Released
Aug 14, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Price Cut! New trailer, content update and the Festival!

    Greetings, Expedition Leaders! We are happy to be a part of Roguelike Celebration 2025, and we are more than happy to say our team is working on the visual update. Plus we’ve made some changes to the balance and updated some abilities! Take a look at a short video about what Hidd

  2. Developer post

    Hidden Pass takes part in the Festival!

    Greetings, Expedition Leaders! We are happy to be a part of such a festival, and we are more than happy to announce our new project - Cheat Death! View game page Take a look at Our Trailer on Steam and don't forget to add it to your wishlist!👆👆 This is not all! We have some new

  3. Developer post

    News and playthroughs

    Greetings, Expedition Leaders! Some news: We are working on a new step for the Game and we plan to show it during the No Time To Loot Festival 2025. We have read a lot of feedback from you in the Feedback Form - thank you for sharing your thoughts! It will help us with new patche

  4. Developer post

    First Day Patch is out!

    Hey Players, We’ve just released HIDDEN PASS, and, after a lot of valuable feedback, we present to you the First Day Patch. Here’s what’s new: 🐜Bug fixes: - Fixed several rare bugs (lvlups, building, names etc.) ⚖️Improvements: - Started to tweak enemy damage We appreciate your

  5. Developer post

    Hidden Pass releases August 14th 9.00 AM Pacific Time!

    Greetings, Expedition Leaders! We’ve just released a patch for HIDDEN PASS, addressing key issues and adding improvements based on your feedback. Here’s what’s new: 🐜Bug fixes: - General combat bug fixes - Fixed several story encounter bugs. ⚖️Improvements: - Updated tool tips o

  6. Developer post

    Hidden Pass is 100% Complete—Only Polishing Remains!

    Greetings, Expedition Leaders! It took us 3 years and 3 months to develop this game… Ha ha. What a strange feeling—so much has happened during this time, and so much effort has gone into the game. Now, we hope you’ll enjoy playing it as much as we enjoyed creating it. At its core

  7. Developer post

    Playtesting is online!

    Greetings Expedition Leaders! Global Update: The game has been updated to Version 0.7. Changes: Reworked balance for Chapter 1 – all enemy garrisons have been weakened, but boss battles still pose a serious challenge to players' skills. Added a prologue – players can now learn ho

  8. Developer post

    Beta Version is ready and we plan to start playtest very soon!

    Greetings Expedition Leaders! Global Update: The game has been updated to Version 0.6. Changes: Reward System Rework: Defeating powerful enemies now grants Enriched Elyrium! New Mechanic: Events – Players may randomly encounter unique scenarios requiring strategic choices, leadin

  9. Developer post

    New Devlog!

    Attention, heroes! We've prepared a devlog with fresh updates for you. Development is in full swing—here's what we've accomplished recently! The first one is the updated key-art. What do you think? Four eoliths types were added to the game, which affects their resouces extraction

  10. Developer post

    Tons of new things and a big meta gameplay update!

    Greetings Expedition Leaders! Demons have been added to the game! In the upcoming versions, you'll be able to face them in battle. The Chaos Adept can now summon minor and medium demons. You'll even be able to control them yourself! We've finished modeling the lesser undead and h

  11. Developer post

    Alpha Version Playtesting is finished!

    Greetings Expedition Leaders! After tons of feedback from you, we started improving lots of aspects: A new game UI has been introduced – interactions with the game are now simpler, clearer, and more visually appealing. Added trajectory lines for ranged attacks, making it easy to

  12. Developer post

    Patch Notes for Alpha version #1

    Greetings Expedition Leaders! Added an "introductory phrase" at the beginning of the game Added a video explaining the campaign's backstory Improved Enemy AI performance Fixed minor bugs Updated several battle maps Good luck, Wanderers!

  13. Developer post

    Hidden Pass Alpha Version is ready! Take part in Playtesting.

    Greetings Expedition Leaders! We announce the playtesting of the Alpha Vertion soon. First 50 people are going to have the access today. So let's stick to the list of new things: Color adjustments across all biomes to improve unit visibility. Animations for the Hight Demon are co

  14. Developer post

    Dev Log #5. Alpha version is nearly ready!

    Greetings Expedition Leaders! We will announce the playtesting of the Alpha Vertion soon. First, our dear backers are going to have the access. So let's stick to the list of new things: Complete rebalance due to changes in the combat system design Received a lot of feedback and d

  15. Developer post

    Dev Log #4. New Bioma - Savannah is ready!

    Greetings Expedition Leaders! A new gameplay video has been released We have designed the windows for constructing buildings in the Tower and on the eoliths. They are already in the game We have added a new building to the Wanderer's Tower We have completed the savannah biome We

  16. Developer post

    Hidden Pass Skirmishes Realese and Demo Update v0.4.13!

    Greetings Expedition Leaders! Our week deeds: Released Hidden Pass Skirmishes Updated Demo on the Hidden Pass base game page to version 0.4.13 Prepared a new gameplay video Finished a new background for the battle and global maps Good luck, Wanderers!

  17. Developer post

    Dev Log #3. Working on Skirmishes

    Greetings Expedition Leaders! We designed and built a building - the Wanderer's Tower Academy. In it, the player can study and manage the heroes' abilities. Changed weapon mastery systems - now the player will receive a weapon skill when learning a certain expertise. At the early

  18. Developer post

    Dev Log #2. Working on Skirmishes

    Greetings Expedition Leaders! Working on concepts of the new enemies - undead Added new window - Combat Results! (which will already be available in Skirmishes!) Implemented combat statistics Changed the process of getting new equipment Decided on 3 new combat terrains! Already i

  19. Developer post

    Dev Log #1. Build version 0.4.8

    Greetings, Friends! Patch notes for the build version: Added 3 new maps Added new Mode - Skirmishes Implemented several Classes - Archer, Warrior, Astral Mage, Acolyte Visual changes of the sky Several Bugfixes Balance changes Implemented new abilities for Nature Mage, Engineer a

  20. Developer post

    Hidden Pass charts the course for Early Access launch!

    Greetings Expedition Leaders! We are happy to announce the Hidden Pass Early Access date! It is 4 February 2025! For this special occasion, we have prepared a gameplay video with the showcase of new classes that will be available in the game, elements of the global map and the co