Aiming hotfix
Hi everyone, Just pushed a hotfix that fixes a bug to do with aiming, which would break if you bought the Divine Sight upgrade. Stay tuned for more updates as always. -BananaH

Technical data

Hi everyone, Just pushed a hotfix that fixes a bug to do with aiming, which would break if you bought the Divine Sight upgrade. Stay tuned for more updates as always. -BananaH

Hi everybody, This update is a hotfix to fix some issues that arose from the previous patch. Changelog: - Aim should no longer be "sticky" (and in the case of an issue, it properly resets when the window is unfocused) - Debris piles that appear in Mission 3 Part 2 are no longer "

Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND FEATURES: -Mouselook should now be smoothed for many players at high refresh rates and framerates -Cha

Hey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside! I've upgraded my PC and have had a couple of issues with the migration of the game project which I'm

Hey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL MANIPULATION. I spoke with them once before a couple of years ago in the middle of development, so it was really g

Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a fix for some issues that may arise due to late game cutscenes. Have fun seeing things, -BananaH

Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH

Hi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and behaviour changes, specifically when it comes to corpse discovery and corpse aggro. Happy hunting. More stuff

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise. A lot more minor bugs have been reported on the discussion board, which is great. The following featu

Hi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes remain invisible due to cloak -Fixed occasional softlock with archives exit doors -Changed location of op

Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also, you should no longer be able to "unload" your fists, LOL I have a big list of things to fix, just had to

Hi everyone, It's been a wild day and a half since release, first of all I just wanted to say how grateful I am to everyone who's tried the game out so far. Even if you have problems with it, aren't happy, I am still grateful for all of the feedback regardless, as well as all the

Hi everyone, Just a quick patch to address a couple of issues - a softlock after mission 6 (with Brethren Slave upgrade) and a bug where you'd end up gaining medkits after picking up money (lol) I am going to focus on issues about mouse sensitivity/jumping next because that seems

Hi all, Just an update to let you know that a patch is coming in 1-2 hours that fixes a dialogue softlock after mission 6 if you have Brethren Slave. The dialogue loops at the moment. Fix soon! -BananaH

Yo! For those of you who experienced jumping problems, this hotfix should resolve it. Apologies for the inconvenience. More bugfixes to come over the weekend. And thank you all so much for the support and for playing so far, it's actually insane and I'm so happy so many folks are

Hi all, Just an announcement to let you know that unfortunately a few bugs made it in, these will be fixed as soon as possible. Stay tuned! BananaH

Hey everybody, Just some brief, kind of lazy patch notes about an update to the demo. With 8 days until the game is out, I'm still fixing minor bugs and issues that come up during testing. 90% of the things I've been fixing apply to the main game, not the demo. This patch fixes 4

Hey, everyone! Just a small update to let you all know exactly when the game will be releasing in several timezones: US PACIFIC: 5PM, 30 July US EAST: 8PM, 30 July BRITAIN: 1AM, 31 July EAST ASIA: 7AM, 31 July AUS EAST: 10AM, 31 July NZ: 12PM, 31 July I'm looking forward to final

You heard right, PARKSIDE: DECAYED SOUL MANIPULATION will drop on the 31st of July. Watch the announcement trailer below. The demo has also been updated, fixing a lot of bugs and adding new content, and a layer of polishing. Please wishlist if you haven't already, and tell anyone

The time draws near.... TL;DR: Expect a release announcement by the end of July - early August... Well, this is a really exciting post for me to make! After nearly 4 years of working on PARKSIDE, getting the game through various stages of development, there is now relatively very