addressing issues raised in discussions that i didn't see! you can now find pesticide and poison you can no longer sell a tower during a wave you can no longer roll during the wave fixed Precise achievement not activating if you've taken damage earlier in your play session
addressing issues raised in discussions that i didn't see!
you can now find pesticide and poison you can no longer sell a tower during a wave you can no longer roll during the wave fixed Precise achievement not activating if you've taken damage earlier in your play session
elites no longer spawn in the first three waves might have fixed save file not carrying over adhesive lvl 1: 0.2 speed -> 0.3 speed lvl 2: 0.3 speed -> 0.4 speed lvl 3: 0.4 speed -> 0.5 speed
elites no longer spawn in the first three waves might have fixed save file not carrying over
adjusted dicebomb probability and aoe damage (prev patch) added 5 minute timer to a wave to give an automatic win fixed saving game state between runs when quit manually fixed stone achievement fixed elites overbuffing themselves shotgun lvl 1: 1.5dmg -> 1.2dmg
adjusted dicebomb probability and aoe damage (prev patch) added 5 minute timer to a wave to give an automatic win fixed saving game state between runs when quit manually fixed stone achievement fixed elites overbuffing themselves
I can say definitively that there will be no content updates for bugTDX, only bug fixing, balancing, and minor QoL improvements. bugTDX was always planned to be a small game so I could release it before/during the first uni semester. I'm really proud of this little game and where
I can say definitively that there will be no content updates for bugTDX, only bug fixing, balancing, and minor QoL improvements. bugTDX was always planned to be a small game so I could release it before/during the first uni semester.
I'm really proud of this little game and where it's ended up. It's far from perfect, but it's made entirely by me (bar the awesome sountrack by @creeper4207) and so I excuse myself for the terrible art and questionable resolution decisions. With this gamedev knowledge, I want to challenge myself to make a better game in six months.
This means, despite the end of content updates for bugTDX, I'm now going to be taking all criticisms of the game truly on board and addressing them for the next game! As well as this, I'm going to take everyone's tower suggestions and shape them into new potential builds and stuff for the sequel - planning to do something awesome with Bluekittyracer's suggestion in the previous community post...
So thank you all for your support, and follow me on twitter to get progress updates on the next game!
fixed ultra boost achievement added 'sells for' text to indicate selling price fixed arrow crash with 10+ towers (if anyone has any screenshots of when its happening please chuck them in the discord!) changed starting hp to 15 for diff 4 updated translations snail: 0.2 speed ->
fixed ultra boost achievement added 'sells for' text to indicate selling price fixed arrow crash with 10+ towers (if anyone has any screenshots of when its happening please chuck them in the discord!) changed starting hp to 15 for diff 4 updated translations
snail: 0.2 speed -> 0.13 speed
added
dicebomb: T3 that shoots random damage cannon balls with better odds on level (inpired by Header) adhesive (sticky fly trap): T1 that creates a slowing area for air enemies (inspired by Lord Gyrops and NuggetNico)
Thanks for everyone's tower suggestions! If you have any more, put them in the discord and I'll add them to my next game! Unfortunately, bugTDX doesn't have a great way to add lots of towers without overfilling the pool, but I have plans for my next game to have lots and lots of towers unlockable through metaprogression, so I'll use all your suggestions there! Thanks for the support!
fixed crash of targeting enemies when there are none fixed a crash on leveling up a tower past max somehow added damage counters (click on the tower) made freeze a little more obvious changed sell tower button to show cancel sell during remove elite hp 4x -> 8x added prompt to
fixed crash of targeting enemies when there are none fixed a crash on leveling up a tower past max somehow added damage counters (click on the tower) made freeze a little more obvious changed sell tower button to show cancel sell during remove elite hp 4x -> 8x added prompt to change the UI before playing updated translations made sell a little more logical as to when the 'sell' function was activated - shouldn't change much for the user experience
It takes a bit of money for an indie dev to put their game up on Steam, and due to the absolutely phenomenal support of the YouTube roguelike community, we've broken even on that cost. A few weeks ago I wrote a 'post-mortem' going over the finances of the game and the things I le
It takes a bit of money for an indie dev to put their game up on Steam, and due to the absolutely phenomenal support of the YouTube roguelike community, we've broken even on that cost.
A few weeks ago I wrote a 'post-mortem' going over the finances of the game and the things I learnt from making it. A lot of the stuff from that still remains true, and for any aspiring developers I recommend giving it a read because it's pretty interesting analytics.
So thanks again for everyone for your support and as a thank you to everyone who's playing it, if you've read this and you have an idea for a tower that you'd like to be in the game, I'll add it into the game at difficulty level 4! Make it as over-powered or absurd as you like, and I'll check back here in a few days to see if there's any responses!
fixed tutorial not showing up fixed difficulty starting at 1 started the UI at 170% added a little colour to the grass flamethrower lvl 1: 0.8 dur -> 0.4 dur lvl 2: 1.2 dur -> 0.5 dur lvl 3: 1.8 dur -> 0.6 dur nailgun lvl 1: 300% mult -> 100% mult lvl 2: 600% mult -&g
fixed tutorial not showing up fixed difficulty starting at 1 started the UI at 170% added a little colour to the grass
added settings.txt to main file in case that's causing a crash fixed towers on new path crashing the game when sold hopefully fixed arrow crash on restart game hopefully fixed language crash
added settings.txt to main file in case that's causing a crash fixed towers on new path crashing the game when sold hopefully fixed arrow crash on restart game hopefully fixed language crash
fixed xpbooster not upgrading edge towers made volcano sfx quieter fixed shapeshifter tooltip size fixed triggering nerd achievement fixed arrows appearing when they shouldn't added description of tier level fixed flamethrower and pesticide range fixed compare to work when you ha
fixed xpbooster not upgrading edge towers made volcano sfx quieter fixed shapeshifter tooltip size fixed triggering nerd achievement fixed arrows appearing when they shouldn't added description of tier level fixed flamethrower and pesticide range fixed compare to work when you have a selected tower
added different language prompt by checking user's language added 10 new achievements FLAMING OIL STONE VICTORY + (changed) VICTORY ++ VICTORY +++ VICTORY ++++ NERD CITY BUILDING RICH ULTRA BOOST HMM
added different language prompt by checking user's language
added 10 new achievements FLAMING OIL STONE VICTORY + (changed) VICTORY ++ VICTORY +++ VICTORY ++++ NERD CITY BUILDING RICH ULTRA BOOST HMM
adjusted enemy amounts in later waves to make them a little more difficult made flaming oil a little worse made enemies a little bigger fixed volcano crash
adjusted enemy amounts in later waves to make them a little more difficult made flaming oil a little worse made enemies a little bigger fixed volcano crash