Unity security patch
Needed to update the game to fix a security flaw found by Unity recently. Working hard on the upcoming update! Tim

Developer posts and news about this game.

Needed to update the game to fix a security flaw found by Unity recently. Working hard on the upcoming update! Tim

List of changes: Shards are now also given beyond wave 100 (to give to the friendly wizard) You can now re-arrange items in inventory by dragging When a recipe is active in the tower, all the inventory slots will be green The items in the wizard shop now can only be bought once T

Fixes and changes for update 0.5.3 - The friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 sh

Thanks for all the bug reports on both the discord and the steam forums! Fixes and changes Fixed some item unlock conditions not working properly (for example the 10 lightning towers condition) Corrected certain achievements, now they all should show/work properly! No more level

Some quick fixes Made the endless scaling scale more exponential Made some item text descriptions more clear Golden Lootbag unlock condition should work now

Fixed a couple of small bugs and a buff to Motion Sensor and Location Radar Fixed a bug where custom maps did not get to go into endless mode (an error happened when getting 1 of the new achievements, which resulted in more weird bugs like not being able to go into endless mode)

There was a small bug in the leaderboard and the achievements where not properly setup

Hello all! Finally after too many months I can proudly announce a new update. The update is a bigger one than previous updates :) Why did it take me this long? There are a couple of reasons: studies, some personal things, had to fix some garbage code to add new features (first ti

I was implementing localization, not finished yet, but I didn't know it automatically used it when a system was on that language. Sorry for the inconvenience!

Fixed the bug with the strange force and white squares. Also fixed another bug with the strange force and saving/loading

A small hotfix with tower inventory sort

I took a break the past week and finally have the following update that addressed hopefully most of the bugs that you all encountered :). Also a small tweak to boulder damage and fire money earning. Will post another update in a week that will contain more bigger changes! - Fixed

- Made an optimization to make the map load faster (so starting and restarting should be a bit faster), this is also a stepping stone for implementing endless mode - Added new cursor colors so you do not lose them anymore in intense situations :) - Added the option to disable dis

- Fixed bug when towers hit max level it allowed you do to all kind of crazy things - Fixed a bug with leaderboards showing incorrect data when pressing global and friends sections - Fixed the Boxing glove, didn't work properly - Fixed the Pike, also didn't work properly - Fixed

- Fixed issue with two-lane hardmode not working as intended. You can now properly play two-lane hardmode - Fixed issue with attack speed going above max - Re-balanced the progression exp amount a bit - Burning poison should now translate 100-100, previously poison got reduced ba

Hello all, Very excited to share with you that the game has been released into early access!!! (for 1 day now) Differences between Prologue/Demo and early access New and upgraded visuals 4 Modes, 2 with 2 lanes and the hardest going up to wave 100! Can you beat the final boss in

- Resolution is the main menus should be a bit better - Added a new speedup button that speeds more up until damage is taken by an enemy. This should help in long maps where the enemy takes ages to get to the middle. The enemy won't gain more speed which was the case in the previ

- Fixed issue with wave not ending - Change version number to 0.1.2 - Too many items were distributed

- Fixed an issue with the last boss that prevented you from winning - Hardmode two-lane enabled after fixing the in that difficulty - Order of crystals now coincides with the shortcuts - Progression tree lightning branch fixed - No more item duplication - Rebalanced a couple of i

- Middle mouse button rotation camera - Added some more info in the handbook (about poison and the wizard and mysterious force) - More slots in mysterious force - Wizard shop a bit cleaner - Can close progression menu with escape now - All achievements should work properly now