Heroes Suck

Dawning Light

Released
Sep 15, 2026
Platforms
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Patch Notes: 1.0.1

    A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass. Bug fixes Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where

  2. Developer post

    Patch Notes: 1.0

    Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET . Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so no

  3. Developer post

    Demo Update 0.21

    Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta

  4. Developer post

    Demo Update - v0.19

    Summary QoL patch: improvements, optimizations, and bug fixes. Improvements New and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way. Introduced a new font for text-heavy areas of the game to improve

  5. Developer post

    Demo Update (Graphical Overhaul) - v0.18

    After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by defaul

  6. Developer post

    Demo Update - v0.16.3

    Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine

  7. Developer post

    Demo Update - v0.16.2

    Summary Big QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience. Features Control remapping. Voice-over subtitles! These are a work in

  8. Developer post

    Demo Update - v0.15

    Summary I thought the last update would be the last before beta, but plans may be changing slightly . I'll keep you informed about what's going on when I have plans finalized. There's still spots left for the beta, and if you sign up soon, you'll be guaranteed a spot! You can sig

  9. Developer post

    Demo Update - v0.14

    Summary A lot of work has been put into this update. So much that I don't have patch notes, but I do have bullet points of new content. This is the last update before beta, so if you would like to get a spot in the beta test, please do sign up. There's still spots left, and if yo

  10. Developer post

    Demo Update - v0.8

    Summary It's been a while! I've been making new content, and QoL changes. I figured it's time to update the demo. Here's the deal, though. I recently moved, things have been chaotic. I've also transitioned to a new source control, so I lost some history. As such, these patch note

  11. Developer post

    Demo Update - v0.7.3

    Summary Optimizations and improvements! Physics should feel more smooth now, and the game should run faster. Features Fortitude: Heroes now have a fortitude value that must be depleted to knock them down. This value and fortitude damage each trap does will be displayed on the UI

  12. Developer post

    Demo Update - v0.7.2

    Important Note If you have any Pendulum Axes placed down in a save, you should sell them and rebuild them. They received a major overhaul in this update. Summary The Pendulum Axe has been reworked. This trap was the least used trap - for a good reason. It wasn't reliable, and rar

  13. Developer post

    Demo Update - v0.7.1

    Summary There were some critical issues with the feedback form, so a quick patch was necessary. I've also included some new UI changes. Changes Cutscene interface aesthetic overhaul. Experience bar UI element overhaul. Bug fixes Feedback form issues addressed. Fixed UI typos and

  14. Developer post

    Demo Update - v0.7

    Summary This patch is focused on completing the core game loop and adding more varied gameplay. The new challenge mode will be the home of the hardest content the game has to offer, but also the most rewarding. Features Challenge mode - 5 new challenging stages with randomized wa

  15. Developer post

    Demo Update - v0.6.2

    Summary A batch of QoL adjustments, and some balancing changes. The highlight of this update is the new button to speed up battles. Additions Fast forward toggle for battles. New guides: 'Trap Upgrades', and 'Mastery'. New cutscene: 'Mastery' - viewed when first opening the Maste

  16. Developer post

    Demo Available Now

    I have good news and even more good news! The demo is now available! Firstly, thank you for bearing with me while I put the finishing touches on the demo. Now, onto the other good news. I have decided to expand the demo with some more content that will be coming in v0.7, so stay

  17. Developer post

    Demo Coming Soon

    It's almost demo time! I've been hard at work for the past few months improving the visuals and gameplay of the game based on feedback received from the alpha playtest back in July/August. I'm excited to announce that my eyes are set to February for the next demo update! There's