Patch 1.0.11 (small balance patch)
-Reduced attack range of white skeleton
-Reduced attack range of white skeleton


-Reduced attack range of white skeleton
-Reduced attack range of white skeleton

-reduced mage skeleton spawn chance at difficulty +4 and higher
-reduced mage skeleton spawn chance at difficulty +4 and higher

-Slightly reduced ranged enemy spawns at +4 and higher difficulties.
-Slightly reduced ranged enemy spawns at +4 and higher difficulties.

Essences: -Hawkeye: flat range bonus increased to +5 -Ranger: flat range bonus increased to +5 Enemies: - Ranged viper ability cooldown increased (12 -> 14 seconds) - Poison rat ability cooldown increased (12 - 14 seconds) - Mage skeleton ability cooldown increased (10 -> 1
Essences:
-Hawkeye: flat range bonus increased to +5
-Ranger: flat range bonus increased to +5
Enemies:
- Ranged viper ability cooldown increased (12 -> 14 seconds)
- Poison rat ability cooldown increased (12 - 14 seconds)
- Mage skeleton ability cooldown increased (10 -> 12 seconds)
Player:
- Increased invulnerable time after taking damage (0.15 -> 0.25 seconds)

Essences: - Retreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately. - Wound: Toned down wound colour. Difficulties: - Reduced range viper spawns on difficulti
Essences:
- Retreater: Now gives 10 flat range instead of 5.
- Dash Nuke: +100% critical and explosion after a dash.
- Guided: Projectiles now follow the player's direction more accurately.
- Wound: Toned down wound colour.
Difficulties:
- Reduced range viper spawns on difficulties +0, +1, +2, +3.
- Ghoul assassins start spawning at difficulty +2 instead of +3.
General:
- Reduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce).
- Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds).
- New feature: skipping new essences will now increase a random stat. The 'skip' button will display the upgrade.

- Range vipers and poison rats now gradually increase in frequency until +3 difficulty. - slightly buffed damage on some elite enemies
- Range vipers and poison rats now gradually increase in frequency until +3 difficulty.
- slightly buffed damage on some elite enemies

-Fixed poison hitbox on Toxic sewers. -Reduced ranged viper spawns on lower difficulties.
-Fixed poison hitbox on Toxic sewers.
-Reduced ranged viper spawns on lower difficulties.

-Reduced the chance to spawn ranged vipers and poison rats on the first two difficulties
-Reduced the chance to spawn ranged vipers and poison rats on the first two difficulties

Crocogame is meant to be a challenging game. However, the enemy damage was too high, especially on lower difficulties, where the players were still figuring out the mechanics. - reduced base poison and enemy projectile damage. - reduced base damage on many melee enemies. - increa
Crocogame is meant to be a challenging game. However, the enemy damage was too high, especially on lower difficulties, where the players were still figuring out the mechanics.
- reduced base poison and enemy projectile damage.
- reduced base damage on many melee enemies.
- increased ranged viper skill cooldown from 10 to 12 seconds. (ranged viper skill launches 3 projectiles in a cone).
More balance patches will follow if the game is still too hard.

Essence chests are balanced to spawn more often on higher difficulties where the player has more available essence slots. Despite that, the essence chest spawn chance on low difficulties was quite low. Small fix: slightly boosted the chance to spawn essence chests on lower diffic
Essence chests are balanced to spawn more often on higher difficulties where the player has more available essence slots. Despite that, the essence chest spawn chance on low difficulties was quite low.
Small fix: slightly boosted the chance to spawn essence chests on lower difficulties

Small bug fixes - Fixed chest arrow visual bug on higher resolutions - Fixed internal logic bug when tutorial is skipped.
Small bug fixes
- Fixed chest arrow visual bug on higher resolutions
- Fixed internal logic bug when tutorial is skipped.

Crocogame 1.0.0 is now available! Hop in and take on this action-packed challenge. Complete achievements, unlock essences and new crocos! Combine your resources into unique, frantic builds. Can you keep up as the difficulty modifiers stack up? Greater challenges also bring greate
Hop in and take on this action-packed challenge.