Crocogame is meant to be a challenging game. However, the enemy damage was too high, especially on lower difficulties, where the players were still figuring out the mechanics.
- reduced base poison and enemy projectile damage.
- reduced base damage on many melee enemies.
- increased ranged viper skill cooldown from 10 to 12 seconds. (ranged viper skill launches 3 projectiles in a cone).
More balance patches will follow if the game is still too hard.