Deadshot 2 Year Anniversary Discount
For it's 2 year anniversary since release. Deadshot is now 100% FREE for the following 5 days! Don't miss your chance to get it
Technical data

For it's 2 year anniversary since release. Deadshot is now 100% FREE for the following 5 days! Don't miss your chance to get it

Changelog: - Fixed possible stuck spot - Fixed 2nd boss getting stuck in water

Changelog: - Adjusted the volume slider audio curve - Fixed audio sliders text capping to 90% - Fixed possible stuck spot in C2L4

Changelog: - Slightly decreased shotgun damage - The 2nd boss should now wake up the moment you enter the room - Fixed the 2nd boss AI not finding the player in corners - Decreased the volume sliders max value from 20db to 10db - Adjusted tree leaves colliders - Fixed overlapping

- Fixed possible softlock in C1L2 - Disabled Unity's GPU Resident Drawer and GPU Occlusion Culling which should fix any crashes but comes at a slight performance cost

Changelog: - Added damage indicators - You can now hold down to shoot the super shotgun - Added more HP pickups in the last level - Made the final boss more clear how to beat - Added a text prompt on what to press to continue in a chapter end text screen - Increased the door clos

- Fixed save triggers not working in C3L3 - Removed overlapping door in C3L4 - Fixed fuse door not powering off when removing the fuse in C3L3 - Fixed lever door in C3L4 autoclosing when it shouldn't

Changelog: - Fixed secret triggers not triggering in C2L3

Changelog: - Fixed the tips in the pause menu not generating properly - Fixed not being able to scroll backwards to a weapon with no normal ammo but with attachment ammo - Fixed rockets going in the wrong direction when aiming at the sky - Mutated Rats and Dogs now traverse edges

Changelog: - Fixed a weirdly placed ragdoll in C1L3 - Increased paper scroll step - Added some ammo mags next to the C1L1 pistols on the ground - Slightly increased restart level button size on the death screen - Fixed C2L2 triggers not triggering - Fixed a bug where you could in

Changelog: - Tooltips now show on gamepad - Added text on the power core doors - You can now navigate to the paper scrollbar - Changed the button selected color to be more obvious - Changed the restart button text on death screen to "Restart Level" for clarity - Fixed an objectiv

After 2 years of development the game is finally out!!! Go get it.

Changelog: - Fixed player not being able to uncrouch - Increased the range of explosions - Enemies that wake up via range now also check if the player is in sight - Added more pickups to the 2nd and 3rd level - Made the 2 fuse slots in the 2nd level more obvious - Slightly increa

Changelog: - Fixed player being able to wall jump - Added a light above the armory vent to make it more obvious where you need to go - Added a new note in the armory making it more obvious that you have to blow up the barrels

After another year of development and a new demo has arrived, this demo is closer to what the final game will be, and it will remain public even when the full game is done. Unlike the old demo who had the whole first chapter this one only has the first 3 levels because I can't ju

- Slightly increased interaction distance - Fixed transparent objects bot being visible trough glass - Fixed the mutant solider melee ragdoll - Readjusted the core top cables from the 3rd level - Fixed the keybind menu wrong anchoring on lower UI scale values - Fixed a weirdly po

- Fixed level restarting - Fixed decals not rendering - Some water shader tweaks

- Fixed lightmapping on the 6th level - Slightly decreased the damage taken from explosions - Decreased bloom intensity - Fixed an issue where the restart button restarts from the checkpoint instead of the beginning of the level as is meant to - Fixed a bug where binding any acti