Patch 1.3.7
1.3.7 - Changelog: Security update due to Unity recent vulnerability
1.3.7 - Changelog:
Security update due to Unity recent vulnerability


1.3.7 - Changelog: Security update due to Unity recent vulnerability
1.3.7 - Changelog:
Security update due to Unity recent vulnerability

1.3.6 - Changelog: Fixed: Sometimes language from settings are not loaded after restart Fix errors with playing cards using controller Fix missing translations and text sizes in some places Tune controller deadzones Fix missing videos in tutorial on some platforms
1.3.6 - Changelog:
Fixed:
Sometimes language from settings are not loaded after restart
Fix errors with playing cards using controller
Fix missing translations and text sizes in some places
Tune controller deadzones
Fix missing videos in tutorial on some platforms

1.3 - Changelog: Added: Full controller support Ability to look up cards in the deck A reworked tutorial Highlights for incomplete regions Fixed: Fixed cards was not always clickable after dragging Fixed cards can be added to already full hand Fixed cards can be pushed out of the
1.3 - Changelog:

Added:
Full controller support
Ability to look up cards in the deck
A reworked tutorial
Highlights for incomplete regions
Fixed:
Fixed cards was not always clickable after dragging
Fixed cards can be added to already full hand
Fixed cards can be pushed out of the hand sometimes

1.2.1 - Changelog: - Fixed bug when Castle IV part can't be placed in casual mode Thank you all for your feedback; it helps us make the game better.
1.2.1 - Changelog:
- Fixed bug when Castle IV part can't be placed in casual mode
Thank you all for your feedback; it helps us make the game better.

1.2.0 - Changelog: Added: - New Casual Mode - Discards now has refresh button - Merchant Guild now synergize with Fish Shops increasing gold from sale Changed: - Graveyard changes: Discard 3 cards from Deck -> Discard 10 cards from Deck Reaction: Discard cards from Hand - Cryp
1.2.0 - Changelog:
Added:
- New Casual Mode
- Discards now has refresh button
- Merchant Guild now synergize with Fish Shops increasing gold from sale
Changed:
- Graveyard changes:Discard 3 cards from Deck
->
Discard 10 cards from Deck
Reaction: Discard cards from Hand
- Crypt changes:Discard 10 cards from Deck
->
Discard any number of cards from Deck
Fixed:
- Fixed Theater not doubling cards in some cases
- Fixed Decoration placement condition
- Fixed Deconstruct description
Thank you all for your feedback; it helps us make the game better.

1.1.0 - Changelog: Added: - Added save slots - Display road length - Display additional effects when inspecting buildings on the map - Buy actions now shows different cards Changed: - Cottage completing region changes: 30% chance +1 Townhouse -> +2 Townhouse - Butchery changes
1.1.0 - Changelog:
Added:
- Added save slots
- Display road length
- Display additional effects when inspecting buildings on the map
- Buy actions now shows different cards
Changed:
- Cottage completing region changes:30% chance +1 Townhouse
->
+2 Townhouse
- Butchery changes: Discard 3 cards
->
+1 Card when placing nearby
- Townhouse changes:+2 Quarry +1 Lumberyard II
->
+2 Street +1 Lumberyard II
- Lumberyard II changes:+2 Pier or +2 Boardwalk
->
+1 Pier or +1 Cottage
- Pier changes:+2 Land for each water and +1 Fish Shop
->
+2 Land for each water, +2 Fish Shop or +1 Boardwalk
- Estate changes:+2 Workshop or +2 Shop
->
+2 Quarry, +1 Workshop or +1 Shop
- Manor changes: +1 School or +2 Avenue or +2 Fortress
->
+1 Architect Guild or +1 School
- Villa changes:no effect
->
+1 Library or +1 Theater
Fixed:
- Fixed incorrect tips for reactions (building nearby road, guilds, etc..)
- Fixed stacking wall onto each other
- Fixed not updating highlights during building
- Fixed freeze when building large walls
- Fixed wrong description for Cathedral
- Fixed visual bug with Lumberyard II displayed as Lumberyard I
- Fixed visual bug with Gates
Thank you all for your feedback; it helps us make the game better.

1.0.7 - Changelog: - Fixed bug with moving camera on some setups - Fixed bug when Castle isn't dropped sometimes - Fixed Tavern doesn't handle legendary buildings - Fixed wrong highlights for Merchant Guild Thank you all for your feedback; it helps us make the game better.
1.0.7 - Changelog:
- Fixed bug with moving camera on some setups
- Fixed bug when Castle isn't dropped sometimes
- Fixed Tavern doesn't handle legendary buildings
- Fixed wrong highlights for Merchant Guild
Thank you all for your feedback; it helps us make the game better.

1.0.6 - Changelog: - Update Castle card description - Added option to inverse zoom controls - Disabled tree spawn around pond - Fixed bug with non skipping tutorial on Linux - Fixed missing texts in some languages in tutorial - Fixed missing Chinese characters - Fixed text positi
1.0.6 - Changelog:
- Update Castle card description
- Added option to inverse zoom controls
- Disabled tree spawn around pond
- Fixed bug with non skipping tutorial on Linux
- Fixed missing texts in some languages in tutorial
- Fixed missing Chinese characters
- Fixed text positions inside buttons
Thank you all for your feedback; it helps us make the game better.

1.0.5 - Changelog: - Lower fence drop rate from stacking Lumberyards Thank you all for your feedback; it helps us make the game better.
1.0.5 - Changelog:
- Lower fence drop rate from stacking Lumberyards
Thank you all for your feedback; it helps us make the game better.

After a long year in development we thrilled to share that Tiny Kingdom is out now. We are waiting your epic kingdom screenshots, and always feel free to share your feedback! Love you all. neltile team
After a long year in development we thrilled to share that Tiny Kingdom is out now.
We are waiting your epic kingdom screenshots, and always feel free to share your feedback!
Love you all.
neltile team

0.4.10 - Changelog: Fixed an issue where the game would freeze when two cards were discovered simultaneously Disabled the forced discovery of certain cards. Thank you all for your feedback; it helps us make the game better.
0.4.10 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.9 - Changelog: Resolved an issue where the game occasionally failed to launch, displaying only a black screen Thank you all for your feedback; it helps us make the game better.
0.4.9 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.8 - Changelog: Fixed bug that prevented settings from being saved in the main menu Added a list of key bindings in the settings menu Resolved an issue with placing multiple castles Removed the option to delete the castle Introduced a setting to adjust animation speed Added an
0.4.8 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.7 - Changelog: Added an icon for Remove card Resolved issue where the hand was sometimes not at the bottom of the screen. Corrected the positioning of effects on certain resolutions Fixed blurry resolution problems on some displays Thank you all for your feedback; it helps us
0.4.7 - Changelog:
Thank you all for your feedback; it helps us make the game better.

Hey there, We’re excited to share our plans for Steam Deck support with you! The game runs seamlessly on Linux and SteamOS, but we’re still working on full controller support. While you can currently play using the touchpad, we understand it’s not the most convenient option, thou
Hey there,
We’re excited to share our plans for Steam Deck support with you!
The game runs seamlessly on Linux and SteamOS, but we’re still working on full controller support. While you can currently play using the touchpad, we understand it’s not the most convenient option, though it does work perfectly fine.
Achieving full controller support is a complex task, but we’re committed to having it ready by the full release.
If you encounter any issues, please don’t hesitate to submit a report.
Thank you!

0.4.6 - Changelog: Fixed issue using Tavern or Fish Shop without money fires Game Over screen Thank you all for your feedback; it helps us make the game better.

0.4.6 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.5 - Changelog: Fixed issue with broken stone houses Thank you all for your feedback; it helps us make the game better.

0.4.5 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.4 - Changelog: Fixed issue where “Game Over” would appear even with actions still available. Castle cards now reshuffle when discarded using the Tavern. The Mill now only harvests completed fields. Fields gathered using the House are now less random. Added smooth animations f

0.4.4 - Changelog:
Thank you all for your feedback; it helps us make the game better.

0.4.3 - Changelog: • A new font for cards to enhance readability • Black bars removed, the game now adapts to the screen size • Camera panning • Important cards will always appear as new • UX improvements Thank you all for your feedback; it helps us make the game better.

0.4.3 - Changelog:
• A new font for cards to enhance readability
• Black bars removed, the game now adapts to the screen size
• Camera panning
• Important cards will always appear as new
• UX improvements
Thank you all for your feedback; it helps us make the game better.