touch tween added "hit" and "destroy" tweens for buildings Changes fixed build mode copy plan feature fixed player skills focus fixed skill "Build" logic fixed unit tween root moved most tweens to tweener module reworked module units Other disabled unfinished menu

  13. Developer post

    Version 0.1.15

    Changes unlocked attack for all Units (Creatures and Buildings) fixed gold transfer priority for Units fixed gold transfer to hidden tile Join Discord Community - Follow on Twitter -

  14. Developer post

    Version 0.1.14

    Features added gold transfer skill logic with count, percentage and fill modes added simple buttons with gold transfer skills Changes fixed marks positions when Unit moves up on Ping() improved HUD skills events filling to dynamic Join Discord Community - Follow on Twitter -

  15. Developer post

    Version 0.1.13

    Features added build copy plan from hovered cell added player skills keys on HUD Changes fixed recruitment skill in building HUD fixed utility keys for new indexes fixed navigation logic for building fixed building end turn checking Join Discord Community - Follow on Twitter -

  16. Developer post

    Version 0.1.12

    v0.1.12 Changes fixed HUD build activation error when HUD is deactivated changed Build key to TAB removed Cancel button from key info Other Updated Unity engine to 2022.3.19 v0.1.11 Features added plan rotation Changes isolated build mode updated menu and submenu focus Join Disco

  17. Developer post

    Version 0.1.10

    v0.1.10 Features added skill "Demolish" button for Module Build added skills "no reset" logic added HUD Build deactivation when deactivated Changes fixed build skill draw icon and demolish v0.1.9 Changes fixed player skill canceling after execution v0.1.8 Features added skill "Wa

  18. Developer post

    Version 0.1.7

    General update with fully reworked UI system. This update is for internal testing, more details will be in further updates. Join Discord Community - Follow on Twitter -

  19. Developer post

    Version 0.0.32

    Features added drawing radius for unit/building attack range or skills ranges added Skill Gather Gold Around added Skill Defence added Skill Build added cooldown for skills added forced next turn (hold next turn button) Changes fixed player turn event time, player units update th

  20. Developer post

    Version 0.0.31

    Features added tutorial screen to ingame menu added game over screen when king destroyed Changes fixed unit deselection when move to hidden tile fixed gold drop amount when building destroyed fixed bug with gold when building cancel production speed up game flow removed modifier