Released
Apr 22, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. GamingOnLinux

    Colony building sim Mountaincore is now free to play and open source

    A complicated history for this one, with the developer Rocket Jump Technology no longer existing as a business. The previous iteration of the game named King under the Mountain went open source back in January 2024, and now what was to be the big revamp is also open source. Read

  2. Developer post

    Mountaincore is now free to play and open source!

    Mountaincore is now free to play on Steam, and also open-sourced under the permissive MIT license at Github ! Two years ago, we were working with a publisher who were on-board to fund and market what became Mountaincore, but unfortunately they decided not to go ahead with publish

  3. Developer post

    King under the Mountain released as open-source, Mountaincore dev on hold

    2023 was a tumultuous year for Mountaincore - we were made to keep the community in the dark by a publisher which ultimately backed out, scrambled to release the game according to the plan that had been put in place, and ultimately it suffered as a commercial failure. The Mountai

  4. Developer post

    Mountaincore Dev Update 3 (June 2023)

    Hi everyone, sorry for a slightly delayed update this month. In fact that’s the main theme of this month’s update unfortunately – the necessity of returning to full-time work has hit me much, much harder than I thought it would, probably also due to the fact I now have a fairly l

  5. Developer post

    Early Access 1.2.5

    - Adjusted chances of creating items from mining (stone is less likely, ore is more likely) and made this moddable - Deconstruction of furniture can now be cancelled - Skeletons will now eventually disappear - Made hops quicker to grow - Reduced the chance of fire from jobs that

  6. Developer post

    Early Access 1.2.4

    - Fix for liquid hauling jobs not working i.e. filling of water barrel - Improvement to furniture that collects items such as kitchen worktop

  7. Developer post

    Early Access 1.2.3

    - Settlers will now hold on to their waterskins for a lot longer - Fix for walls and bridges not being built - Attempted fix for trading chests getting stuck and no longer collecting coins - Hauling items to stockpiles will now default the job to the priority of the target stockp

  8. Developer post

    Early Access 1.2.2 (MacOS Fix)

    - Reduced toughness of the undead (though they're still very hard to kill - bring hammers) - Made collection of ammo while in military more important than other goals (i.e. standing on guard) - Dwarves will no longer fight each other to the death because of a stray arrow hitting

  9. Developer post

    Early Access 1.2.2

    - Reduced toughness of the undead (though they're still very hard to kill - bring hammers) - Made collection of ammo while in military more important than other goals (i.e. standing on guard) - Dwarves will no longer fight each other to the death because of a stray arrow hitting

  10. Developer post

    Mountaincore Dev Update 2 (May 2023)

    Hi everyone! May was a particularly exciting month because… we launched into Early Access!! I’m very happy with the response from most people so far, lots and lots of you are enjoying it, many YouTube and Twitch streamers have picked up the game and almost all of those enjoyed it

  11. Developer post

    Early Access 1.2.1

    - Attempted fix for weapons sometimes going missing - Disabled exclusive full screen mode on Mac until we can fix the OS-level crash this is causing - Dwarves can no longer drink from the water barrel in a brewery to avoid blocking the production of wort - Note that this change w

  12. Developer post

    Early Access 1.2.0

    - Updated underlying engine library to latest version - This fixes some small issues like being able to launch the browser on Mac - It also means we can have a splash screen! - Settlers can no longer die due to food poisoning (there is still a happiness malus) - Disabled beer tap

  13. Developer post

    Early Access 1.1.37

    - Settlers will now collect a stack of seeds when farming again rather than one seed at once - Reduced happiness malus from going sober - Fix for duplication of bread and rations placed on a feasting hall table - Settlers will no longer use disabled beer tappers - One of the star

  14. Developer post

    Early Access 1.1.36

    - Settlers will now never interrupt a job to move food to the feasting hall - Fix for construction of flooring, walls and roofing not working correctly

  15. Developer post

    Early Access 1.1.35

    - Settlers should now collect items needed to work on jobs before waiting until all other work is completed - Made the main menu background image smaller to reduce memory usage - Fix for a crash when destroying a butchery station

  16. Developer post

    Early Access 1.1.34

    - Reduced repelling force due to many entities in one location to avoid issues in very busy locations - Fix for the game not working in a Turkish locale - Fix for when cauldrons get stuck in transit between kitchen and feasting hall - Fix for a crash due to sorting algorithms mak

  17. Developer post

    Early Access 1.1.33

    - "Add tiles" button when a stockpile is selected will now correctly use that stockpile's (first if several) stockpile group - Adding a stockpile will now use the settings of a stockpile that is being extended rather than what was selected - Note that merging two existing stockpi

  18. Developer post

    Early Access 1.1.32

    - Added a label to export pallets to warn when a production limit has been reached - Updated French translation, with thanks to Crono Natsuga

  19. Developer post

    Early Access 1.1.31

    - Fishing now only has a chance to catch a fish (depending on skill level) rather than always being successful - Ore crushing is now performed by the stonemason rather than blacksmith - Corn and Hemp now grow a little faster - Exposed the colour codes for roofing view to modding

  20. Developer post

    Early Access 1.1.30

    - Corrected weapon rack tags - Prevented placement of rooms over irrigation channels - Removed state file for Asset Editor tool to prevent a crash