2026.7.3Update2
Added the missing localized text for the jewel filtering feature.
Developer posts and news about this game.

Added the missing localized text for the jewel filtering feature.

Added a jewel filtering feature to the workbench panel. Fixed an issue where a very small number of affixes would not appear when reforging jewels. Added UI display for the map quantity limit. Fixed an issue where bulk purchases could cause the game to freeze.

Significantly optimized the combat logic and fixed multiple issues that could cause severe performance lag during combat. Some lag may still occur, and further optimizations will continue in future updates. Added the ability to exchange Jewel Bases for Gold in the shop. Added the

Fixed an issue where the additional shield damage from Shield Slam could fail to take effect. Fixed an issue where the Item Rarity bonus might not be reflected in the character stats. The bonus was still taking effect correctly. Added a toggle to the ESC menu to skip the secondar

Fixed an issue where the Rotten Heart Ring caused performance lag. Added an item to the shop that can remove jewels/gems. Optimized the attack logic when multiple summons are alive at the same time. Added Level 3 Emblem drops to the Black Tower and the City of the Dead. Added rar

Fixed an issue where the resistance values were incorrect and the level text displayed as garbled characters after the bosses in the Black Pyramid and the Same Level Bosses respawned. Shadow Slayer can no longer copy Wild Charge. Changed shop refreshes to cost Gold. The Gold cost

Fixed an issue where the Funeral Guard talent did not summon units according to the summon limit. Optimized the bulk purchase logic and added a maximum purchase limit of 100 for jewels. Changed Soul Burst to deal Chaos Damage. Changed the endgame boss materials to guaranteed drop

Fixed an issue where the Beastmaster’s two Training talent points were not taking effect. Added a filter condition for “Gain extra Lightning Damage equal to a percentage of Damage.” Fixed a language display issue with filter conditions. Increased the number of shop refreshes.

Fixed an issue where the Lich skill did not grant a shield after it ended. Fixed an issue where the effects of three equipment items that increase the summon limit were not taking effect. Added an option to quick sell rare equipment. Slightly increased the drop rate of Refresh Or

Removed the “Talent Point / Skill Point” reward text from tutorial quests. The Talent Points / Skill Points previously granted by tutorial quests are now obtained through character level-ups instead, with the total amount unchanged. Added text showing the initial level requiremen

1.Fixed incorrect descriptions for some skills; 2.Added affix tier display to equipment tooltips; 3.Added an option in the shop to exchange crafting materials; 4.Optimized performance issues that could occur during long combat sessions; 5.Fixed an issue that could cause skills to

1.Added a fallback mechanism for failed shop exchanges; 2.Added more detailed information for certain attributes in the character panel; 3.Fixed an issue where combat logic caused incorrect critical hit chances; 4.Enemy details now display their specific attack attributes; 5.Dama

1.Increased the level cap to 40; 2.Added several new mini dungeons: 2 normal boss dungeons and 2 special boss dungeons; 3.Updated the workbench UI: it now displays the affixes of the item being modified, and changed affixes will flash during modification; 4.Fixed an issue with Le

1.Updated the interaction logic for the workbench; 2.Fixed a display bug with equipment sockets; 3.Improved the stability of cloud save uploads and downloads; 4.Added detailed percentage displays for Dodge/Hit/Block in the character status panel; 5.Fixed an issue that could cause

1.Fixed a critical issue where cloud saves could fail to load; 2.Fixed UI issues in the talent preset interface; 3.Using modification items on locked equipment will no longer work, and will not consume items incorrectly; 4.Removed the gem tab from the inventory; gems are now move

1.Clarified the categories of the three potion slots; healing potions can now be placed in the third slot as utility potions; 2.Special dungeons now drop corresponding exchange materials upon completion (1 per run); 3.Added exclusive equipment and skill exchanges for the current

Reduced the health and damage of Boss Rez; Updated the auto-progression logic: if it fails, it will revert to the previous dungeon; Fixed an issue where locked potions could still be sold with “Sell All”; Fixed the Dual Wield talent (Power of War God): you can now dual wield mele

1.Changed the display format of weapon base attack speed to percentage (%); 2.Fixed an issue where the chest armor slot border did not change with item rarity; 3.Fixed an issue where gem drop rates were too low; 4.When upgrading equipment, if its rarity changes, its position will

I’ve set up a Discord server for bug reports and feedback. If you encounter any issues or have suggestions, feel free to join us: Thanks for playing the demo ❤️