Hotfix
Quick hotfix for some issues.
Quick hotfix for some issues.


Quick hotfix for some issues.
Quick hotfix for some issues.

v2.0.0 - MAJOR This is a super-duper-mega-ultra update! I’ve done a complete overhaul of the game! So what is new & why? Art Style So… the game was in a state I hated. The visuals were not to my liking, the gameplay sucked, and the entire game needed to be completely revamped
This is a super-duper-mega-ultra update! I’ve done a complete overhaul of the game!
So what is new & why?
Art Style
So… the game was in a state I hated. The visuals were not to my liking, the gameplay sucked, and the entire game needed to be completely revamped from the ground up. Now, seeing as I can barely draw a stickman, let alone create pixel art (previously done by someone else), I’ve gone with a clean and minimal look not too dissimilar from my other game, '2 Many Pixels. The new visuals allow me much greater control over the game's aesthetics and make it feel far more vibrant and alive!!
Gameplay
At its core, the game is still a 2D action roguelike set inside a small rectangle-shaped map; that remains the same. The biggest change is the pace of the game which is much faster and more rewarding, I've temporarily removed the permanent upgrades you would unlock in the main menu, and I will bring them back once the core gameplay is up to scratch.
Now, there is an in-game timer, counting down, and once it's complete, the upgrade menu will appear, allowing you to progress through the upgrade paths of your choice. Each upgrade costs X tokens, earned from killing enemies. There is no limit to the number of upgrades you can select per cycle, but each has varying costs. So, sometimes saving up is a good idea, while other times you just need to buy some health to keep rolling! If you unlock everything, the timer will disappear and endless enemies will swarm!
Full patch notes:
I may re-add old features as time goes on, for now, I just wanted to get the core game completely re-made and pushed out for you all. There are probably some balancing issues that I'll need to work out with this latest build aswell.
I hope you find this update a breath of fresh air and a sign of me pushing the game in a substantially better & healthier direction. If you find any issues, please reach out to me!
Enjoy,
Alex