Update 30.10.2025
Fixed an issue with AI rotation. Improved network replication of character movement. Optimized bullet impact effects. Fixed an issue with aiming the shotgun.

Developer posts and news about this game.

Fixed an issue with AI rotation. Improved network replication of character movement. Optimized bullet impact effects. Fixed an issue with aiming the shotgun.

NEW: Added Russian language support! You can switch in the game settings! The Trenches map is now available for play! Now in the main menu there is a new section "MISSIONS" through which you create a session! Added the ability to improve the power of your agent in the main menu,

Minor corrections: Added weapon reload sounds! Turrets are now selected by default in equipment! Added weapon recoil!

Minor changes: Melee AIs can now make multiple attacks in a row! Added “Discord” and “News” buttons to the main menu! Optimized the effect of sparks on the deactivated terminal in the “Bunker” location! AIs will run to the source of damage - if it is out of sight! Added sound dur

Small changes: Added game icon! Fixed: AI continued to attack a killed player! The shop now displays your money in the BUY RESOURCES section! Fixed: AI with a shield were taking normal damage instead of blocked damage! Turrets now have collision for AI! The boss at the “Bunker” l

What's changed: . “QUICK PLAY” was not working! Fixed! The boss at the location “Bunker” is now immortal during the battle cry, as well as invulnerable to explosions! Balanced loot drop from killed enemies! AIs now spawn more often at the location “Bunker” during the activation o

After a long time, I decided to completely redesign the bunker map to make the gameplay more comfortable! What's changed: The map “Bunker” is completely redesigned! Added FOV adjustment in settings! Made a new display of the current task on the map Bunker! Made a shop indicator t

Fixed bug with player movement replication! Fixed bugs with AI when they stop moving! Updated the engine to Unreal Engine 5.5.3! Other minor fixes!

The game has moved to the new version of Unreal Engine 5.5! Thank you for supporting the project, I try to develop it in my free time, but so far I have too much work and do not have time to finish the new location! New Year is coming soon, I wish you to spend it with a great moo

Tactical Zone now uses Unreal Engine 5.5! I've been working for a long time to improve performance and fix critical bugs! Player and AI now use Asynchronous physics and their movement speed is no longer dependent on frame rate (FPS)! Improved AI vision, now they can more accurate

AI performance has been improved Snipers now shoot more accurately

AI logic has been partially optimized! AIs are now less likely to get stuck on bumps! Fixed some other bugs!

- The “Trench” map has been changed! - Data is now sent longer with each activation on the “Trenches” map - Fixed AI logic! - Added snipers to the “Trenches” map - Improved shooting system! - Fixed when a grenade was thrown instead of a flyer! - Fire grenades now burns only on fl

- Fixed: AIs not appearing on Bunker location! - Fixed: game lagged during grenade explosion! - Improved: Now registration of hits became more accurate and in 99% you will hit where you shoot! Regardless of ping! - New HUD with HP and ARMOUR, as well as now displays the number of

For a long time I've been improving AI and it's time to test this! What's changed? The “Bunker” map has been changed, now just one terminal that requires constant electricity to operate! If all the power goes out, the terminal's progress will be canceled! Also now the progress of

Fixed AI Rotation bug!

Improved performance during the wave! AIs work more smoothly! Also fixed the display of the leaderboard!

- fixed: AIs did not attack the activated terminal at the "Bunker" location. - now players cannot pass through each other. - added new indicators to help players better understand the mission objective. - improved the code of indicators, which will slightly improve performance. -

Now I am working hard on a new location, as well as Bosses for the location "Bunker" and "Trenches", soon they will appear in the game! Here is a small list of changes that should fix the main problems with the game: - fixed leaderboard. - fixed: skill points are not awarded at t

I've made some changes, to improve network performance, as well as to improve AI movement!