✔️ FOLLOW US ON STEAM: ✔️ TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: [email protected] ✔️ HAVE A CHANCE AT WINNING 3 FREE GAMES! 🎮 Winners announced next week, good luck!
✔️ FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/
✔️ TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: [email protected]
✔️ HAVE A CHANCE AT WINNING 3 FREE GAMES! 🎮
Winners announced next week, good luck!
Other small and quick update. I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode This update fixes that. Besides that, now workshop's custom aircraft can be placed in the mission editor without any p
Other small and quick update.
I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode
This update fixes that.
Besides that, now workshop's custom aircraft can be placed in the mission editor without any problem.
And one last change, in this update it also has been fixed what was causing a crash in the J-35D and Mod 4 challenges.
I'll continue to keep an eye for any other issue that may pop up in the workshop, but let me know if you find one yourself.
Other small and quick update. I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode This update fixes that. Besides that, now workshop's custom aircraft can be placed in the mission editor without any p
Other small and quick update.
I've been reported that Hellrot's aircraft didn't appear automatically in the game unless you use the "cheat" in the challenge mode
This update fixes that.
Besides that, now workshop's custom aircraft can be placed in the mission editor without any problem.
And one last change, in this update it also has been fixed what was causing a crash in the J-35D and Mod 4 challenges.
I'll continue to keep an eye for any other issue that may pop up in the workshop, but let me know if you find one yourself.
A small update but it is worth reporting. It only contains a few fixes: -In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended. -The engine manages more effective if there is a workshop item with tweaked specs, before it work
A small update but it is worth reporting.
It only contains a few fixes:
-In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended.
-The engine manages more effective if there is a workshop item with tweaked specs, before it worked properly, but in the editor mode it displayed a duplicate entry and used the default weapons.
-And the last issue, fixed the crash when in presence to workshop items that are skins only.
A small update but it is worth reporting. It only contains a few fixes: -In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended. -The engine manages more effective if there is a workshop item with tweaked specs, before it work
A small update but it is worth reporting.
It only contains a few fixes:
-In HUD view camera mode, the weapons are no longer visible, their visibility in this mode was never intended.
-The engine manages more effective if there is a workshop item with tweaked specs, before it worked properly, but in the editor mode it displayed a duplicate entry and used the default weapons.
-And the last issue, fixed the crash when in presence to workshop items that are skins only.
A new update has been released and the first Rafale has been made available. In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full e
A new update has been released and the first Rafale has been made available.
In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.
But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.
After gathering all the information I could this is the evolution I believe is the most accurate:
(I recommend you to see it in full screen)
Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.
So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.
To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:
ACT A
ACT B
ACTC
ACT D2C
ACX Early:
ACX Late:
Rafale FU(But represented as a sigle seater)
Super Rafale:
Rafale D (Or aleast it seems like it)
A new update has been released and the first Rafale has been made available. In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full e
A new update has been released and the first Rafale has been made available.
In this case it was the Rafale B01, the preproduction model of the B variant. The selection of this variant was purely coincidence, during development I honestly didn't have a clear picture of the full evolution of this family.
But since then I've been looking for more information of this family, first, to complete the implementation of this model in game and later to have a complete idea of the whole family.
After gathering all the information I could this is the evolution I believe is the most accurate:
(I recommend you to see it in full screen)
Something to take note, is that this family dost not have much visual variety after production, much like the Mirage F1 all aircraft are very similar. But I can guarantee that all have a unique model.
So the point of this report, is to begin a discussion about this family, I want to know if this representation is fine, and if it is not I would like to hear your reasoning.
To conclude, I'll now post, some references I gathered of the lesser known variants to give a better perspective of the variations in shape:
ACT A
ACT B
ACTC
ACT D2C
ACX Early:
ACX Late:
Rafale FU(But represented as a sigle seater)
Super Rafale:
Rafale D (Or aleast it seems like it)
Responding to community requests we have now completed the integration of Steam Workshop, which allows for user-generated mods and other content to be uploaded and used in the game. Have fun with this guys and I look forward to your designs ! Moreover, two new aircraft have been
Responding to community requests we have now completed the integration of Steam Workshop, which allows for user-generated mods and other content to be uploaded and used in the game. Have fun with this guys and I look forward to your designs !
Moreover, two new aircraft have been added in today’s update: the Rafale and the F-5E, further expanding the list of 260 aircraft available to be unlocked in-game.
Several of the tweaks and additions of the update include:
* Added:
- Steam Workshop implementation
- Two new aircraft; Rafale and F-5E
- New aircraft skins
- New weapons
* Tweaked:
- Aircraft camera positions
- Several challenges
- Various aircraft specs
Responding to community requests we have now completed the integration of Steam Workshop, which allows for user-generated mods and other content to be uploaded and used in the game. Have fun with this guys and I look forward to your designs ! Moreover, two new aircraft have been
Responding to community requests we have now completed the integration of Steam Workshop, which allows for user-generated mods and other content to be uploaded and used in the game. Have fun with this guys and I look forward to your designs !
Moreover, two new aircraft have been added in today’s update: the Rafale and the F-5E, further expanding the list of 260 aircraft available to be unlocked in-game.
Several of the tweaks and additions of the update include:
* Added:
- Steam Workshop implementation
- Two new aircraft; Rafale and F-5E
- New aircraft skins
- New weapons
* Tweaked:
- Aircraft camera positions
- Several challenges
- Various aircraft specs
hi all, We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it ! Game is also 66% off right now so a good moment to jump in !
hi all,
We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it !
Game is also 66% off right now so a good moment to jump in !
hi all, We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it ! Game is also 66% off right now so a good moment to jump in !
hi all,
We have a BIG new Update available with a.o.fixes, a new map, new airctraft and a lot of tweaks. The entire changelog is too long to post here in this announcement - so please head to the forum for it !
Game is also 66% off right now so a good moment to jump in !
Hi all, Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today ! We're also planning to release a new patch for coming monday.
Hi all,
Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today !
We're also planning to release a new patch for coming monday.
Hi all, Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today ! We're also planning to release a new patch for coming monday.
Hi all,
Good news for collectors. We now have Trading Cards designed and enabled for Vector Thrust. We do hope you'll enjoy seeing them fall down your screen starting today !
We're also planning to release a new patch for coming monday.
CHANGE LIST TWEAKED all aircraft specs TWEAKED all missile specs ADDED some new skins for future missions and campaigns ADDED Weapons bay for F/A-22S5 ADDED Weapons bay for F-22B ADDED Weapons bay for F-22U ADDED Weapons bay for F-22UL ADDED Weapons bay for F-22X ADDED Weapons ba
CHANGE LIST
TWEAKED all aircraft specs
TWEAKED all missile specs
ADDED some new skins for future missions and campaigns
ADDED Weapons bay for F/A-22S5
ADDED Weapons bay for F-22B
ADDED Weapons bay for F-22U
ADDED Weapons bay for F-22UL
ADDED Weapons bay for F-22X
ADDED Weapons bay for FB-22-1
ADDED Cavalier E
ADDED F-5AD
ADDED F-4(FV)H
ADDED F-4Z
ADDED Falcon SX-1
ADDED MiG-31
ADDED FOV controls in options
ADDED multiple difficulties in HT campaign
ADDED Minimum Detection range
ADDED selectable Gameplay styles:
Based on real stats -> the version it was available until now
Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed
Old Style -> the old missile behavior that was available during early access
ADDED in Editor, Pointers can be assigned to units
ADDED in Editor, Pointers now have the option to show the distance
FIXED J-35 Draken missing pilot model
FIXED Errors in the F-22X model and texture
FIXED inverted controls at very high speeds
FIXED CTD when using incorrect bone names for weapons bay
FIXED Updates lo longer overwrite current configurations
CHANGE LIST TWEAKED all aircraft specs TWEAKED all missile specs ADDED some new skins for future missions and campaigns ADDED Weapons bay for F/A-22S5 ADDED Weapons bay for F-22B ADDED Weapons bay for F-22U ADDED Weapons bay for F-22UL ADDED Weapons bay for F-22X ADDED Weapons ba
CHANGE LIST
TWEAKED all aircraft specs
TWEAKED all missile specs
ADDED some new skins for future missions and campaigns
ADDED Weapons bay for F/A-22S5
ADDED Weapons bay for F-22B
ADDED Weapons bay for F-22U
ADDED Weapons bay for F-22UL
ADDED Weapons bay for F-22X
ADDED Weapons bay for FB-22-1
ADDED Cavalier E
ADDED F-5AD
ADDED F-4(FV)H
ADDED F-4Z
ADDED Falcon SX-1
ADDED MiG-31
ADDED FOV controls in options
ADDED multiple difficulties in HT campaign
ADDED Minimum Detection range
ADDED selectable Gameplay styles:
Based on real stats -> the version it was available until now
Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed
Old Style -> the old missile behavior that was available during early access
ADDED in Editor, Pointers can be assigned to units
ADDED in Editor, Pointers now have the option to show the distance
FIXED J-35 Draken missing pilot model
FIXED Errors in the F-22X model and texture
FIXED inverted controls at very high speeds
FIXED CTD when using incorrect bone names for weapons bay
FIXED Updates lo longer overwrite current configurations
Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game. Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Develo
Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.
Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.
“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”
Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game. Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Develo
Dogfight With Friends, Go Solo, and Mod Levels With TimeSymmetry’s Combat Flight Game.
Iceberg Interactive announced today that following a successful development cycle in Steam Early Access, its hotly anticipated combat flight game Vector Thrust is available now on Steam. Developer TimeSymmetry has listened to its community and has implemented many new features, including an uncanny tally of 260 aircraft, 170 challenges, 13-story-vased missions, single- and multiplayer modes, and modding tools. Vector Thrust is a refreshing blast from the past for gamers fond of the popular ‘90s console combat flight games.
“Our community has given us a lot of ideas for things to implement into the game, and we have spent the past 11 months making a game that they will love”, says TimeSymmetry’s design lead Claudio Rodrigues. “I look forward to seeing what everyone thinks of the game and watching the multiplayer and modding aspects of the game take off.”
Hi everyone ! Yes - we have gone Beta. Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game ! With Beta status, Vector Thrust introduces more features, more aircraft, mor
Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !
With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.
Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions
Hi everyone ! Yes - we have gone Beta. Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game ! With Beta status, Vector Thrust introduces more features, more aircraft, mor
Hi everyone ! Yes - we have gone Beta.
Vector Thrust is a blast from the past for those with fond memories of the popular 90’s console flight combat games. Join the fun now and help us perfect the game !
With Beta status, Vector Thrust introduces more features, more aircraft, more weapons and 50 missions. We have spent half a year in alpha but we feel the game is really shaping up nicely and with your help we will be on our way to leave Early Access in Q2-2015.
Having reached Beta status also means the game will now continue Early Access with a $19.99 price tag, on the way to the eventual $ 24,99 price tag.
Major additions from Alpha to Beta:
• 20 new playable aircraft
• Lots of new weapons
• New boss units
• Over 50 new missions
• New visual effects
• Several new maps
View the full list of the Beta update via the Steam Discussions
A new update, time is for all available branches including the default branch. Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build. The users that only play the default branch wi
A new update, time is for all available branches including the default branch.
Considering all the last changes made in past incubator builds, it was decided that this build was the right opportunity to also update the default build.
The users that only play the default branch will find a lot of interesting additions.
But this update, like the ones before, it is the result of the ongoing process of revamping the existing campaign, so the changes are either in the editor or the user experience.
The two main highlights are:
The new configuration for the multi lock, now it can be changed how it behaves on the options menu or using the command window during gameplay
The new Alpha Strike attack, this action can be activated by pressing "change weapon"+"Fire selected weapon" at the same time, it will fire all available ammo immediately but with a of cost of a longer reload time.
This time it also has been added new challenges and a new fully voiced Battle scenario, if you already have some good aircraft in your hangar you should give it a try
CHANGE LIST
ADDED: Mission editor: option to save/load core and custom challenges
ADDED: Mission editor: in unit list now shows the ace name to help selection
ADDED: Mission editor: in unit list has been added the option to remove individually or completely clean the scene
ADDED: Mission editor: Triggers: num pickups
ADDED: the ability to define the default screen compositors
ADDED: the option to configure how the Multi lock behaves
ADDED: the option to change Multi lock options during gameplay using command menu
ADDED: the option to link sp weapon fire to main weapon
ADDED: action: set compositor on
ADDED: Alpha strike attack
ADDED: A/FX-12 Challenge
ADDED: AFTI 244.180 Challenge
ADDED: Lampyridae Challenge
ADDED: Near Have Blue Challenge
ADDED: F-15Streak Challenge
ADDED: F-16 Agile Falcon Challenge
ADDED: Bop Challenge
ADDED: F-22V Challenge
ADDED: P.125 Challenge
ADDED: X-16S Challenge
ADDED: VX-11
ADDED: ColdPigeon
ADDED: Combined operations Battle scenario
ADDED: NAM-16_Mod-A
ADDED: SSD-25M
ADDED: SSD-25V
ADDED: Health pickup
ADDED: Sub ammo pickup
ADDED: Main ammo pickup
ADDED: Sp ammo pickup
FIXED: crash when starting F-16C_B25 Challenge
FIXED: ignoring keys in writing text if they are pressed at the same time
FIXED: Mission editor: occasional crash when changing AI type
FIXED: the duplicated map on ContinentalM9
FIXED: center position of the map ContinentalM8
FIXED: gun prediction aim sometimes not showing or disappearing after changing weapon
FIXED: SAAM linked to air flow vector
FIXED: in High AoA the lock track is not aligned with the unit
FIXED: aircrafts with destroyed sub object will continue to not have them even after respawn
FIXED: Mission editor: fixed yaw control in units placement
FIXED: the jamming ability to cancel lock was not working
FIXED: mission editor, sp selection after coming back from the editor
FIXED: S-32 roll animation.
FIXED: XST rudder animation
FIXED: YF-16CCV right elevator
FIXED: F-35s family is missing the right rudder animation.
UPDATED: F-15 family special weapons
UPDATED: F-16 family special weapons
UPDATED: Now the main weapons can be added to the SP slot and automatically act as extra ammo reserve