Happy Halloween! This update includes some cool content for players new and old. -The new "Gallery" space is available in the main menu. This area is a look into the real world art that exists in Dark and Deep, as well as the sketches you find throughout. Great for people who are
Happy Halloween! This update includes some cool content for players new and old.
-The new "Gallery" space is available in the main menu. This area is a look into the real world art that exists in Dark and Deep, as well as the sketches you find throughout. Great for people who are interested in the game art process and want to look deeper into the deep symbolism hidden within the game's curations.
-Steam Achievements! (You actually need some of these to unlock the gallery fully)
-Various improvements to performance.
-Improvements to checkpoints in some places to reduce replaying of content.
-Improvements to early game wayfinding for the players that sometimes get lost.
Happy Halloween! This update includes some cool content for players new and old. -The new "Gallery" space is available in the main menu. This area is a look into the real world art that exists in Dark and Deep, as well as the sketches you find throughout. Great for people who are
Happy Halloween! This update includes some cool content for players new and old.
-The new "Gallery" space is available in the main menu. This area is a look into the real world art that exists in Dark and Deep, as well as the sketches you find throughout. Great for people who are interested in the game art process and want to look deeper into the deep symbolism hidden within the game's curations.
-Steam Achievements! (You actually need some of these to unlock the gallery fully)
-Various improvements to performance.
-Improvements to checkpoints in some places to reduce replaying of content.
-Improvements to early game wayfinding for the players that sometimes get lost.
IMPROVEMENTS: - Improved the "Crawlers" tutorial to be more clear - Improved "Beam Machine" and "Drained" tutorials - Increased brightness of machines when activated, helping with legibility for the player - Improved machine context menu to be more clear - Sketches are no longer
IMPROVEMENTS: - Improved the "Crawlers" tutorial to be more clear - Improved "Beam Machine" and "Drained" tutorials - Increased brightness of machines when activated, helping with legibility for the player - Improved machine context menu to be more clear - Sketches are no longer visible if already collected - Frame messages now only notify you once
BUGS: - Fixed sometimes the control glyphs would stay on screen even when the notification is gone - Fixed soft lock bug in "Drained"
It's funny how no matter how much playtesting you do, some things just aren't apparent until release. Today was all about making the changes requested by the players, and that's what I'm doing! IMPROVEMENTS: - Added a brightness slider - Improved lighting to help with navigation
It's funny how no matter how much playtesting you do, some things just aren't apparent until release. Today was all about making the changes requested by the players, and that's what I'm doing!
IMPROVEMENTS: - Added a brightness slider - Improved lighting to help with navigation in some areas - Simplified level design in several places to reduce confusion, especially earlier on - Further improved platforming to make easier and less frustrating - Added more hints/tutorial messages in key moments to help guide players - Made Server Room simpler to navigate to address exhaustion issues from players, with the hint system being much more helpful - Improved navigation in water escape scene - Tuned camera controls to be less invasive at times - Reworked snakes to be simpler to understand. Simply find the heads to banish them. If you're quick... you can also now save yourself if you get caught! - Improved the experience of grabbing embers from waterfalls. Embers are now much easier to see and grab.
BUGS: - Fixed bug where reducing the texture quality would darken the game significantly - Fixed bug where you could activate a machine for a later game puzzle, creating confusion - Fixed several subtitle sync issues - Fixed bug where mouse was acting strange when using an in game computer - Fixed bug where you could avoid death during water escape by skimming the top of water - Fixed bug where settings would sometimes reset when loading an area from the menu - Fixed debris riding bug in first machine - Fixed collision issue where you could climb too high in the pit - Fixed swim chase bug where you can survive if you glitch on surface geometry - Fixed a bug where hand could grasp even when not successfully interacting
IMPROVEMENTS: - Added a brightness slider - Improved lighting to help with navigation in some areas - Simplified level design in several places to reduce confusion, especially earlier on - Further improved platforming to make easier and less frustrating - Added more hints/tutoria
IMPROVEMENTS: - Added a brightness slider - Improved lighting to help with navigation in some areas - Simplified level design in several places to reduce confusion, especially earlier on - Further improved platforming to make easier and less frustrating - Added more hints/tutorial messages in key moments to help guide players - Made Server Room simpler to navigate to address exhaustion issues from players, with the hint system being much more helpful - Improved navigation in water escape scene - Tuned camera controls to be less controlling during tutorials - Reworked snakes to be simpler to understand. Simply find the heads to banish them. If you're quick... you can also now save yourself if you get caught! - Improved the experience of grabbing embers from waterfalls. Embers are now much easier to see and grab.
BUGS: - Fixed bug where reducing the texture quality would darken the game significantly - Fixed bug where you could activate a machine for a later game puzzle, creating confusion - Fixed several subtitle sync issues - Fixed bug where mouse was acting strange when using an in game computer - Fixed bug where you could avoid death during water escape by skimming the top of water - Fixed bug where settings would sometimes reset when loading an area from the menu - Fixed debris riding bug in first machine - Fixed collision issue where you could climb too high in the pit - Fixed swim chase bug where you can survive if you glitch on surface geometry - Fixed a bug where hand could grasp even when not successfully interacting
THANKS FOR A GREAT LAUNCH! I LOVE seeing you all enjoy the game! It's truly meaningful to me to see how it is connecting with so many of you. Here are a few plans I have for the future to make sure the game is the best it can be: First off, My Discord is the hub for all things Da
THANKS FOR A GREAT LAUNCH!
I LOVE seeing you all enjoy the game! It's truly meaningful to me to see how it is connecting with so many of you. Here are a few plans I have for the future to make sure the game is the best it can be:
First off, My Discord is the hub for all things Dark and Deep. Join that if you want to get involved!
Bugfixes There's no way my relatively small QA team found every bug. If you think you found one, please use the support button in the game menu to submit bug reports or feedback of any kind! I will be releasing regular updates, and I want the game to be as polished as possible.
Updates I will be responding to player feedback as well. In recent days, I already have added quite a few features based on tester requests and reviews such as reducing the difficulty of the platforming, optional "story mode", a sketch viewer, and others. I plan to keep that up. If you think something about the game is preventing your enjoyment, send it via the support button. I'll see what I can do.
Upcoming Features (so far)
Steam Achievements
More languages
Developer's commentary for the nerds who want to know more about the art/process
DARK AND DEEP IS OUT NOW I'm so excited for you to play it! It's a wild, weird, handcrafted horror tale... and it's ready for you to experience. I'm a solo dev, with a unique artistic process that uses the art of Gustave Doré, a 19th century French illustrator for the game's text
DARK AND DEEP IS OUT NOW
I'm so excited for you to play it! It's a wild, weird, handcrafted horror tale... and it's ready for you to experience. I'm a solo dev, with a unique artistic process that uses the art of Gustave Doré, a 19th century French illustrator for the game's textures. You have to see me play to understand!
Woooo! Release day is here! I noticed in some early reviews that the platforming was mentioned a few times, so I made some adjustments. I'll keep watching as you all play and keep improving! Bugs: -apollo computer was not working -several typos -Beam machines did not show "use" m
Woooo! Release day is here! I noticed in some early reviews that the platforming was mentioned a few times, so I made some adjustments. I'll keep watching as you all play and keep improving!
Bugs:
-apollo computer was not working -several typos -Beam machines did not show "use" message -FOV in beam machines was not correct
Improvements:
-Platforming tweaked significantly to make collision and stability better -All remaining subtitles added to the game -Wonky snake shadow in third gallery improved
Bugfixes: - Fixed bug where the game could reset settings such as story mode or audio levels randomly under certain circumstances (very annoying) - Fixed several map collision issues - Fixed several game breaking exploits - Removed several debug keys that were still in Improvemen
Bugfixes: - Fixed bug where the game could reset settings such as story mode or audio levels randomly under certain circumstances (very annoying) - Fixed several map collision issues - Fixed several game breaking exploits - Removed several debug keys that were still in
Improvements: - Improved hand animation to be more realistic and satisfying - Reworked several puzzles to improve readability and reduce frustration - Improved performance and lighting in several places - Added tutorial prompts in several places for increased clarity - Added loading screen animation to help signal the game has not frozen during loading - Removed motion sickness inducing text shake in loading screen - Final art added to a few places that were still placeholder - Improved the collision of the bow and arrow for pickup in Apollo area
NOTE: THIS UPDATE WILL REQUIRE A REINSTALL TO GET ALL THE NEW STEAMDECK/CONTROLLER FEATURES Patch Notes: Improvements: - MASSIVE update to controller support to include proper glyphs for Xbox and Steam Deck - Changed fonts/sizes in several places for increased readability - Furth
NOTE: THIS UPDATE WILL REQUIRE A REINSTALL TO GET ALL THE NEW STEAMDECK/CONTROLLER FEATURES
Patch Notes:
Improvements:
- MASSIVE update to controller support to include proper glyphs for Xbox and Steam Deck - Changed fonts/sizes in several places for increased readability - Further improvements to swimming help with predictability and stability especially when grabbing handholds out of water - Reworked "grotto" puzzle to be more clear to players - Increased FOV while using aimable machines to increase spatial awareness - Various performance improvements - Added more hints
Bugfixes:
- Fixed VERY sneaky bug where after being in a menu sometimes the interact button caused freezes - Fixed A LOT of controller issues in the menu - Fixed mouse sensitivity bug where sensitivity didn't always save - Fixed audio bug where sound settings didn't save - Fixed sound mute issue that occasionally forced a reload to restore sound - Fixed lighting issue with office that caused all black appearance of textures - Fixed bug where your sketch viewer could be pulled up at bad times, causing confusion - Fixed several exploits/geometry/soft lock issues
Coming For Launch
- Full SteamDeck Support (still pending verification from steam but is currently playable) - More bugfixes and optimizations - Missing subtitles - A few pieces of non final art still to be replaced - Computer mouse is still a bit wonky on SteamDeck - Achievements!
Hi all! Lots of testers, press, and fans are playing various versions of the game right now, and this patch affects them all (demo, playtest versions, and press version). It's likely the final fixing patch before release on Aug. 13th. Lots of fixes and improvements, including a g
Hi all! Lots of testers, press, and fans are playing various versions of the game right now, and this patch affects them all (demo, playtest versions, and press version).
It's likely the final fixing patch before release on Aug. 13th. Lots of fixes and improvements, including a game breaking bug that cropped up. Also, lots of swimming improvements, and a brand new Sketch Viewer, so you can admire those sketched after you find them.
Bugfixes:
- Fixed game breaking bug on "Home Late" prevented player from exiting the car and blocking progress - Performance optimizations and lighting improvements - Numerous adjustments to tutorials and puzzle readability - Fixed a few soft locks that were possible - Replaced several pieces of placeholder art/assets with final versions
Improvements:
- NEW Sketch viewer that allows you to view all the sketches you have found in the world. - Controller support improved further to include some menus that were not previously supported - Made swimming much more responsive and predictable - Reduced idle sway dramatically based on player feedback
Coming For Launch
- Tutorials/controls notifications will display controller bindings when applicable - Full Steamdeck Support - Completed subtitles - More bugfixes and optimizations - Achievements!
Hey all, Walter here with a peek at how I made this game! Dark and Deep was made using the art of 1800's illustrator, Gustave Doré. I'll be playing the game, and occasionally pausing to talk about my process. I'll show you some of the original illustrations that the game's art is
Hey all,
Walter here with a peek at how I made this game! Dark and Deep was made using the art of 1800's illustrator, Gustave Doré. I'll be playing the game, and occasionally pausing to talk about my process. I'll show you some of the original illustrations that the game's art is made from, and some secrets about the world...
Join me for a look at the demo and beyond! I'll give you some sneak peeks at areas further in the game... but don't worry NO SPOILERS.
Hey all, Walter here with a peek at how I made this game! Dark and Deep was made using the art of 1800's illustrator, Gustave Doré. I'll be playing the game, and occasionally pausing to talk about my process. I'll show you some of the original illustrations that the game's art is
Hey all,
Walter here with a peek at how I made this game! Dark and Deep was made using the art of 1800's illustrator, Gustave Doré. I'll be playing the game, and occasionally pausing to talk about my process. I'll show you some of the original illustrations that the game's art is made from, and some secrets about the world...
Join me for a look at the demo and beyond! I'll give you some sneak peeks at areas further in the game... but don't worry NO SPOILERS.
Hey guys, We are currently on display LIVE at PAX East! Check out the livestream to get a sneak peek for those who are not at the event! There is a lot more in store very soon so if you want to keep up with the game, FOLLOW the page and Wishlist! Also join the Discord here to con
Hey guys,
We are currently on display LIVE at PAX East! Check out the livestream to get a sneak peek for those who are not at the event!
There is a lot more in store very soon so if you want to keep up with the game, FOLLOW the page and Wishlist!
Hey guys, This is the first time I'm streaming here and I would like to thank you all for checking out my game and Discord! There is a lot more in store very soon so if you want to keep up with the game, FOLLOW the page and Wishlist! Also join the Discord here to connect and play
Hey guys,
This is the first time I'm streaming here and I would like to thank you all for checking out my game and Discord!
There is a lot more in store very soon so if you want to keep up with the game, FOLLOW the page and Wishlist!