TERMINAL ERROR: EPISODE 1 IS COMPLETE!
After many years of work, we've fully completed Episode 1 of Terminal Error! It has been a long and tiring journey, but we're finally satisfied with our work! Hope everyone enjoys!

Developer posts and news about this game.

After many years of work, we've fully completed Episode 1 of Terminal Error! It has been a long and tiring journey, but we're finally satisfied with our work! Hope everyone enjoys!

- Updated Stalker Enemy Behaviors and bug fixes - Updated Models

WE'RE 90% THERE! With V0.33, we've fleshed out all the mechanics, aesthetics, plotlines and experience for Terminal Error: Episode 1 . This version is a huge upgrade from our last update, introducing expanded and refined maps, more innovative mechanics, and a completable game wit

sNew Animations Taking more inspiration from Indie Horror RPGs, we've started work on several in-game animation cutscenes. The audio and pacing still need some edits, but the general idea is there. Here is a quick look at the progress we've made! Toilet Scene Be careful when ente

Focusing on Looks Taking a short break from working on game mechanics, we've completed the lighting redesign and fixing room and map layouts to make Terminal Error more visually appealing and eye catching to make the various area more unique and interesting to traverse through Co

So What's New? This is the first iteration of our new monster behaviours. We found that the monster's animations were weak, and the monster's approach reduced its fear factor. In order to fix this, we've chosen to lean more into visual effects and creative behavioural approaches

It's Been Awhile! Terminal Error has now been in development for several years with many ups and downs in the process. It's been about half a year since our last major update, and an update is definitely overdue. Looking at the response and feedback from our previous updates, it

As a quick update, we've added some new animations and models to Chapter 1 to better improve the visuals and experience of the game!

It's Finally Here With this update, all the base content for Chapter 1 of Terminal Error has been completed. Although there are still mechanics, aesthetics and elements of the game that need some touching up, the flow and structure of the Chapter are all finally in place! What To

We've started work on our boss fight, building an arena, setting attack patterns and creating a challenging experience for Players to mess around with. So what can you expect? The Sample The source of the strange flesh-like infection spreading around Site 41, the Sample is a chun

We're Making Progress! Since our last build, we felt that we wanted to go further with the game and take the time to make a truly outstanding experience. After months of hard work, we've finally firmed up the mechanics, aesthetics and gameplay of Terminal Error. Although this por

New Map and Minigames In the newest update, we've added in the The Tunnel. The area is filled with more minigames and areas to explore, building off the general gameplay of the Tutorial. However, due to time constraint, we were not able to perfect the AI and mechanics for our Mon

What Do We Have In Store? We've been working on the next major update for a while now, and we're getting close to pushing it out there. Currently, we have a massive new map, new minigames and most importantly, monster encounters and interactions in store. This will build off the

This update includes all the major intended content changes for the Guardhouse. We have added the main monster for the level as well as addressed some bugs and content concerns. Subsequently, we will be moving on to the next map. Updated Content: Added Saving System Added Objecti

It's Finally Here! Terminal Error V1.0, is officially out! Currently, this version only contains the tutorial and introduction stage. With slightly less than an hour of gameplay, it's a quick glimpse into the surreal world of Terminal Error. Join us! This is where you come in! Du

We're Still Alive! It's been awhile since we've done an update, but don't worry! We're still hard at work on the game! We've been tirelessly refining to the Concept, Mechanics and User Interface of Terminal Error, and the game is finally taking on it's final form. Stay tuned to o

Movable Doors Just a minor update, but we've created movable doors! The over world will be decorated with small intractable items like this (such as cabinets, light switches and many more!), not only as a way to spice up the maps but to also add to the experience. In the case of

New Maps Playing around with our lighting, shaders and world, we've come up with some new haunting maps to share. Currently, we are working on the administrative areas, building desolate and oppressive work spaces. The areas might change, but I think we've got the vibe down! Guar

Interface Update Inspired by PC-98 styled frames and interfaces, we've taken their layout and brought it to another level. With elements of Sci-fi infused in it, we've invented our own experimental aesthetic interface. With key functions such as accessing items, checking the worl

In preparation for our Early Access, this will likely be our Final Cover Art! Hope everyone likes it!