Elevator Clipping Bug Fix
- Fixed an issue where the player could fall through the elevator after the Cooling Rod detonation objective by allowing for physics substepping.

Developer posts and news about this game.

- Fixed an issue where the player could fall through the elevator after the Cooling Rod detonation objective by allowing for physics substepping.

- Fixed a multiplayer Audio bug where the Flamethrower's audio would stack each time the player fired the weapon, resulting in deafening flamethrower spam after just a few clicks - More backend multiplayer work for upcoming Content Update

- Improved level readability in The Void - Fixed Elevators resetting if you ran around on them - Added a tutorial prompt to inform the player that icicles in the Ice Caverns can be shot and destroyed. - Made Void Wisps less frustrating to fight, reducing their movespeed and firer

- Fixed a bug where Clients in a P2P multiplayer session were prevented from having their hotbar update upon switching weapons - Reworked some netcode to support future multiplayer cooperative content. If you see bugs, report them in our Discord and I will squish them!

- Fixed meltable ice walls having no collision, which was allowing players to skip an entire level and bossfight

Thanks to Somedude in our Discord for reporting an issue with the doors! - Fixed an issue where laser doors in the Warship would not open

- Set the starting thruster amount to 50% instead of 100% - Added a bomb pickup in the area following ProtoTank to ensure the player never gets stuck. - Numerous Z-fighting fixes in BioCaverns - Added a chest in BioCaverns at the end of a dead-end area - Fixed a floating chest in

- Fixed an issue where the achievement for finding a rocket launcher wasn't firing - Fixed an issue where clients picking up weapons would cause the weapon pickup to not despawn, allowing players to grab from an endless supply of the same weapon type - Fixed an issue where player

- Fixed an issue where players and clients would open chests locally per machine. Chest Opening now replicates as expected. - Fixed an issue where items spawned by chests would spawn per machine, meaning Host would see a (for example) Burst Rifle spawn, while client may see a Mov

- Fix for Achievements for getting to Wave 20 and Wave 40 not firing - Fix for local co-op not spawning player 2 in Horde Mode - Xbox/Generic Gamepad Controller Support Fixes If you see bugs, report them in our Discord!

- Fix for secondary checkpoint respawning players in rock geometry - Fix for Client's weapon pickup prompt appearing on Host during Multiplayer sessions If you see a bug, report it in our discord!

Fixes: - Fixed an issue where players respawning in the BioCaverns would get stuck at a certain checkpoint - Added a tutorial prompt in the Ice Caves to indicate that M can be used to open your map If you see a bug: Join our discord and report it!

- Fixed an issue where the Ice Caves wouldn't load consistently after completing the falling sequence.

The Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en m

Take a look at the new game icon! Wowie! Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more! I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be ab

I'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt

- Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly up

Hello Crusaders! Welcome back to another Dev Log, the 2nd one, wowie! The game's development is coming along nicely! I am chugging along valiantly to push a demo out before May 11th. As I mentioned previously, I don't discuss this game much outside of Discord, so I wanted to upda

Hello Crusaders! Welcome to the first Dev Log of Cube Crusaders! The game has been in development for quite some time now, but outside of the Discord, I haven't talked much about this game. It's eaten up so many of my weekends and evenings at this point. Some days it feels like I