Outside the Blocks

Michał Kubas

Released
Nov 4, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.5.1 Patch Notes

    Disabled snap-collision for dead trees. Added background blur in settings. Tweaked key descriptions in settings (English). Configuration-files improvements (removal of mutually exclusive options).

  2. Developer post

    GeForce NOW Support

    Hello to all fans of building, modeling, and creating! I'm not slowing down! After pushing through a few issues with update 1.4, I'm already back with more great news for everyone. Outside the Blocks is officially supported on NVIDIA GeForce NOW starting today! If your PC setup i

  3. Developer post

    1.5 Patch Notes

    Moved back to previous, reliable engine version Merged all changes tweaks from new version Merged translations from new version. Important info about saves: Unfortunately, due to recent changes, some of your saves might not automatically appear in your gallery. Luckily, there is

  4. Developer post

    1.4.25 Patch Notes

    Added more support for older video cards. Changed the way sky textures load. Now it should be smoother and seamless. Potential fix for crashes connected to async loading of sky textures. Refactored old references for unused collision channels that could crash the game in some cas

  5. Developer post

    1.4.24 Patch Notes

    Fixed behavior when the marquee tool is used without selecting anything while Multi-Selection is ON. Increased the maximum number of instructions the game can perform. Added more debug data to the project. Important info about crashes: I heard about some random crashes happening

  6. Developer post

    Patch 1.4 Localization Update

    Hello to all fans of building, modeling, and creating! A major update that I’ve been working on for a long time has just landed! This patch introduces new language versions to the game. Thanks to this, almost everyone will now be able to enjoy the game in their preferred language

  7. Developer post

    Localization Progress Update

    Hello to all fans of building, modeling, and creating! I’d like to start with a huge thank you to everyone who has already joined the localization tests and shared their feedback. Thanks to your reports, many mistakes, typos, and unclear phrases have already been fixed, making th

  8. Developer post

    Localization Testing

    Hello to all fans of building, modeling, and creating! It’s great to see you all in the new year! I’m currently working on adding support for multiple languages to the game. Before these translations go live in the main build, I’d love for the community to help test them and repo

  9. Developer post

    Patch 1.2 and other news!

    Hello to all fans of building, modeling, and creating! Outside the Blocks has just hit its first month! To celebrate, I decided to write this Steam post in a slightly larger format, since a bunch of smaller news items have piled up and I’d like to share them all with you! I expec

  10. Developer post

    1.1.7 Patch Notes

    Added a new “Light Source Quality” option that simplifies shadows from smaller light sources such as torches or campfires. This enables significantly more light sources to be active without performance issues. It's especially useful for open-field dioramas. Added a new “Atmospher

  11. Developer post

    1.1.6 Patch Notes

    Added two variants of medium-sized window shutters. Implemented soft-foliage cutting on the top of the glass dome, not only the sides as before. Note: Does not work on hard branches. Fixed a bug that caused terrain textures to revert to the last saved state when using Undo in the

  12. Developer post

    1.1.5 Patch Notes

    Fixed a bug that caused “grainy” terrain materials when height differences were significant. Improved Dune Terrain Generator shapes — now less geometric. Improved Mountain Terrain Generator shapes — now less noisy. Improved terrain normal generation for higher accuracy. Improved

  13. Developer post

    Inside Our Discord Community

    Hello to all fans of building, modeling, and creating! Just a friendly reminder: Outside the Blocks has an official Discord server , and you’re welcome to join anytime: Why join? 🤝 A helpful and creative community Great people share their experience, answer questions, and help n

  14. Developer post

    1.1.1 Patch Notes

    Fixed an issue where a cube would appear instead of fish or butterflies when loading a save created before version 1.1.0.

  15. Developer post

    1.1.0 Patch Notes

    Added the ability to toggle chimney smoke on/off. Note: If you already placed a chimney on your diorama and want to see smoke, you’ll need to place it on the scene again. The “Toggle UI” button now hides automatically when the UI is hidden and the mouse hasn’t moved for 1,5 secon

  16. Developer post

    1.0.3 Patch Notes

    In-Game Cursor System Reworked: Cursor movement is now independent of framerate, resulting in a much smoother and more user-friendly experience. Global Illumination Presets Added to Display Settings: You can now adjust Global Illumination quality to significantly improve performa

  17. Developer post

    1.0.2 Patch Notes

    New display resolution preset added: 3440×1440 Improved animation speed: Faster appearance of projects in the Gallery

  18. Developer post

    1.0.1 Patch Notes

    Fixed a bug where the world grid was not adjusted when canceling object movement. Tutorial – Reset Camera Step: Added information about the keyboard shortcut. Improved TSR anti-aliasing (AA) quality.

  19. Developer post

    Outside the Blocks is out NOW!

    Hello to all fans of building, modeling, and creating! The long-awaited moment has finally arrived. Outside the Blocks is now available! And on top of that, you can grab it right now with a special launch discount: View game page Outside the Blocks Friends To make the launch even

  20. Developer post

    0.39.0 Next Fest Demo Update

    Hey! I decided to merge the recent changes into the demo branch! Below you can find the complete list of changes, but please keep in mind that some of the added content is disabled in the demo. System Geometry optimization pass → faster frame rendering (higher memory usage). Sign