Released
Sep 28, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 0.0.958, V 1.0.11

    We had an issue where piercing attacks leading to death could cause a system-wide malfunction, leading to a blue-screen and blah blah blah. I isolated the problem, and the fix was trivial. Shouldn't give us any more problems from here. It's... 22:13, GMT. There are no comms from

  2. Developer post

    Build 956, Version 1.0.9

    Endgame crash fixed It's come to my attention that some people did not care for the extended patch notes. It's a minority, and people primarily make comments on sites like this when they don't like things, so my assumption is that the majority do like them. That said, I shall be

  3. Developer post

    Moonring DX now on available on Nintendo Switch

    Hi folks, No weird patch notes this time. Just a rather simple announcement. After 6 years of development, 2 years of improvement, and countless hours of making sure the game doesn't fall over or inconvenience anyone to an embarrassing degree, Moonring is now on Nintendo Switch.

  4. Developer post

    V1.0.8 Build 955

    Hi! It's been a while... no, sit down, please. Come now. We don't have to be so formal. We've known each other for a while, and you know I don't really don't value that kind of stiff interaction. It's so very... false. Performative. Oh, I took the liberty of ordering your usual -

  5. Developer post

    Build 952, V1.0.5

    I have absolutely no idea what happened here. None. I mean, sometimes c o ding seems like a discrete, deterministic science, and other times it seems to follow entirely its own h orrible logic. People suggest that G it is a soluti o n, an d that any record of the changes you've m

  6. Developer post

    Build 951 V 1.0.4 - Nihilism and Light

    There is no hope. It has gone, snuffed out with the most recent inconsequential disappointment, a blackened wick where a flame once flickered with brazen, defiant life. It didn't happen in one day, of course. It never does. When we are children, our hope is infinite, or at least

  7. Developer post

    Version 1.0.3 - Build 950

    Bug fixes (how are these still coming!) for one spell and the Gamble ability. I'll pop back now and again to fix up things like this which are brought to my atten Penumbra's Factions and Moon Aspects The Iron Moon Faction: The Iron Hands (Warrior Archetype) Pragmatic, Blunt, Unco

  8. Developer post

    Version 1.0.1. Build 948

    Yes, it's still alive. This is a bug-fix for an old->new game save which - in more professional hands, or even professional flippers - would be labelled a 'Hotfix'. However, I am British, and while it is, indeed, a 'fix' it is in no way 'hot'. It doesn't leer at me across the

  9. Developer post

    Moonring 1.0.0 - Dedicated to Ken 'Scan' Lilly (1986-2025)

    It's here! Version 1.0.0. What's changed? Not a lot. That's kind of the point. If there were a lot of changes I'd be holding off. But here we are, V1.0.0 at build 947. Well, that's a lie. I wish 947 really was an accurate count of all the builds, but it's only a count of the buil

  10. Developer post

    Build 944 - Loot boxes, Microtransactions and a Dead Game

    - Fixed some annoying bugs - Re-added footstep variation I removed due to it slowing down the Switch version (I did it differently this time) No, there are no microtransactions, or loot boxes (hey, even in dungeons where you'd expect more loot: I'm bafflingly stingy). I won't be

  11. Developer post

    Build 943 - Removal of God Monsters

    - Fixed the sad, lonely Events that should not have been sad and lonely - Stopped Lockpicks being referred to as devices suitable for fishing - Made sure that ineffective attacks upon oneself while blind are suitably attributed - Correctly spelled 'Suspicious' multiple times in a

  12. Developer post

    Build 941 - An Invitation

    Stop invulnerable enemies being affected by Lifedrain Fix Expel so it sucks less (increase damage, increase range to 'all-in-view') Stop player respawning with active Powers Fixed link-attacks breaking at lengths shorter than their maximum (fixes the Tether issue) Orb effects no

  13. Developer post

    Build 940 - Hopeful Fixes for Reports of Instability

    - Archon can now speak again when once his sight was weak - Guards speak their own words, and do not echo those of others - Reports of colours that existeth not, and regions that are beyond knowledge should cease - The dog that haunteth my footsteps must cease his pursuit - I mea

  14. Developer post

    Build 939 - Fading

    - No more weird fading, as introduced in the last 'patch'. - Slightly altered the volume of footsteps... because This build is for all ye who noticed the fading of parts of the UI when it should not fade. Fading of the UI should only be a result of encountering the Whisperer shou

  15. Developer post

    Build 938 - Well well well

    Build 938 Massive performance updates Reaper summon now on-par with Lesser Reapers. Sleathen can no longer be affected by a Cross of Force Slam Gift text has been updated Insane followers now refuse to interact with you Gazers no longer bounce on the Overworld Fixed Events so tha

  16. Developer post

    Build 937 - A special secret build for special people

    - Fixed: Crit Bonus incorrectly reported for items that don't affect the amount of free hands you have - Swapped some amulets around to ensure better coverage - Changed wording of Sanguine Witch gift. Sandwiches are something else, and not part of this change. - Stopped unaware e

  17. Developer post

    Build 936 - Crit Buff

    Yes, Crit Buff. No, it's not an 'adult entertainer' name. Wielding a weapon one-handed (sigh) now confers an extra 10% Critical Hit chance rather than a Dodge Buff (really? another adult entertainment name? Are Crit and Dodge brothers? Oh no, I'm not looking that up. It's going t

  18. Developer post

    Build 934 - Over-reaction

    This is a single fix for a very singular bug. When you broke a nearby pot, Reapers would get very angry. The reason this was happening is hilarious. You broke a pot. It covered you in oil. That sent a message to all allies 'Hey! I've just been attacked by someone exploding crap o

  19. Developer post

    Build 933 - Stuff and more stuff

    I'd like everyone to remain adult and not snigger at the first change made. I know it's open to a slightly rude interpretation, but I'm fairly sure we're all far too grown up and mature for any silliness. - One-handed wielding now gives a blanket 10% bonus to Dodge (UI elements u

  20. Developer post

    Build 932 - Boring Patch

    No, you can't dig or drill. It's not that kind of boring. It's the other kind. It's the 'Slideshow... dull... losing... consciousness...' kind of dull. You don't believe me? For f- Look. - Creatures now properly save their Shield status - One certain creature now retains their Sh