Knight Overloaded

CCM

Released
Jun 15, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Kinght Overloaded will go free soon.

    hello I'm CCM, developer of Knight overloaded. First, we'd like to apologize for the recent lack of updates. For personal reasons, we have not been able to fully focus on game development. We have decided that we are not in a position to take full responsibility for the game at t

  2. Developer post
  3. Developer post

    Update 0.9.0.4 (Bug Fix)

    Fixed an issue where the name of some blocks were not displaying properly. Fixed an issue where the artifact 'Ancient Coin' were not working properly.

  4. Developer post
  5. Developer post

    Update 0.9.0.2

    Fixed an issue where the descriptions of some blocks were not displaying properly. The 'Boomerang' is now working properly.

  6. Developer post

    Update 0.9.0.1

    Strength per block in the same column of 'The Look' blocks : 40 => 20 Fixed the health reduction from the 'Glass Cannon' perk not being applied correctly. Squid and Seahorse monsters will no longer bump into each other. Fixed the 'Sniper Rifle' weapon having an unusually high

  7. Developer post

    Update 0.9.0

    hello. We apologize once again for the later-than-planned update. General improvements to the game Weapon effects have been greatly improved! Weapons have been repositioned to attack more intuitively. Improved in-game stat representation . We've improved the visibility of impacti

  8. Developer post

    베타 테스터를 모집합니다!

    Recruiting Beta Testers for Version 0.9.0! Everyone is welcome to participate! Right-click in the library - properties - beta - select 'unstable beta branch' from 'none' under beta participation. ※Warning: This beta version is unstable! There may be (many) critical bugs, progress

  9. Developer post

    Update Announcement and Idea Suggestions

    Hello! First of all, we would like to express our sincere gratitude to everyone who has purchased and enjoyed Knight Overloaded. We ambitiously promised a major update in November, but it seems unlikely that the update we are currently preparing will be completed within this mont

  10. Developer post

    Update 0.8.1.2

    The damage display when hit and when dodging has been improved.

  11. Developer post

    Please let us know what aspects of the game you would like to see improved!

    Major Changes are Coming to Knight Overloaded. Before that, we aim to determine the direction of these changes based on your feedback. To give you an idea of the current direction, we plan to make fundamental changes in terms of balancing and blocks (items). We intend to diversif

  12. Developer post

    Update 0.8.1

    -Fixed an issue where players were occasionally hit during a slay. -Improved the visual effects of gold. -Optimized the display of damage text.

  13. Developer post

    Update 0.8.0.3

    Now, the additional gold acquisition stat does not affect the block sales/special benefits selection. Turrets will be upgraded based on the number of attacks, not the damage dealt. Fixed an issue where the effects of the 'Screw' block did not appear. We will be coming with a majo

  14. Developer post

    Update 0.8.0.1

    Updates Added a 'Reset All Data' feature in the settings window of the main screen. Fixed a bug during data loading. If you continue to encounter game-breaking bugs, there's a high likelihood that they occurred during the data loading process. In this case, please play after rese

  15. Developer post

    Update 0.8.0

    New Characters, Engineer and Wanderer have been added! The Engineer uses the 'Tool' weapons to collect components and fights alongside turrets. The Wanderer slays against enemies once the 'Meditation' gauge is full. New Relic System Added You are randomly given 8 relics at the be

  16. Developer post

    Update 0.7.3

    Patch Notes Fixed a bug that achievements' penance count were not correct. Now, clicking on a locked block in the library informs you of the unlock conditions. Data saving method has changed and stabilized. Buffs Satellites: Additional rotation speed per Operation Speed increased

  17. Developer post

    Update 0.7.2.5a

    Implemented Steam Achievements! You should clear the game again to unlock achivements even if you already did. There are various other achivements to be added.

  18. Developer post

    Update 0.7.2.5

    Price of product in store Blocks in the shop are sold at half price somtimes. (Affected by luck) You have a chance to get free-reroll in the shop. (Affected by luck) Fixed an issue where blocks would refresh in Wave 1 of Endless Mode even when the reroll was locked. Fixed an issu

  19. Developer post

    Changed Main Game Poster!

    We did re-draw of our game's main poster. you can see the changed picture in not only steam library, but also in-game! we will constantly update the graphic assets. thanks for playing our game. Endless Mode Balancing Wave time : 100sec -> 90sec Deleted store's additional price

  20. Developer post

    Hotfix 0.7.2.1

    Fixed a bug that 'Anesthetic Arrow' didn't work well. Reworked the rarity of the blocks in store of endless mode.