The Rush

Hornbuckle WhoBuckChickens · Team Hornbuckle

Released
Apr 20, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    2nd Anniversary Update Live!

    Hello everyone, I hope you are all doing well. As promised, here is the actual game update to celebrate the occasion. It comes with quite a few goodies I hope you will enjoy! - An online high score leaderboard is accessible from the options menu. Your personal record should autom

  2. Developer post

    Happy "The Rush" 2nd Anniversary

    "Yes, I am still alive." Hello everyone, it's been a while. I hope this message finds you well. I assume you've already read the title, so you must've figured out that it is this game's 2nd anniversary. Time sure does fly. I'll start by thanking all of you guys, the people of the

  3. Developer post

    Very Minor Update II

    - Normalized diagonal movement (you won't go faster when moving diagonally) - slight balance tweaks to enemy hp - Improved the attract mode sequence As always, thank you for your continued interest!

  4. Developer post

    Music Room!

    Enjoy a fairly basic music room in the options menu! Thank BuckChickens for the OST coming out as good as it did. I also fixed another bug with the medals on the select screen. That's all! :)

  5. Developer post

    New Year's Update

    "Yes, I am still alive." Even though I'm pretty much done with this game (which I have said before), it is fun to add stuff to The Rush once and a while to supplement my other projects. Here's what this update brings... - Rebalanced a number of boss attacks in regards to difficul

  6. Developer post

    August 3 Very Minor Update

    - Boss health bars now display the unique boss name instead of simply "BOSS" - Stage 5's visuals and terrain mapping were improved - Some balance changes and fixes that nobody really care about Sorry for the small size of this update, but I do feel very satisfied with the game in

  7. Developer post

    Bug Squashing Update

    Here's what's going on this time: - Fixed visual error when pausing during Stage 4 - Removed the ability for the Respawn Type and Bonus Life Threshold to be changed on the pause menu - Gave the Stage 7 Boss more hp and an additional attack during its second phase - Fixed various

  8. Developer post

    Polish, Polish, More Polish

    I really don't feel like writing patch notes right now but there's a lot I swear. Totally no secret stage at all either.

  9. Developer post

    Point Lives are here!

    I forgot to set the default starting lives to 3, and already published the build. Darn. Well, enjoy some slightly easier default settings until the next update... Also, Platinum's Machine Gun (Yellow M capsule) got significantly buffed. Alterations were also made to Stage 4. When

  10. Developer post

    Additional Fixes & Polish... For Now...

    I know it may appear that "real content" isn't being added in any of these post launch updates, but that's because nobody is supposed to know about the secret stage I'm almost done with! Among relatively minute tweaks, some larger changes include: - New music tracks when practici

  11. Developer post

    Post Launch Minor Update

    This update includes... Bug fixes (particularly regarding boss I-frames and the Option Punch) More polish (just a couple of new sprites and animation tweaks) Audio fixes (the correct versions of certain stage themes will now play) Thank you for playing THE RUSH! I have a secret u

  12. Developer post

    Release Version 1.0 Is Finally Here

    - More achievements, less glitches, and a better looking stage 3! - Some random edits to stage 7 - Inner terrain now has proper collision! - Sound effect mixing tweaks - Ending theme - that's all I can remember right now...

  13. Developer post

    Final Early Access Update

    I am so close to release I can just taste it! This update adds an actual functioning ending, complete with (rather short) credits. Thanks to everybody who has been playing The Rush so far! Some bugs were also fixed, and new sounds were added among other minute changes. Once I do

  14. Developer post

    Second Wind Update

    A second playable ship is now fully functional! However, function and balance are two different things... Feel free to voice any balancing concerns regarding the second ship (or anything for that matter). Additionally, Stage 2 got some visual improvements, and the game can techni

  15. Developer post

    Stability & Sanity Update

    - Fixed a bunch of crashes... sorry about those - Added a new cutscene when game is started - Minor balancing and enemy placement changes - Recuperated my personal sanity a bit Sorry to the 2 people who play for the general lack of updates as of recent. As it turns out, the final

  16. Developer post

    Almost There (For Real) Update

    Tons of little visual, audio, and gameplay tweaks/polish. I seriously don't have time to list all of the changes.... assuming I remember them. By the way, the final escape section is a stage now (which is basically done) because scope creep.

  17. Developer post

    Practice Makes Perfect Update

    As the name would suggest, the main feature if this update is a fully functioning practice mode to prepare yourself for that 1CC (which is still technically impossible by the way). Other notable changes include... - The first two phases of the final boss are functional, but the g

  18. Developer post

    Almost There Update!

    This update has it all... except the final boss! Some important changes include... - Large buff to machine gun - More sound effects!!! - The final stage all the way up to where the last boss should be - Typical polish and balance changes - More forgiving checkpoints on difficulti

  19. Developer post

    Nondescript Update

    - Fixed some issues with keyboard and controller inputs - Expanded and tweaked stage 7 - Fixed some bugs - Added a checkpoint to stage 2, but only on lower difficulties (more similar checkpoints will be added to other stages soon) - Tweaked pause menu dialogue - Nerfed Triple (ju

  20. Developer post

    September 23 Update

    I actually listed the changes as I made the update this time... - Made D-Pads function correctly in game - Made attract mode less intrusive - Overhauled the menu system (start/shoot can progress menus, bomb moves back through menus) - Added Training Mode (currently inaccessible)