DYSPLACED

10tons Ltd

Released
Mar 5, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small Patch

    - Fixed bug reporter issue - Map cursor bug fix - Fixed aiming bug - Fixed built structure disappearance bug (not retroactive) - Fixed a bug that sometimes caused multiplayer games to disconnect. - Rotation of buildable stair corner piece

  2. Developer post

    Patch 0.7.11

    - Nerfed blood drinker and modified the description - Owned perks print 2/5 instead of x2 - Modifier descs normalized to sentence case - Slow brew desc fixed in perks - Adjusting hp and damage display according to difficulty in creature info - Fixed an issue where a number of cre

  3. Developer post

    0.7.9.10 - Smaller Fixes

    - A tutorial message for perks - Loading speed optimizations - Hiding irrelevant stats - Harvesting gives XP now - Stat display improvements - If common perks run out in a category, show uncommon, rare, legendary properly - If all perks run out in a category, show exhausted on ca

  4. Developer post

    0.7.9 - Perks!

    This is a rather large update as it contains a completely new feature: Perks! From level 3, every level-up gives a perk pick at the campfire. There's quite a lot of perks which means there's a lot of room to shape your character. It goes like this: Each level-up gives you one pic

  5. Developer post

    0.7.8

    Our summer break is over and we're hard at work on the accumulated feedback. 0.7.8 brings a load of new fixes. - Added trader to Runovesi in Helos - Added missing location label to Helos teleport in Centricos - Fixed some scripting issues for quest 'Clear Waters' and added and cl

  6. Developer post

    Summer Break and Preview of Island 5 - Iakara

    Hello folks, it is that time of year again. We are leaving for a traditional summer break today and coming back in August . We’ve been hard at work with Dysplaced for a couple of years now and especially after the Early Access release. If you want a full(ish) rundown, then the pa

  7. Developer post

    0.7.7 - Spears

    A small patch this time just before we'll have a summer break. Spears now show a 10-second on-screen countdown before returning, so no more guessing when it comes back. We're also experimenting with removing the lit campfire requirement for camp building — let us know how that fe

  8. Developer post

    0.7.6.2 - Some Quick Fixes

    - Fixed a stuck bug in the Spirit quest line - Fixed online coop barrier bug - Added crafting amount info - Crab animation fix - Combined skill unlocking multiple new buildable notifications into one, and added icon

  9. Developer post

    0.7.5 - Quest Carousel, Drop Fixes, and a Recap

    This is a QOL-focused update. The quest tracker now supports a carousel mode for Steam Deck and smaller screens, drops have been rebalanced across the board (spires are now more valuable than pylons, boars drop tusks reliably with Field Dressing III, and barrels can drop oil), an

  10. Developer post

    0.7.4 - Steam Deck Update

    We're happy to report that the game is now Steam Deck verified! To be exact, already a previous build passed the verification, but to highlight the event, we'll call this 0.7.4. update a "Steam Deck Update". The game launched with playable rating and we were happy to publish that

  11. Developer post

    0.7.3 - Bug Fixes + Radial Menu

    A patch with a bunch of bug fixes: Fixed crash when talking to Pottu Added radial menu option for hotbar Fixed delay on stopping fishing Enabled stopping fishing by switching active tool Blocked opening inventory while swimming, drowning, or falling Rebalanced upgrade costs for a

  12. Developer post

    0.7.2 - Lots of QOL

    This. update has a lot of QOL stuff. The crafting screen now has sorting and subcategories for heads and hafts, so finding what you need requires less scrolling. The shovel secondary now shows its affected area, and you can hover over build costs to check materials before committ

  13. Developer post

    0.7.1 - Difficulty Settings, Combat Tweaks, and Trap Recovery

    Just got the Helos Update out, but we managed to squeeze still one moret update out for this Friday. We wanted to push this out as it includes something quite interesting: The Hard Mode and Easy Mode . We'd like your feedback on it during the weekend so we could maybe do some bal

  14. Developer post

    Helos Island Launch Stream

    The Helos update is live - come watch us explore the new island tomorrow. We'll be playing for a while, showing off the new content, and answering your questions. May 26th, 12:00 GMT / 14:00 EET (Finnish) See you there!

  15. Developer post

    0.7.0 - The Island of Helos Available

    The island of Helos is here. This is the fourth of six planned islands and the first major content drop since Early Access launch. If you've been waiting for more world to explore — this is it. Helos brings a new tier of equipment (iron), more skills related to Alchemy and Bug Ca

  16. Developer post

    Helos Preview Available

    We're happy to announce that the fourth island - Helos - is now available on the staging branch for public testing. If all goes well, the official release happens next week. For the bravest explorers, we're offering a chance to preview the content and hopefully submit bug reports

  17. Developer post

    0.6.21 Patch

    Patch notes: - Enabled stash dump of items while riding horse - Allowed elevator and fast travel device use while riding horse - Fixed horse disappear bug - Fixed horse map icon drawing in coop - Fixed big fish travel bugs in multiplayer - Skill tree showing a bit of info on soon

  18. Developer post

    0.6.20 - Couch Co-op, Sorting, and Stamina Rework

    It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in Early Access, we'll keep polishing it ba

  19. Developer post

    Local Co-Op In Testing Phase

    Just a heads up for everyone: The local co-op is enabled in the staging branch. We'd be thrilled if you give it a spin and send us feedback. We'll keep it in "staging" branch for some time to iron out the kinks, so if you want to try it go there. The local co-op should be fully f

  20. Developer post

    Version 0.6.19

    Release Notes: - Added backpack and stash sort buttons - Saving/loading disabled auto-store slots - Reworked 'Keimai in Peril' quest flow - Dialogue changes - Crash fix - Physics tweak - Tweaked some ore icons