bugTDX

progress

Released
Jun 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    update 29

    addressing issues raised in discussions that i didn't see! you can now find pesticide and poison you can no longer sell a tower during a wave you can no longer roll during the wave fixed Precise achievement not activating if you've taken damage earlier in your play session

  2. Developer post

    update 28

    blackhole lvl 1: 0.6 push -> 0.5 lvl 2: 0.7 push -> 0.6 lvl 3: 1 push -> 0.6

  3. Developer post

    update 27

    added a you lose screen to see where your build went wrong speedgun lvl 1: 2x mult -> 3x lvl 2: 3x mult -> 4x lvl 3: 6x mult -> 7x

  4. Developer post

    update 26

    added 3x 4x and 5x speed, press f to cycle through fixed crash on rent lvl up

  5. Developer post

    update 25

    elites no longer spawn in the first three waves might have fixed save file not carrying over adhesive lvl 1: 0.2 speed -> 0.3 speed lvl 2: 0.3 speed -> 0.4 speed lvl 3: 0.4 speed -> 0.5 speed

  6. Developer post

    update 24

    adjusted dicebomb probability and aoe damage (prev patch) added 5 minute timer to a wave to give an automatic win fixed saving game state between runs when quit manually fixed stone achievement fixed elites overbuffing themselves shotgun lvl 1: 1.5dmg -> 1.2dmg

  7. Developer post

    The future of bugTDX

    I can say definitively that there will be no content updates for bugTDX, only bug fixing, balancing, and minor QoL improvements. bugTDX was always planned to be a small game so I could release it before/during the first uni semester. I'm really proud of this little game and where

  8. Developer post

    update 23

    fixed ultra boost achievement added 'sells for' text to indicate selling price fixed arrow crash with 10+ towers (if anyone has any screenshots of when its happening please chuck them in the discord!) changed starting hp to 15 for diff 4 updated translations snail: 0.2 speed -&gt

  9. Developer post

    update 22

    fixed crash of targeting enemies when there are none fixed a crash on leveling up a tower past max somehow added damage counters (click on the tower) made freeze a little more obvious changed sell tower button to show cancel sell during remove elite hp 4x -> 8x added prompt to

  10. Developer post

    We broke even!

    It takes a bit of money for an indie dev to put their game up on Steam, and due to the absolutely phenomenal support of the YouTube roguelike community, we've broken even on that cost. A few weeks ago I wrote a 'post-mortem' going over the finances of the game and the things I le

  11. Developer post

    URGENT PATCH

    Fixed crash that would just crash your game right away So sorry about that!!

  12. Developer post

    update 21

    fixed tutorial not showing up fixed difficulty starting at 1 started the UI at 170% added a little colour to the grass flamethrower lvl 1: 0.8 dur -> 0.4 dur lvl 2: 1.2 dur -> 0.5 dur lvl 3: 1.8 dur -> 0.6 dur nailgun lvl 1: 300% mult -> 100% mult lvl 2: 600% mult -&g

  13. Developer post

    update 20

    fixed regen overbuffing enemies fan lvl 3: 0.8 push -> 0.5 push

  14. Developer post

    update 19

    added settings.txt to main file in case that's causing a crash fixed towers on new path crashing the game when sold hopefully fixed arrow crash on restart game hopefully fixed language crash

  15. Developer post

    update 18

    fixed xpbooster not upgrading edge towers made volcano sfx quieter fixed shapeshifter tooltip size fixed triggering nerd achievement fixed arrows appearing when they shouldn't added description of tier level fixed flamethrower and pesticide range fixed compare to work when you ha

  16. Developer post

    update 17

    removed flat speed modifiers from difficulty scaling you now start with 5 tower slots rather than 4 for all difficulties except 4

  17. Developer post

    update 16

    added different language prompt by checking user's language added 10 new achievements FLAMING OIL STONE VICTORY + (changed) VICTORY ++ VICTORY +++ VICTORY ++++ NERD CITY BUILDING RICH ULTRA BOOST HMM

  18. Developer post

    update 15

    adjusted enemy amounts in later waves to make them a little more difficult made flaming oil a little worse made enemies a little bigger fixed volcano crash

  19. Developer post

    update 14

    fixed placing metropolis on edge crash changed blackhold from bullet to range based flamethrower lvl 1: 0.7dmg -> 0.5dmg lvl 2: 1dmg -> 0.6dmg

  20. Developer post

    update 13

    fixed tier carrying over still (ahh!!) fixed dragging tooltips