Update 1.3.2
Balancing: turrets in boss arenas now scale with the level. Items dropped because of a full inventory no longer leave their stat bonuses behind. Fixed weather particles being overdrawn. Various crash and error fixes.

Developer posts and news about this game.

Balancing: turrets in boss arenas now scale with the level. Items dropped because of a full inventory no longer leave their stat bonuses behind. Fixed weather particles being overdrawn. Various crash and error fixes.

Balancing: fewer enemies early in a run, more later on. Blood Wave reaches further. Upgraded speed and luck parts no longer forget their upgrade. Various crash and error fixes.

Scrappage Ultra is here! Version 1.3.0 is our biggest update in a long time, and the scrapyard has never looked this good: new graphics presets up to Ultra bring real-time shadows, ambient occlusion, bloom that makes your shots glow, heat distortion around explosions and flames,

Fixed broken textures after playing a level

Fixed a pile of combat bugs: detection range, shields, explosions, ranges, and frozen enemies Save files are safer, no more silent corruption. Buffed weapon damage and boosted starting/pickup health. Engine update

Fixed final boss map not loading with Ed Minor localization fixes Minor bug fixes

New item "Igniter": turns pickups into explosions Increased scrap from early chests Reduced Gobbler strength/amount on first lava map Reduced Funglicane damage and speed

macOS only: Fixed the loading issue with the final boss mesh

Fixed final boss monster minions loading issue on Linux and Mac.

damage numbers now show projectile damage (not limited by enemy HP) reduced UI flickering fixed boss balancing modifiers fixed Ed's character description reduced enemy count in level 7 various minor bug fixes and plugin updates

Finally fixed the loading issue for good.

Save game recovery for missing body parts Stability improvements Improved error logging

Fixed a corrupted body part, hopefully resolving the loading issues Added simple error tracking

added enemy hit feedback animations new unlockable start character: Ed (increases map size) new body part: Mobile Workplace hardcore mode balancing

the final boss shows his true face more floor texture variation engine update minor bug fixes and balancing adjustments

Fixed boss weapon variety on Steam Deck (Linux) and OSX

Fixed recover body parts perk not working all the time.

Fixed loading issues on victory or defeat.

Fixed random start button blocker and rusty pistol issues.

adjusted boss equipment and power to make the boss fights more balanced, slightly increased life-steal stats