It's been a while since the last update!
We've added multilingual support and introduced the paid version layout to the free version!


We've added multilingual support and introduced the paid version layout to the free version!

Here's what I have implemented! Dash Timer setup (on the right side of the health gauge) Automatic attacks Boss enemies drop a forced 1up Display of operation method in text Main character movement animation Enemies slow down as they get closer to the player Persistent power-up e

We have implemented some of the previously announced plans! Although not all of them, since it's Friday, we have made them available for you to play right away! Visual changes to elements Addition of boss enemies (only one...) Addition of cards to enhance the adhesion strength of

Emergency Update: We have determined that there may be significant issues affecting gameplay and have made logic adjustments. Primarily, we have adjusted the screen resolution and the number of enemies.

We plan to make the following updates during the second half of the year: ・Visual changes to elements ・Addition of boss enemies ・Addition of cards to enhance the adhesion strength of elements ・Flavor text will flow downwards over time ・We will reduce the number of enemies and mak