Imprecision full release is here! Will transition from Early Access to Full Release tonight! Story is fully implemented with all cutscenes. Imprecision is a first/third person, action-adventure, rogue-lite set in The Middle Ages. In Imprecision, you play as a lone archer, Örvar,
Imprecision full release is here! Will transition from Early Access to Full Release tonight! Story is fully implemented with all cutscenes.
Imprecision is a first/third person, action-adventure, rogue-lite set in The Middle Ages. In Imprecision, you play as a lone archer, Örvar, who is training to take down The Black Knights of Bjørn and their kingdom. You are determined to defeat King Bjørn the Bloodthirsty and take back what is yours.
Just under a week away from release! v0.9.5 is live! What's New? Lava Kills player Fixed Black Knights in Ground Fixed Cyclops Pathing Bug Fixed Tutorial on Mobile Fixed Bugs What's Next? Polish Optimize RELEASE! Stay tuned! Code for project here: Imprecision Read All Devlogs Her
Just under a week away from release! v0.9.5 is live!
We are getting closer! v0.9.4.0 is live! What's New? Fixed Offline Save Data Fixed Sensitivity Not Updating Fixed Precision Settings Not Updating Fixed Audio Setting Slider Bug Updated Loading Screen Image Pause During Cutscenes Fixed Tree Colliders Fixed Bugs What's Next? Polish
Almost to full release! v0.9.1.0 is live! Added Quality Settings, Changed LOD Values, and fixed bugs! What's New? Added Quality Settings Increased Archer Collider Radius Settings UI Updated Fixed Main Menu Bug Not Selecting a Button on Controller Updated LOD Values What's Next? P
Almost to full release! v0.9.1.0 is live! Added Quality Settings, Changed LOD Values, and fixed bugs!
What's New?
Added Quality Settings
Increased Archer Collider Radius
Settings UI Updated
Fixed Main Menu Bug Not Selecting a Button on Controller
We are closing in on full release! v0.9.0.0 is live! Added subtitles and patched a bug that would disable input when clicking the "Restart" button. What's New? Added Subtitles to All Cutscenes Fixed Input Bug on Restart Fixed Bow Bug During The Black Knight Cutscene Fixed Third P
We are closing in on full release! v0.9.0.0 is live! Added subtitles and patched a bug that would disable input when clicking the "Restart" button.
New update v0.8.1.0 is live! Patched a major bug that would crash the game when entering a cutscene in third-person. What's New? Fixed Crash When Entering a Cutscene in Third Person What's Next? Polish Optimize Subtitles And more... Stay tuned! Code for project here: Imprecision
New update v0.8.1.0 is live! Patched a major bug that would crash the game when entering a cutscene in third-person.
What's New?
Fixed Crash When Entering a Cutscene in Third Person
New update v0.8.0.0 is live! What's New? Removed Head Bob in Third Person Updated Final Cutscene Fixed Footsteps Fixed Bug when starting in Third Person Updated Level 3 Added more enemies to Level 2 Fixed Target Light Bug Fixes What's Next? Polish Optimize Subtitles And more... S
New update v0.7.0.0 is live! What's New? WIP Final Cutscene Bug Fixes What's Next? Polish Optimize And more... Stay tuned! Code for project here: Imprecision Read All Devlogs Here: MMs Gaming Blog Follow Me Here To Keep Up: GitHub: github.com/mmhousto X: @MMs_Gaming_Co Itch: Webs
New update v0.6.0.0 has a work-in-progress final cutscene, spider death animation, and bug fixes! What's New? WIP Final Cutscene Spider Death Animation Easier to gain XP/Points Fixed Footsteps not playing Fixed Crit stat Fixed Level Up bug What's Next? Finish Cutscenes Optimize X
New update v0.6.0.0 has a work-in-progress final cutscene, spider death animation, and bug fixes!
New update is live with a small update to combat. The latest update includes hit feedback and some bug fixes. What's New? Small Push Back on hit Enemies flash red when hit Music continues to play after cutscene Bug Fixes What's Next? Finish Cutscenes Optimize Xbox Live Login And
New update is live with a small update to combat. The latest update includes hit feedback and some bug fixes.
Long time no see, adventurer! Örvar is still training hard to defeat King Bjørn and The Black Knights. The latest update includes the next cutscene between Örvar and The Black Knight. What's New? The Black Knight mini-boss battle The Black Knight Cutscene Jewels hidden in the Sto
Long time no see, adventurer! Örvar is still training hard to defeat King Bjørn and The Black Knights. The latest update includes the next cutscene between Örvar and The Black Knight.
What's New?
The Black Knight mini-boss battle
The Black Knight Cutscene
Jewels hidden in the Story
God ray added to Hol (Level 2) to help guide player
In these devlogs, I will show you the development process from start to finish, for an archery game called Imprecision. Before I begin developing, I like to brainstorm ideas and create a Game Design Document (GDD). Here is a link to a template GDD . This post will consist of Intr
In these devlogs, I will show you the development process from start to finish, for an archery game called Imprecision. Before I begin developing, I like to brainstorm ideas and create a Game Design Document (GDD). Here is a link to a template GDD. This post will consist of Intro Cutscene, Olaf, King Bjørn, Borg, and Water!
Let's get started!
Halló, dróttinn ferðamaðr! (Hello, adventurer!) We now have the first cutscene that introduces us to the backstory and sends us on our quest, Olaf the wise old man, King Bjørn the Bloodthirsty, and a little water shader! Let's check it out!
Intro Cutscene
The story starts off with Örvar being awoken to chaos. His whole village is a flame and he must flee. He then finds himself in the middle of the forest and meets an old wise man named Olaf. Olaf tells Örvar who has caused the destruction and sends him on a quest to defeat King Bjørn the Bloodthirsty and The Black Knights. The cutscene was made with Unity's Timeline.
King Bjørn, the malevolent and bloodthirsty Viking ruler, casts a dark and foreboding shadow over the nation, commanding unwavering loyalty from his feared and ruthless army, The Black Knights. With a heart devoid of mercy, he has mercilessly seized control of the land, leaving a trail of devastation and despair in his wake. Cunningly adept at manipulation, King Bjørn relishes in the suffering of his adversaries, reveling in the fear he instills among the common folk. As brave heroes prepare to challenge this ominous sovereign, the legend of King Bjørn, a tyrant of unimaginable cruelty, stands as a haunting reminder of the darkness that can emerge from a powerful throne. I use Magicavoxel to model and Mixamo to rig the model. Here is King Bjørn and his axe. He has two axes, which he duel-wields.
King Bjørn the Bloodthirsty
King Bjørn the Bloodthirsty's Axe
Borg
Level 3 is the castle or fortress of King Bjørn and The Black Knights. You will work your way up and into the fortress. I plan for the player to complete a puzzle to gain access to the fortress.
Level 3 Borg Sneak Peak
Water
I have implemented a little water shader to make the environment feel more natural and real. I couldn't upload a video, but here is a picture.
Imprecision Version 0.1.3.0 Update is Live! What's New? Intro Story Cutscene Olaf the Wise Old Man Knight Animation Bug Fix Player Pull Back Animation Bug Fix Free Daily Jewel Skip Text Update Intro Story Cutscene Join the Official MM's Gaming Community Discord to help shape the
Join the Official MM's Gaming Community Discord to help shape the outcome of Imprecision and our other projects, meet other gamers/game devs, share memes and talk about games!
Halló, dróttinn ferðamaðr! (Hello, adventurer!) We now have story levels and enemies! Spiders, Cyclops, and The Black Knights! I also have released Imprecision in Early Access on PC/Xbox, Android, iOS, and Steam. The development is coming together! Story Levels The story levels h
Halló, dróttinn ferðamaðr! (Hello, adventurer!) We now have story levels and enemies! Spiders, Cyclops, and The Black Knights! I also have released Imprecision in Early Access on PC/Xbox, Android, iOS, and Steam. The development is coming together!
Story Levels
The story levels have began development. Level 1, Skógr (Forest), is available to play in the Early Access version of Imprecision. Level 2, Hol (Cave), and Level 3, Borg (Fortress), are shaping up nicely.
Level 1, Skógr (Forest), of Imprecision
The first level of Imprecision, Skógr (Forest)
Enemies
Enemy AI's are setup and working for the most part! The current enemies are Spiders (Köngulær), Cyclops (Jötnar), and The Black Knights (Fjölkyngi Drengir). You will face spiders and a knight in level 1, spiders and ogres in level 2, spiders, an ogre, and knights in level 3. Then fight the King in Level 4 to finish the story. Each enemy has a follow distance and an attack distance. When the player enters the follow distance the enemy will start following. When the enemy is close enough it will attack.
Spider (Könguló) Enemy in Imprecision
Black Knight (Fjölkyngi Drengr) Enemy in Imprecision
Cyclops (Jötunn) Enemy in Imprecision & Sneak Peak of Level 2
Early Access
In the Early Access version of Imprecision, you will have access to all 50 Precision Levels and the first level of the story. Level 1 will be missing the cutscenes and story elements. Early Access is available on PC/Xbox, Steam, Android, and IOS. PC/Xbox does not have Xbox Live login yet. Updates will gradually come out. Players can suggest features/ideas in the Discord Server to help shape the final outcome of Imprecision.