Blightlands Blacksmith

Skald Software

Released
Jun 7, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch v1.4.18

    Patch v1.4.18 Fixes Corrected a bug that would cause players to lock at the quartermaster if they completed the "Stronger Stuff" Quest while the "Gar-Ad" Glory quest was open in their quest log. Big thanks to Nashmi Shah for the super-clear video on Discord. I cannot stress enoug

  2. Developer post

    Patch v1.4.17

    Patch v1.4.17 Changes Increased ambient lighting, removed some dynamic lights form the camp. Reduced the distance at which objects will load when traversing the mine. These should provide a small increase in performance. Fixes Removed a bug that would cause you to stick on the an

  3. Developer post

    Patch v1.4.16

    Patch v1.4.16 Fixes Removed a bug that would cause customers to leave without giving rewards for custom orders if more than one custom quest was active at a time. Placed an NPC no go area in the smithy work zone, and the left hand side of the tent entry where they would occasiona

  4. Developer post

    Patch v1.4.15

    Patch v1.4.15 Changes You can now see custom order requirements while dealing with the cutler. You can now use the enter key to load/sell/transfer from the player in the inventory screen. A reward screen will now display the amount of gold customers have paid you for custom order

  5. Developer post

    Patch v1.4.14

    Patch v1.4.14 Trial Changes These change the look and feel of the game somewhat - please throw me some feedback if you find them unpleasant and I'll roll them back. The windowed window now has a border, allowing it to be easily dragged around the screen. I've added a different ty

  6. Developer post

    Patch v1.4.12

    Patch v1.4.12 Changes Fixed an issue that prevented you inscribing a rune on a weapon if loaded in your hand or on a rack without dropping it first. The smithy bell will now spawn a new customer if you ring it with fewer than 3 customers on the map. The cutler will no longer tele

  7. Developer post

    HotFix v1.4.11

    HotFix v1.4.11 Fixed a bug that was preventing the state of the ore stand inventory and questlog from saving. Apologies if you were caught out in this. Unfortunately if you've saved since the patch, the ore in the stand and non-critical path quests will not be able to be recovere

  8. Developer post

    Patch v1.4.10

    Patch v1.4.10 Custom Weapon Orders! Customers will now appear and request a custom made weapon if you have no undiscovered locations visible on the map. They pay well, but they are VERY specific, and won't pay unless you get it right. Customers will now also spawn more frequently

  9. Developer post

    Patch v1.4.09

    Patch v1.4.09 New Features Added Autosave to the game. It will save every 5 minutes, or shortly thereafter if you're doing something when it tries to save. The load screen now sorts save games from newest to oldest The selectors on the cutler now loop around, handy for people wit

  10. Developer post

    Patch v1.4.08

    Patch v1.4.08 Combat Fixes I have started tuning up the game's combat mechanics, which have been barely noticeable at this point. Tonight's patch reworked block and knock back. Block now functions as expected. Please note that blocking is only effective when the weapon is fully i

  11. Developer post

    Patch v1.4.07

    Patch v1.4.07 QoL Improvements Yeah that's right, so many changes I need subheadings. Cutler The cutler now displays some basic stats on the effect parts will have on your weapon Parts bought from the cutler will be dropped in a more orderly pattern - Hafts on the far side, Guard

  12. Developer post

    Patch v1.4.06

    Patch v1.4.06 Minor Fixes Customers should now correctly recognize eldritch weapons Collision on the furnace lid has been removed to allow easier reheating of large weapons The assembly minigame is now easier - please let me know if it is too easy You can now move and angle the i

  13. Developer post

    Patch v1.4.05

    Patch v1.4.05 Minor Fixes Adjusted the position of weapons on the inscribing bench to enable reaching all rune slots. Tested on all hammers, warhammers, and battle axes, plus known troublesome daggers and hatchets. If you spot one that can't be reached, please let me know. Added

  14. Developer post

    Patch v1.4.04

    Patch v1.4.04 Minor Fixes Corrected the issue that was causing the smelter to not display it's remembered casting request counts Fixed an issue with moving backwards and forwards through the manual chapters Corrected a bug that caused the reward screen to call every rune "Lesser

  15. Developer post

    HotFix

    HotFix All, many apologies, tonight's patch broke the smelter. Clearing the request values on inventory screen caused the smelter to produce either a bugged Ingot or no Ingot at all. I've just tested on the live steam version and both Smelter and Anvil are now working fine. Big t

  16. Developer post

    Patch v1.4.03

    Patch v1.4.03 Fixes The legion shield on the map will now move correctly after clearing the second Smelter. This should also work for saved games - please let me know if your game does not correct itself on load. Fixed an issue where boss detail popups on the map showed swapped e

  17. Developer post

    Patch v1.4.02

    Patch v1.4.02 QoL Change Ore nodes in the mine now refresh when you sleep on the stretcher. Fixes Fixed a bug that was causing the enchant Burst strength for the second and third bosses to not display, and adjusted the requirement scaling down. Re-fixed the "No Stone Unturned ach

  18. Developer post

    Patch v1.4.01

    Patch v1.4.01 Quick Fixes You will no longer receive all three boss achievements on completion of the first smelter You will no longer receive "No Stone Unturned" if an achievement check occurs before the map is fully loaded The quest "Scout's Honour" has corrected wording and I

  19. Developer post

    Huge QoL Boost!

    Extensive Clarity & QoL Boost If you take even a quick look through the forums or reviews here, it's pretty obvious that one thing this game really lacked was a clear direction for players, both in what to do, and how to do it. This update is all about addressing that in as m

  20. Developer post

    Quick Update on Achievements

    Achievements Are Coming Soon! This is just a notice to let you know that while the achievements are visible, they're only there for testing right now. They won't be achievable for a day or so. Feel free to have a quick look and suggest any I might not have thought of!