Heart Knight Bug Fix 2
Fixed an issue in Heart Knight where not everything was properly reset after death. Fixed a bug in Heart Knight where some enemies were incorrectly loaded.

Developer posts and news about this game.

Fixed an issue in Heart Knight where not everything was properly reset after death. Fixed a bug in Heart Knight where some enemies were incorrectly loaded.

Fixes a bug in Heart Knight where the heart would get stuck after defeating the final boss.

Here’s a major update for Undershadows: Fixed an error in the shop info. Fixed a bug with XP display. Reworked several passages in the crypt. Fixed a bug with the nun where the boy changed into a girl. Fixed a bug in the church boss fight. Slowed down church projectiles. Fixed ad

Fixed a bug in the dungeon where breaking pots could cause a gender change. The rolling stones in the dungeon have been adjusted – there is now a short invincibility window after being hit. The number of doors that need to be passed through in the pumpkin area has been reduced. F

Main files in the system structure have been revised, resulting in a larger update. Fixes a bug that prevented players from moving in the classroom. A clickable info window now appears in the shop, allowing players to open their inventory and see if they've reached their maximum

Fixes a bug with Walter that prevented it from continuing.

The third phase of the Mushroom King has been reworked. The projectiles now travel more slowly and should be easier to hit.

Fixes an issue that made clicking impossible. Fixes a bug related to zoom. Fixes a bug with dashing. Fixes an error that occurred in connection with the core file. Due to the bug in the options menu, I had to restructure the main files. As a result, some default functions reverte

Fixes a bug that caused clicks to stop working properly. Fixes the issue with the switches — they should now save as expected again, even after leaving the game. You'll be asked for your character once upon loading. This question won't appear again. The reason turned out to be th

Text prompts awaiting player input have all been edited. Mouse cursor now changes color – all updated: Red: NPCs, information, or interactable characters Green: Clickable objects Yellow: Visual clues Many texts have been rearranged or adjusted. Numerous images have been edited. G

It is possible that existing save files might encounter a bug. Some of the global switches could be reset. This affects the following settings: The desktop screen start The character selection (Boy or Girl) The language selection If you're also affected by this error, you may nee

Fixed an issue where the pause menu couldn’t be opened when using an existing save file. Fixed a visual bug with the Mushroom King, where he was incorrectly shown with four arms.

New Checkpoint System: Can be toggled On or Off in the pause menu. On = Every phase of a boss fight has its own checkpoint. Off = No checkpoints. Only text and sequences are shortened. All boss fights use the new checkpoint system if it's enabled. Additionally, two one-time tutor

Fixed a bug involving the girl at the Mushroom King during Phase 1. The mouse cursor now has different assigned colors. Yellow = Interesting objects Green = Clickable elements Red = Talk to NPCs The related tutorial at the school has been updated accordingly. Texts are currently

The mouse cursor has been visually reworked and now includes color indicators when hovering over points of interest or clickable elements. The second boss has been completely reworked, including the checkpoint system, cutscenes, and dialogue. The third boss has been completely re

Fixed a bug in Phase 1 of the Mushroom King where the player could continue attacking after being crushed. Fixed an issue where quitting the game during the Mushroom King fight would reset progress, forcing a restart despite having reached a checkpoint. (Note: Changes only take e

New Update for Undershadows: A complete pause menu with a one-time tutorial has been added. The second phase of the Mushroom King has been reworked. It's now much clearer where you have to click to move and dodge the falling rocks. A bug in the second phase of the Mushroom King h

The light switch in the portal room with Raphy has been made more visible. A hint for the path through the Shadow Forest has been added, in case you die more than three times in a battle. A hint for the cave has been added after visiting Woodstock. A visual hint for the Forest Sc

Fixes a bug in the school where the glass pane could no longer be broken after dying. Fixes a bug that caused the language to suddenly switch during the school sequence. Fixes a potential bug in Heart Knight where, when dying, the game would delete an image that was no longer the

Add a timer to the trash room so you know how long you have to wait.