Hello 👋🏻 Skylor here. What would you want from a sequel to this game? Do you want it to be mostly the same but more refined with more content akin more to a remake? Or would you prefer something entirely different? What mechanics did you like? Dislike? I'm not going to make a s
Hello 👋🏻 Skylor here.
What would you want from a sequel to this game?
Do you want it to be mostly the same but more refined with more content akin more to a remake?
Or would you prefer something entirely different?
What mechanics did you like? Dislike?
I'm not going to make a sequel unless I can do it right, so this has to be figured out before I can even start thinking about it. Thanks for your time and support!
Hello ! Long time no see! I'll cut right to the chase and say that YMBaL is still, consistently, one of the best selling games I have ever made. So, in order to properly say "Thank you" and show my appreciation, I spent some time updating the game to a modern version of the Unity
Hello!
Long time no see! I'll cut right to the chase and say that YMBaL is still, consistently, one of the best selling games I have ever made. So, in order to properly say "Thank you" and show my appreciation, I spent some time updating the game to a modern version of the Unity Engine, as well as to fix up some bugs.
Badges
You may have noticed that recently we added Trading Cards, Badges, and Emotes to Steam! That is directly because of your support! Steam only gives that to games that are popular! ːymbal_coinːːymbal_goldskullːːymbal_chestː
Patch Notes
UPDATED TO UNITY 6.4
Unlocked the FPS Cap and added a setting in the pause menu to allow the player to choose if they want unlimited or not
Cached a bunch of GetComponent calls that were being done dozens of times every frame
Optimized custom shaders slightly to reduce impact
Switched from Mono Scripting Backend to IL2CPP with LZ4HC Compression
Hello!👋🏻 I come to you today to announce something very special, made possible by your direct support of You Must Become A Lich. Many of the players expressed that they wish the game was harder or that there was more to do. As a direct response, I've designed another Coin Pushe
Hello!👋🏻
I come to you today to announce something very special, made possible by your direct support of You Must Become A Lich. Many of the players expressed that they wish the game was harder or that there was more to do. As a direct response, I've designed another Coin Pusher specifically for those who want more ACTION in their games!
Hello!👋🏻 I come to you today to announce something very special, made possible by your direct support of You Must Become A Lich. Many of the players expressed that they wish the game was harder or that there was more to do. As a direct response, I've designed another Coin Pushe
Hello!👋🏻
I come to you today to announce something very special, made possible by your direct support of You Must Become A Lich. Many of the players expressed that they wish the game was harder or that there was more to do. As a direct response, I've designed another Coin Pusher specifically for those who want more ACTION in their games!
Hello! Once again I wanted to say thank you to everyone who has shown support in any way for any of my projects. This is just a small note to let you know that I've been working on another game, Pocket Pusher. Because of all of the support for this and my other games and projects
Hello! Once again I wanted to say thank you to everyone who has shown support in any way for any of my projects. This is just a small note to let you know that I've been working on another game, Pocket Pusher.
Because of all of the support for this and my other games and projects, I have been able to make Pocket Pusher completely free. I've been working really hard on it since October and it's looking like it'll be done soon.
If you were interested, I did a stream last week on my YouTube channel where I added community suggestions to the game. The vod is on the Live tab of my channel and I'm editing it down right now. As always, I'm @SkylorBeck on Instagram, Threads, and YouTube.
Small patch today: Adjusted Default Graphical Settings Added Helper Text to the Spellbook and Mimic Updated Coffin GUI elements slightly Moved the Focus placement up to improve visibility of smaller foci.
Small patch today:
Adjusted Default Graphical Settings
Added Helper Text to the Spellbook and Mimic
Updated Coffin GUI elements slightly
Moved the Focus placement up to improve visibility of smaller foci.
Hello! Good day! I hope you are all doing well. I spent a few days last month updating YMBaL to fix the glaring oversights. After that I worked on another project and took a short break to recover my sanity from the holiday experience. If you're like me, you may have missed some
Hello! Good day! I hope you are all doing well. I spent a few days last month updating YMBaL to fix the glaring oversights. After that I worked on another project and took a short break to recover my sanity from the holiday experience.
If you're like me, you may have missed some of the sales! Well here's a second chance to catch YMBaL at 15% off!
Starting today, I'm starting work on some small updates for YMBaL as well. I most likely will not discuss this anymore until it's done, if it's ever done.
Have a great day and thank you for playing! 🙏 -Skylor
I hope your holiday was peaceful and enjoyable! I wanted to offer a token of my appreciation for those who found the additional light-RPG mechanics annoying or underdeveloped. So I made this: Have a great 2024!
I hope your holiday was peaceful and enjoyable!
I wanted to offer a token of my appreciation for those who found the additional light-RPG mechanics annoying or underdeveloped. So I made this:
Highlight: Pushers Improved "The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis! Patch Notes General Reduced Text
Highlight: Pushers Improved
"The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis!
Patch Notes
General
Reduced Texture Noise
Redesigned Controls to allow for more complex interactions
Controls can be seen on the pause menu
Added a Sprint Button
Changes to lighting
Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
Boss timers no longer increase if coins are pushed during the boss fight
Updated Input detection
Cauldron now defaults to common crafting recipe when you open it
Pushers
Redesigned the way the pushers are interacted with entirely
The player now moves a target directly instead of navigating with their lich
Added a presentation platform for the player to show off their customizations while playing
Coin Launch Cooldown timer added to the coin display
Final table coins per launch reduced to 3 from 4
Final table pin and ring placement adjustments to prevent chests and gems from getting stuck
WarRoom
Collectible Shelf interaction removed
Clipping added to Mimic to prevent getting stuck
War Table properly takes you to the last beaten zone in the third world
As usual, if you encounter any bugs please let me know. Thank you for playing!
Yeah so... you know how you couldn't see any of the items you were getting in Steams Inventory? Yeah oops my bad. 😅 I don't have a second person who can follow up and keep me accountable with all the checklisting. Thanks for reporting that things are broken. Because for me, the
Yeah so... you know how you couldn't see any of the items you were getting in Steams Inventory? Yeah oops my bad. 😅 I don't have a second person who can follow up and keep me accountable with all the checklisting.
Thanks for reporting that things are broken. Because for me, the inventory system works just fine, since I'm the developer and always can see it.
Hello EVERYONE! 😁📣 I cannot believe how things have been for the last 48 hours. Thanks to you all, I can afford rent in full already. You have stopped the uncertainty in my life for the moment. I can breathe for this month, which is usually one of the hardest months for me as I
Hello EVERYONE! 😁📣
I cannot believe how things have been for the last 48 hours. Thanks to you all, I can afford rent in full already. You have stopped the uncertainty in my life for the moment. I can breathe for this month, which is usually one of the hardest months for me as I live alone in the woods.
Now, I have some assets for the Steam Store that I really, really need someone to help me with. If you are or know anyone who has experience drawing concept art, isometric designs, or app store icons, let me know please! You can email me personally at [email protected] or something more professional like [email protected] with a link to your portfolio, website or profile.
I need someone who wants to draw a lot of coins and coin pushers
Thank you all so much, as usual you can follow me on YouTube, Instagram or Threads @SkylorBeck if you want to reach out through those too.
Hello! Thank you everyone for your extreme support. Thank you OboeShoes and his very supportive community. I come to you today to discuss the future of this game. I have been reflecting on this game for the last month or so and I have learned a lot from the experience. I believe
Hello!
Thank you everyone for your extreme support. Thank you OboeShoes and his very supportive community.
I come to you today to discuss the future of this game.
I have been reflecting on this game for the last month or so and I have learned a lot from the experience. I believe that there are many things I could have done better. So many things that it almost feels like I should take my lessons learned and start over. There are fundamental design flaws that are rooted deep in the core of YMBaL that cannot be fixed so easily.
So I must announce that I have no plans to add DLC to this game. I will obviously still be fixing bugs and listening to feedback but please do not get hyped for new tables in the near future.
Thank you all once again for all of your support. 🙏
Hello, sorry about the scary post last time. Production is resuming, but with some changes in direction. This will be my last Unity project. After that, I'm not sure where my life will go but I know that Unity isn't where I want to spend my time. It is safe to say that the previo
Hello, sorry about the scary post last time.
Production is resuming, but with some changes in direction. This will be my last Unity project. After that, I'm not sure where my life will go but I know that Unity isn't where I want to spend my time.
It is safe to say that the previous release timeline is no longer true. I am currently waiting until after Next Fest to figure out where to go from here. If YMBaL gets a lot of attention, then I will make it a priority again. For now I must work on some contracts to pay bills.
Strange times, eh? Due to the recent changes made by Unity, I will no longer be focusing on it as my Game Engine of choice. I am looking into porting to Godot or Unreal. Next Fest is still on, but Q1 of '23 is no longer a feasible goal. Consider this game suspended indefinitely.
Strange times, eh? Due to the recent changes made by Unity, I will no longer be focusing on it as my Game Engine of choice.
I am looking into porting to Godot or Unreal.
Next Fest is still on, but Q1 of '23 is no longer a feasible goal. Consider this game suspended indefinitely.
Hey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently. I was talking to Daniel recently and he mentioned that the world was lookin a little flat. And while I knew I had more work to do on this level, I agreed. After finishi
Hey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently.
I was talking to Daniel recently and he mentioned that the world was lookin a little flat.
And while I knew I had more work to do on this level, I agreed. After finishing up the details on this level (More on that in a future blogpost), I sat down and genuinely tried to explore new art styles for the game again. Yet another polishing pass but this time focused on graphics. Before I did that, however, I spent a whole day optimizing the shaders I use and how the lighting is handled for the world. Overall, FPS on Best graphical setting increased by 15-20 in all scenarios, averaging around 100fps total on my machine. I'm hopeful that this will pass on anything made in the last generation of hardware.
Be sure to sign up for the beta test to help me polish the first couple of tables in the game, very soon.
Speaking of the demo,
the old Itch demo has been removed from Steam. You can still play it there but it will never be updated again. The game is simply too different now for the demo to be updatable. Everything is different. (More on that too in a future blogpost)
BTW, Do you draw or animate in any way? Want to be part of this project? I'm looking for people with non-gamedev skills to assist me in making marketing material for this game. Hit me up on the Discord, or email me at [email protected] with a subject about what you do.