Randoville

AVE Team

Released
Sep 28, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Small Spring update

    Hey all, long time no see~ A lot of things happening, so it's tough to update Randoville regularly, i'm sorry Today i've ended winter, lol, and fixed problems with 250\500 throws achievements. Good hunt at Steam sale today! cya

  2. Developer post

    Christmas here!

    Hello everyone. Christmas eve today, gotta congratulate each of you! I've brought you new season in-game, not really much difference in gameplay, just visuals. Added New barnhouses for each grade! New decor menu Now there are "Local" and "Global" achhievements Winter took heck a

  3. Developer post

    Update #3 - Forging!

    Hey everyone! I'm sorry for being quite for so long, this update took a lot of time. But now it is such as i wanted it to be. First of all, i believe that now the "1000 Throws" Achievement works well, so if you have 1000 throws, just update the game and it will fix itself in the

  4. Developer post

    Hotfix for Update #2

    Hey! Small hotfix here. Added Now you can change Zoom and Camera Rotation controls in the Settings and "small tutorial" at the start of the map Fixed After buying D4, D20+D4 rolls were just 1/1 resulting in eternal "2" , now everything works find Fixed dead discord link in the me

  5. Developer post

    Update #2, Halloween

    Hey everyone! This update took quite a while for some technical reasons. I've been rethinking progression system for a while, and a lot of backend work happened. Though, i didn't make new system in this update, but brought some small features to test everything out. Added Pines!

  6. Developer post

    Update #1, Fall

    Hey everyone, got a bit late with this update Autumn came (yeh, october..), so it's natural for nature to change it's color! So, what's new ? Added: Autumn , now you can change the season in the menu. It's just colors, no functionality, so play as you want Revival - now it's poss

  7. Developer post

    Tiny hotfix 0110

    Hey, tiny hotfix on the way Fixed Incorrect logic in the restart menu after cuboys' death (i condemn these actions) Day/night cycle in main menu worked wrong Added Shrine with discord invitation in the main menu (just click it) it ain't much but it's honest work Thanks cya

  8. Developer post

    Hotfix 2909

    Hallo Today was fixed : No ability to receive "Conqueror" achievement in Steam Building only 1 point of Rock fence and then exiting the mode resulted in building 1 stone pillar No ability to remove pillars Deleting loaded bridges\fences was an issue Added: Ability to delete just

  9. Developer post

    Early Access Release

    Hey all, glad to see you here today! For almost a year i was waiting for this moment and here it is. Another huge step for me as developer - releasing my game here. There were tough things sometimes, like the last two weeks of playtests and bug-fixing, but thanks to that, today w

  10. Developer post

    Release on the 28th of September

    A lot was made for the last months. The game got UI, saves, settings . In-game content was updated with new buildings like Farms, Gardens, Fishing Huts . Though, i had to cut "Adventures" for now, because the base mechanics were not ready to normally integrate it. Last weeks were

  11. Developer post

    Some news

    Hey, everyone! Long time since last news. So, the progress is going. Based on a demo i got pretty nice core mechanics of building and now working on expanding them. Also, spending couple of days per week for making visuals better. As you could notice, some buildings - Lumber, Bar

  12. Developer post

    Small Demo update

    Hallo! Yesterday patch was a "little disaster", because i didn't test it out on Steam, and it didn't upload .exe file. My bad, really. But now everything is working fine, fixed that small nuance in the morning. But that's not all news. Finally, i've added SETTINGS! Now you can op

  13. Developer post

    Demo update!

    Hey everyone! Today i have pretty big update for you First of all - fixed issues . Fixes Reworked building placement system, now it should work like a charm Fixed problems with unstable Lumber placement in the forests Fixed bug where you can roll for a Quarry, but have nowhere to

  14. Developer post

    Pre-recorded Demo gameplay

    Hey everyone, here some gameplay for you. It shows pretty everything that is in the demo right now. I couldn't integrate another part of gameplay, because it's not that ready, but stay for updates, i try to post them as soon as i can C: (Video-quality sometimes lacks, i'll re-rec

  15. Developer post

    Randoville dev stream

    Hey, everyone! Finally, it's possible for me to show what i've got. Hope it will be to your liking!

  16. Developer post

    New demo update!

    Hey! New demo update came out. Some minor fixes and core improvements New and added Achievements. Do something, get something + experience. (Achieves can be seen from game menu) Progression tree. Before it was available only after Regress, but now it's also available in session t

  17. Developer post

    Enormous Demo Update

    Intro Hello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first. Progression Added Level system Reworked Regress system New conditions for opening new buildings So, abo

  18. Developer post

    Demo update

    Got some feedback after launching demo and made some improvements based on that: Added descriptions to UI buttons for buildings, now you can see what each building gives you Added arrow keys for movement Added LMB for throwing dice Reworked Zone visuals Minor fix for Mine visuals

  19. Developer post

    Demo is out!

    Finally, i've finished polishing the demo. Core loop is inside, though it might be hard to understand something (need tutor) I'm working on improving user experience right now, like tips and tricks. Also, there is discord for communication Discord

  20. Developer post

    Devprogress #3

    Hey everyone, this week was spent on polishing UI and testing out something new. About UI: Finally came to some consistent design of panels Added all resources to resource bar Created ability to check building stats and turn it on\off (it appeared to be very useful in gameplay) A