Surf's up
New word list

New word list

Simplified dictionary files.

Main changes: - Extra board - Extra word lists

remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade

- on saving/loading a game restore the camera view. - fix the colour of stars shown when you find a word. - show completed on finding all required words.

There is now a "Play Godot version" launch option that runs an early test version of the game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The QE/WASD keys rotate the board or

Added list of islands.

Added a new word list.

Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.

Changed some of the fonts being used on the in game displays so that they are consistent with those of menus etc. Linked the setting's option for showing definitions under words to those currently being displayed.

Found a bug in one of the loading mechanisms for continuing saved games (credit goes to 6Taylor4 for reporting as issue, hopefully this is the issue he was referring to). The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save

Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial

New "Overlay words" option With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use the same letter

Changed the way the mouse buttons control the game and added an option to allow selection of the what the buttons do to the game board (it is on settings tab 2). Therefore you can select primary to rotate and secondary to select etc instead of the default of primary selects, midd

- some image tweaks

Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.

- Changes to the standard colour scheme. It now has a background image plus some transparency has been removed. - Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these scre

Splits the "Interface scale" option on the settings screen so that UI icons while playing a board are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface, otherwise the

A small change to the sky box UVs.

Changed some of the colour mappings, removing some of the transparency as well as the actual colours in use.