Released
Apr 28, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.2.1

    Fixed a bug where defeating enemies with bleed/burn while at the same time dying to bleed/burn sent the game into a broken state where you won and lost at the same time, making you retry at 0 HP.

  2. Developer post

    Skogdal took home 3 awards at the Norwegian Game Awards!

    We are incredibly proud and happy to announce that Skogdal took home 3 of the awards last evening at the official Norwegian Game Awards, celebrating Norwegian games released last year. Skogdal was awarded: Best Game Design Best Art Direction Best Innovation We were nominated in 6

  3. Developer post
  4. Developer post

    Skogdal is part of the Tiny Roguelikes event

    We are part of the Tiny Roguelikes Steam event, celebrating small indie roguelike type games, and games by small developers. With Skogdal part of the Roguelike deckbuilder lineup! If you have played and enjoyed Skogdal already, I would really recommend you to check out the other

  5. Developer post

    Skogdal is going into the Holidays with an update and the biggest discount yet!

    Hello everyone, it has been a while since we did our last update! We are happy to see that, while Skogdal is a fairly small and niche game in terms of player count, there is still a lot of player activity in the game, people keep playing it, and new players appear. The reviews we

  6. Developer post

    Version 1.1.8

    Fixed a bug where sometimes a character would not correctly unlock after completing some of the last runs (works retroactively, as long as you have the achievement to the run completed). Added a visual clue to the final run on the map.

  7. Developer post

    Skogdal celebrates summer with 20% off!

    Summer is here, and while we do recommend going outside and do fun stuff, like we did in the 90's, there will likely be a few rainy days, perfect for playing Skogdal! Thank you everyone who has played our game so far, all the amazing reviews, feedback and bug reports we have gott

  8. Developer post

    Version 1.1.7

    Fixed a bug where you sometimes would get stuck in credits scene after completing the game, sorry for the inconveniences!!!

  9. Developer post

    Version 1.1.6

    Updated skip (cinematics/credits) to be hold button instead of double click, as we saw several people skip by accident. Fixed more typos and text errors.

  10. Developer post
  11. Developer post

    Version 1.1.4

    Fixed bug where "Hacker" used the same sprite as "Strung-Out" More typos and language fixes

  12. Developer post

    Version 1.1.3

    Fixed a bug where Choking Hazard was not added to card Gallery after getting Fishbone. Fixed a bug where the reference art for Rockman was wrong when selecting him for sacrifice.

  13. Developer post

    Version 1.1.2

    Fixed bug where players would be sent back to main world map if they used continue/retry in a fight in the mountain or mall. Fixed lots of typos for Norsk.

  14. Developer post

    Version 1.1.1

    Fixed some typos: important updated heal upgrade now properly says heal 4 at the start of every fight. Fixed annoying issue with "..." appearing mid height of sentence, now properly placed at the bottom. *This fix had me touch the whole localization document, please let me know i

  15. Developer post

    Skogdal Major Update 1 - version 1.1.0

    Out first major update is finally live! For this update we have gone through all the feedback we have gotten. We hope the changes manages to fix issues you have had, and change the game for the better, also some new content! Game Difficulty: We have gotten a lot of feedback regar

  16. Developer post

    Skogdal Week 1

    Skogdal released one week ago, what a week it has been for us! We have received tons of valuable feedback and bug reports. Thanks to everyone contributing, it has been extremely useful. We have already taken care of several bugs, and the game is running well! The game has been we

  17. Developer post

    Bug Fixes 04. May 25

    Fixed a bug with Pocket Pet when activating while no cards in hand (the discarded card got stuck in hand) Fixed a bug with unlocking new cards (via Fuse event) on the mountain, the displayed unlocked card would not properly show. Updated settings to default to 240 FPS limit for n

  18. Developer post

    More Bug Fixes and Polish

    Fixed bug where game froze at final boss (HM) Fixed typos Underscore Welder transform condition: different cards Visual fixes: wrong avatars set, improved animations and transitions Volume adjustments Fixed wrong victory sound on some bosses

  19. Developer post

    Bug fix

    Fixed bug where late game content would unlock in the wrong order

  20. Developer post

    addendum

    Forgot to include fixed typos Also added windows icon