
Highlight: Pushers Improved
"The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis!
Patch Notes
General
- Reduced Texture Noise
- Redesigned Controls to allow for more complex interactions
- Controls can be seen on the pause menu
- Added a Sprint Button
- Changes to lighting
- Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
- Boss timers no longer increase if coins are pushed during the boss fight
- Updated Input detection
- Cauldron now defaults to common crafting recipe when you open it
Pushers
- Redesigned the way the pushers are interacted with entirely
- The player now moves a target directly instead of navigating with their lich
- Added a presentation platform for the player to show off their customizations while playing
- Coin Launch Cooldown timer added to the coin display
- Final table coins per launch reduced to 3 from 4
- Final table pin and ring placement adjustments to prevent chests and gems from getting stuck
WarRoom
- Collectible Shelf interaction removed
- Clipping added to Mimic to prevent getting stuck
- War Table properly takes you to the last beaten zone in the third world
As usual, if you encounter any bugs please let me know. Thank you for playing!