- Multiple fixes for Showstopper implants behavior - Arena 4 / 5 enemies fixed - Asteroid skin fixed - Test Subject skin removed Sorry for those issues who ecnounter it. Continue work on more fixes soon, Stay Tuned!
- Multiple fixes for Showstopper implants behavior - Arena 4 / 5 enemies fixed - Asteroid skin fixed - Test Subject skin removed
Sorry for those issues who ecnounter it. Continue work on more fixes soon, Stay Tuned!
"Showstopper" Implant Set Complete trap domination, sadomasochism and tricks are the main pillars of this circus-themed set. Lure enemies into traps using Hell Boxes from the Butcher dimension, ride a unicycle while running over everyone in your path, and turn your foes into flat
Complete trap domination, sadomasochism and tricks are the main pillars of this circus-themed set. Lure enemies into traps using Hell Boxes from the Butcher dimension, ride a unicycle while running over everyone in your path, and turn your foes into flat pancakes using the new unique Wabbazam Hammer.
"Showstopper" provokes high risk gameplay and gives high rewards in return. Some of the set's abilities are resurrection with subsequent seduction of your killer via a Kinky Balloon, damage increase with health decrease and Wabbazam Hammer that drains your blood instead of weapon durability, letting you control your health reserves for the aforementioned damage bonus.
"Showstopper" also features 15 new augmentations to turn the tides of battle in your favor.
Arena 7
Fresh off the punishing trials of Descent, Morgan Lee thought he’d seen the worst of the Omega-201 tower. But the tower has a twisted sense of humor. Now, inmates must step into Arena 7, a brand new, unforgiving combat zone where familiar foes from KIBORG: Descent return with a vengeance.
Descent fixes
Ronin's first phase is more difficult now: his melee attacks were rebalanced and his dodge and parry chances were improved. His second phase has also received new distant attacks and the boss has overall gone through various fixes for a more comfortable and memorable fight.
Miscellaneous Improvements
Cooperative game progress is now saved correctly on exiting the game mid-run. Now you can continue playing with your friend without problems.
🛠️ Patch Notes — Version 15.07 We’ve just released a new update featuring a major balance pass for the Descent DLC , alongside several critical fixes and general improvements. This update introduces a smoother difficulty curve, weapon and enemy adjustments, reworked combat modif
🛠️ Patch Notes — Version 15.07
We’ve just released a new update featuring a major balance pass for the Descent DLC, alongside several critical fixes and general improvements.
This update introduces a smoother difficulty curve, weapon and enemy adjustments, reworked combat modifiers, co-op and mission fixes, and improvements to the reward system. We’ve also rebalanced Randomizer-9 effects, updated several mutators, and made additional changes outside of The Descent.
⚠️ Important Shader Change
Updated the shader version.
All shaders will be recompiled the first time the game is launched after installing this update.
This resolves an issue that prevented many players from launching the game.
Please note: The first launch after updating may take longer than usual while the shaders are being processed. Thank you for your patience.
🕳️ The Descent
Difficulty and Balance Changes
The Descent now has a smoother overall difficulty curve.
Difficulty no longer increases as sharply, although Morgan’s power progression is now also more gradual.
Difficulty Level 1 is now balanced for players who are still progressing through the base game and have only unlocked part of its upgrade system.
Difficulty Level 2 is designed for experienced players who find Tower Difficulty 7 too easy.
👹 Enemy Changes
Snatchers now take longer to steal weapons.
Holograms summoned by Disruptors can now be parried.
Janus can now appear on the first floor.
Dr. Bicep and Boulder are now considered slightly lighter enemies.
Miners are now less dominant on the first floor.
Adjusted the trigger for ending the Volkov encounter more reliably.
Corrected the safe position for the second boss encounter.
Improved the balance and behaviour of the final boss encounter.
⚔️ Weapon Changes
Melee weapons are now stronger and deal more damage.
Ranged weapons now require more ammunition to reload.
Legendary ranged weapons are now stronger.
Cure is now correctly displayed as a Legendary weapon.
Dual Malaria now correctly has 24 rounds.
Rupture now uses the correct localization key for its name.
🌊 Combat Modifiers
Increased the number of Blobs and Turrets to better suit The Descent’s larger combat areas.
Intervention can no longer appear in The Descent.
Rooms featuring the helper robot now have one additional wave instead of two.
Combat modifiers are now disabled in the first room of Hell, as the area is already very cramped.
🤝 Co-op
Fixed several co-op trigger points where trial events could activate before the second player reached the required position. This primarily affected Descent.
Non-Descent Changes
🎁 Reward System
Fixed an issue that caused some players to miss properly earned rewards.
Unlocked implant sets that previously failed to drop are now granted correctly.
🎲 Randomizer-9
Rebalanced all Randomizer-9 effects to better match their original design.
Negative effects are now less punishing.
Positive effects are now slightly harder to obtain.
🧬 Mutators
Increased the Berserker Rage damage bonus from 10% to 15%.
Reduced the Exo-Skeleton health penalty from 25% to 20%.
📦 Miscellaneous Improvements
Increased the size of text and icons displayed on information monitors.
Shooting Boulders now plays the correct stone-impact effect.
Added respawn points to the second biome of Descent to prevent players from becoming permanently stuck.
Thank you for your continued feedback and patience. If you encounter any new issues, please contact our support team.
Hi, All! Some small fixes here! Main Game Icer — shotgun damage fixed to match the arsenal value. Snatcher — reduced resistance to unarmed damage. Bloodhunt mutator — health restore fixed. Descent Fixed a location where an enemy could get stuck under the floor — arena now ends co
Hi, All!
Some small fixes here!
Main Game
Icer — shotgun damage fixed to match the arsenal value.
Snatcher — reduced resistance to unarmed damage.
Bloodhunt mutator — health restore fixed.
Descent
Fixed a location where an enemy could get stuck under the floor — arena now ends correctly.
Fixed enemy spawns in 2 locations — no longer stuck in walls.
Fixed first boss activation trigger in co-op — now waits for both players.
Hello, Players! We’ve reached an incredible milestone — over 100,000 copies of KIBORG sold across all platforms! This means the world to us, and we thank you deeply for your support. Thanks to you, we can keep developing the game. Coming in the next few months: Arena 7 New implan
Hello, Players!
We’ve reached an incredible milestone — over 100,000 copies of KIBORG sold across all platforms! This means the world to us, and we thank you deeply for your support. Thanks to you, we can keep developing the game.
Fixed some cases where enemies would get stuck under the floor, preventing the combat arena from being completed. Fixed a rare case where bullets (from primary weapons) would fly past the enemy. Fixed a rare case where a room could unload directly from under the player's feet, ca
Fixed some cases where enemies would get stuck under the floor, preventing the combat arena from being completed.
Fixed a rare case where bullets (from primary weapons) would fly past the enemy.
Fixed a rare case where a room could unload directly from under the player's feet, causing the hero to fall into the void (this mainly happened in the bar or event rooms).
Updated collapses, brought back the normal roll, and added invincible enemies — we think it's now much more "fun".
When you have dual firearms (primary or secondary), the HUD icon now reflects this.
In Volkov's room, breakable objects now shatter from the main hero as well. All augmentations that required 4 implants from a set now require 3. Randomizer now has more useful rewards than harmful ones. Tuned Ronin staggers. Miner now has a warning sound and lantern flicker (the
In Volkov's room, breakable objects now shatter from the main hero as well.
All augmentations that required 4 implants from a set now require 3.
Randomizer now has more useful rewards than harmful ones.
Tuned Ronin staggers.
Miner now has a warning sound and lantern flicker (the sound is a bit annoying, but it really helps you stay alert).
Significantly reduced Miner's hit collision (previously he hit from too far away).
Longer dashes on the Chainsaw.
Lowered block chance for hosts.
Removed the Intervention event from the first five arenas in the Ruins.
Fixed Novak's and Demon's wave attacks so one attack cannot damage the player more than once (previously this could feel like an instakill).
Fixed doors to the previous location not closing when a fight started (could create a hole/exploit).
Fixed a bug where the Gauss Revolver (Gunslinger's right hand) stopped dealing damage if the game was turned off and restarted.
Closed the possibility of skipping a fight in the final location.
🎯 Arsenal Added implant preview screen in the Arsenal. ⚔️ Weapon Fix Fixed a bug where dual primary weapons infinitely restored ammo on any hit. 🧱 Collision & Geometry Fixed collision in the Ruins. Fixed visual hole in the Limbo elevator. Fixed geometry overlapping in sever
🎯 Arsenal
Added implant preview screen in the Arsenal.
⚔️ Weapon Fix
Fixed a bug where dual primary weapons infinitely restored ammo on any hit.
🧱 Collision & Geometry
Fixed collision in the Ruins.
Fixed visual hole in the Limbo elevator.
Fixed geometry overlapping in several places.
🛗 Elevator
Fixed the starting elevator — could arrive at wrong point and cause softlock.
💀 Difficulty
Added skulls to difficulty levels 8 and 9. (This will better explain that fight will be tough)!
🍎 Mac Overhaul (Important) Added full Descent mode support, fixed achievements & Steam overlay. Disabled sandbox mode — saves now go to a new location. Automatic save copying added. If saves seem lost, contact us (they're still in the old folder). ⚔️ Enemies & Combat Imp
🍎 Mac Overhaul (Important)
Added full Descent mode support, fixed achievements & Steam overlay.
Disabled sandbox mode — saves now go to a new location.
Automatic save copying added. If saves seem lost, contact us (they're still in the old folder).
⚔️ Enemies & Combat
Improved Boulder & Miner attack readability and balance.
Snatcher can no longer steal the Gauss Revolver.
Chainsaw third hit now hit properly.
Fix case where Descent biom could start on lowest difficulty
🎙️ Audio & Subtitles
Fixed cut-off voice lines and inaccurate subtitles.
Corrected Volkov's voice line order.
Fixed repeated narrative lines.
🧩 Levels & Bosses
Added unstuck points in Disruptor boss level.
Multiple fixes for both phases of the final boss.
Arena selection now shows rewards.
🛠️ Other Fixes
Visually improved comic cutscenes.
Fixed Commando synergy unlock order (was swapped).
⚠️ Rare Shader Cache Issue & Fix We want to address one very rare issue here as well (about 1/100 cases): the shaders cache could break after updates, causing the game to stop running.
To fix this, please do the following:
Press Win + R
Copy and paste "%LOCALAPPDATA%\\Kiborg\\Saved" (without quotation marks)
In the folder that opens, delete all files with the extensions .USHADERPRECACHE and .UPIPELINECACHE (do not delete or touch any folders)
Restart the game — the shaders will rebuild and the game should launch correctly
Short Patch Notes for Rapid Patch: Fixed two rooms that could fail to load at all. Descent difficulty now automatically increases from 8th to 9th level after completion. Closed several geometry holes. Multiple fixes for Narrative flow in Descent mode. Fixed first elevator (in Co-
Short Patch Notes for Rapid Patch:
Fixed two rooms that could fail to load at all.
Descent difficulty now automatically increases from 8th to 9th level after completion.
Closed several geometry holes.
Multiple fixes for Narrative flow in Descent mode.
Fixed first elevator (in Co-op) not waiting for the second player.
Fixed infinite loop on boss in Endless mode.
Fixed Blur implants distribution in Co-op (again).
Collision fixes in some Descent levels.
Slightly adjusted cases where the host could speak two lines at once.
Hi everyone! Thanks for playing the DLC and for your direct feedback on the things that bother you the most — we're watching and will keep fixing things. Here's the list of quick fixes: Volkov has been moved to the center of the room. That's where he always should have been. Snat
Hi everyone! Thanks for playing the DLC and for your direct feedback on the things that bother you the most — we're watching and will keep fixing things. Here's the list of quick fixes:
Volkov has been moved to the center of the room. That's where he always should have been.
Snatcher charge accumulation & spending — nerfed. Weapon theft can now be blocked, and so can shooting.
The Volkov achievement now unlocks not after one hit, but when his health is almost gone.
Fixed most DLC voice lines' volume — they should now be louder and respond properly to volume controls.
Fixed enemy kill count names in stats.
Added stagger resistance to the final boss so he can't be knocked down so easily.
Fixed most subtitle timing issues.
Fixed Russian voice lines.
Brought back Russian voiceover for the "zero" comic.
We see your messages about co-op, balance, and other important things. We're on it!
Alongside this patch, we are releasing a major DLC expansion featuring: 3 new biomes A ton of new enemies & bosses New weapons The grand conclusion of the main story! View game page 📌 Important DLC Notes 1. Access to DLC Content Content from the new DLC becomes available onl
1. Access to DLC Content Content from the new DLC becomes available only after completing the main game for the first time.
2. DLC Difficulty The balance in the DLC is quite challenging and assumes that you have already upgraded most of the KIBORG's enhancements.
🧠 Recommendation: Before diving into the new content, make sure your KIBORG is ready for a serious challenge. The DLC is designed for experienced players.
⚙️ Full Patch Notes
🎮 Split-Screen & Co-op
Horizontal split-screen added for local co-op
Blur implants now available in co-op
📊 UI & Quality of Life
Bestiary added
Statistics screen added
Perk screen – color highlighting now shows which perks can be bought immediately
Tutorial menu updated
Achievement progress fixed – no longer shows 97% when at 100%
⚔️ Gameplay & Balance
🗣️ Dialogue system improved – dialogues no longer get interrupted when combat starts. You can now skip them at any moment by holding down the skip button
Pay-to-win augmentation removed from the arsenal
Implant drops are now fully random
Auto-reload of main weapon at the end of each room
Smithy – added a slot for obtaining dual main weapons
Greetings, Kiborgs! We’re back with a brand new update packed with improvements, fixes, and a massive announcement. Here’s what’s new: 🔧 New Features & Improvements Damage Numbers: Added a new option in the settings menu that allows you to enable floating damage numbers in-g
Greetings, Kiborgs!
We’re back with a brand new update packed with improvements, fixes, and a massive announcement. Here’s what’s new:
🔧 New Features & Improvements
Damage Numbers: Added a new option in the settings menu that allows you to enable floating damage numbers in-game.
Inga’s Voiceover: Character Inga (English voice) has been completely re-voiced by the talented actress Dasha Zhulzhenko. We hope you enjoy her refreshed performance!
HUD Enhancements: Multiple improvements have been made to HUD animations for a smoother and more responsive interface.
Performance Fixes: Fixed long freezing issues when opening and saving settings — this fix is especially impactful on PlayStation.
🐛 Bug Fixes
Fixed a bug where enemies weapons would remain floating in the air after dismemberment.
🚀 BIG ANNOUNCEMENT: KIBORG: DESCENT DLC
Today, we are thrilled to officially announce KIBORG: Descent — our largest DLC yet!
🗓️ Release Date: April 30th The DLC will launch alongside a massive free update for the base game, bringing new content and improvements for everyone.
This is a huge milestone for us, and we couldn’t be more excited for you to experience it. If you haven’t already, please wishlist KIBORG: Descent — it really helps us out!
Hello everyone! We've released a hotfix that finally addresses the most annoying and long-standing bug: enemies will no longer become immune to firearm bullets over time. We apologize for the long wait for this fix. Along with it, two simpler fixes: You will no longer see a score
Hello everyone!
We've released a hotfix that finally addresses the most annoying and long-standing bug: enemies will no longer become immune to firearm bullets over time. We apologize for the long wait for this fix.
Along with it, two simpler fixes:
You will no longer see a score of 0 on the results screen if you haven't played Endless.
Endless mode now always correctly saves its progress.
Consoles and Mac will be updated later, sorry.
Happy New Year to all! Best wishes! We're preparing mega-updates — details coming soon!
🛠️ Patch NewNew: "Triple Backup" Hello, Friends! This update brings a long-awaited feature "multiple save slots", a major balance pass for maps and arenas, and a host of bug fixes. It's a great time to return to the KIBORG! ✨ New Key Feature: Multiple Save Slots You now have 3 i
🛠️ Patch NewNew: "Triple Backup"
Hello, Friends!
This update brings a long-awaited feature "multiple save slots", a major balance pass for maps and arenas, and a host of bug fixes. It's a great time to return to the KIBORG!
✨ New Key Feature: Multiple Save Slots
You now have 3 independent game save slots!
Start a new game without losing your main progress.
Share your setup with a friend so they can try their hand.
Your main progress in Slot #1 remains completely safe.
⚖️ Gameplay Balance
🗺️ Tower Levels:
Hardpoint Corridor: The force field has been repositioned to remove an unfair tactical advantage for the player.
Tech Corridor: Added spawn points to allow Recruits to use the winch descent.
Laser Trap: Its attack can now be blocked for defense.
🏟️ Arenas:
Arena 2 (Rework):
Players now start the fight with 4 implants for more build flexibility.
Novak's health has been slightly reduced.
Arena 5: Removed 5 final waves. Implants are now granted immediately after defeating the Agents.
Arena 6:
Mutants in the tubes now spawn randomly. The pool includes: Lancer, Cutter, Slender, Ripper, Recruit, and Host.
Spike: Fixed the area of effect (AoE) of his attack.
Butcher: Increased base damage.
Arena Rewards (General Rework): Rewards for completing Arenas 2 through 6 have been significantly revised and now range from ~300 to 750 Data, depending on difficulty and performance.
🩹 Improvements & Bug Fixes
Fixed an annoying bug that could cause a player's action (blocking, shooting, etc.) to become stuck during a sudden safe drop.
Fixed a rare bug that caused Novak to spawn underground and die if a player was standing in his spawn point.
"Whisper" fight: A door now functions properly where there was previously just a hole in the wall.
Interface: Minor color scheme fixes for menu buttons to improve readability.
Audio: Adjusted the frequency and volume of the Arena Announcer's voice lines.
Fixed a bug causing brief game freezes when saving settings changes on some PC configurations.
P.s. Consoles and Mac will be update a bit later!
Thank you for staying with us. Good luck on your runs through the Towers and Arenas!
Hello everyone, We focused on bringing you a truly optimized, smooth, and comfortable portable experience. If you enjoy KIBORG, please vote for us as the "Best Game on Steam Deck" in the Steam Awards! Every vote means a lot. Thank you!
Hello everyone,
We focused on bringing you a truly optimized, smooth, and comfortable portable experience.
If you enjoy KIBORG, please vote for us as the "Best Game on Steam Deck" in the Steam Awards!
We've released a hotfix to address several issues reported by the community. Thank you for your feedback! Fixed Bugs: Arena 6: Fixed an issue where Brute would throw grenades at incorrect targets instead of focusing on enemies. Arena 4: Resolved a bug where firearm ammunition was
We've released a hotfix to address several issues reported by the community. Thank you for your feedback!
Fixed Bugs:
Arena 6: Fixed an issue where Brute would throw grenades at incorrect targets instead of focusing on enemies.
Arena 4: Resolved a bug where firearm ammunition was not replenishing upon killing enemies.
Elevator: Fixed a collision bug that could cause the player to fall through the floor while riding the elevator upwards.
Meditation Room: Addressed fall that could occur in the meditation room.
Commando Implant Set: Fixed an issue where mines from the new Commando implant set were not dealing damage.
Arena 5: Fixed an issue where allies would incorrectly attack the defense generator.
Thank you for your patience and continued support!
Greetings, KIBORGS! Strap in and prep your systems for the biggest update to KIBORG yet! The "Chaos & Control" update is live, bringing a massive amount of new content, wild new ways to play, and the power to break the game itself. Let's dive in. 🎯 New Content to Master 3 Br
Strap in and prep your systems for the biggest update to KIBORG yet! The "Chaos & Control" update is live, bringing a massive amount of new content, wild new ways to play, and the power to break the game itself. Let's dive in.
🎯 New Content to Master
3 Brand New Arenas: Expand your battlegrounds with three distinct new locations, each with unique layouts and challenges.
2 New Skins: Customize your kiborg with two fresh new looks to stand out in the combat zone.
1 New Implant Set: Unleash explosive mayhem with a brand new implant set focused on boosting explosions and projectile-based abilities!
🌀 New Game Modes System: Chaos or Cheats?
A whole new system of Modifiers is here! These can be purchased for a hefty amount of Data and allow you to drastically alter your runs. Choose your path: controlled chaos or pure power.
Game Modes (75,000 Data):
Chaos Mode: Grants a random status effect to Morgan and all enemies every 10 seconds. Pure anarchy!
OHKO Mode (One Hit Knockout): Everyone, including you, dies in a single hit. High stakes, high tension.
Collapse Mode: An annihilation cannon strikes the arena from above every 5 seconds. Nowhere is safe!
Cheat Modifications (100,000 Data): Feeling overpowered? These cheats let you break the game's rules. 4. Infinite Implant Reroll 5. Infinite Weapon Durability 6. Infinite Ammo 7. Infinite Energy & Shields 8. Everyone Staggers from One Hit 9. No One Can Block 10. Connector Roulette Doesn't Cost Health
🐛 Bug Fixes & Polish
We've also squashed a number of pesky bugs to make your experience smoother:
Fixed Sovereign Co-op finishing shot firing a ray from the other player.
Addressed issues with end-stage checking rules.
Fixed controls in the skin and hat selection menu.
Resolved an issue where the next level wouldn't load in the labs.
Fixed hint displays in the HUD for range weapons on Keyboard & Mouse.
Updated icons for some mouse buttons.
Fixed the endless train not closing its doors while moving.
Corrected UI colors in the Grey color scheme.
Fixed score display issues when continuing a game after quitting in Endless mode.
This hotfix addresses several issues related to reward distribution and mutation effects. Fixed self-damage when using the "Source" implant set. Fixed incorrect reward distribution in the "Meditation" and "Forge" game events. Fixed issues with reward drops in the "Roulette". Fixe
This hotfix addresses several issues related to reward distribution and mutation effects.
Fixed self-damage when using the "Source" implant set.
Fixed incorrect reward distribution in the "Meditation" and "Forge" game events.
Fixed issues with reward drops in the "Roulette".
Fixed certain mutations applying their effects to both players in a co-op session instead of just the intended one.