Fix soft lock in tutorial.
- Fixed soft lock in the tutorial if you click a "hidden" button.

Barking Dogs · Electronic Sheep Games

- Fixed soft lock in the tutorial if you click a "hidden" button.

Changed dash behaviour so that when you're standing still, you will still dash. When using mouse/keyboard: in the direction of the mouse. When using controller: in the direction of your last move direction. When using controller and manual aiming: in the direction of your target.

Thank you to everyone for playing our game! Included in the 1.0 release is the GAMEPLAY UPDATE. New bosses: Face off against two brand new bosses if you initiate an extinction event after winning a run on the Moon or Ice Planet. Dash move: Dodge and position your squad (SHIFT or

- Fixed an issue where the DPS increase shown could be a NaN. - Fixed an issue where Grid Support items were showing the DPS of previous weapons.

- Fixed a problem where the grid capacity grid upgrade wasn't applying. - Changed info panel to get smaller when reducing a weapon (the button space wasn't being removed). - Fixed an issue where you couldn't move properly with WASD if a gamepad was plugged in and the stick would

- New mech models to make it easier to recognize individual units, and what synergy they belong to. - New weapon models to help identify weapons more easily. - New end screen that shows units, weapons, damage, synergies and perks. - Info panel will now show stat increases that co

Fixed a problem that would cause the game to freeze when pausing in some cases.

Fixed a bug where the game would freeze in buy phase, and you couldn't hold to ready.

Controller support available now!

It has been an exhilarating experience to share and update the game with everyone over the last few months. Unfortunately, we haven't generated enough revenue to complete the roadmap of features we set out to release when we entered Early Access. We're sorry to disappoint anyone

Perks Grid Upgrade Trees have been split out, and are now perks. There is no longer a choice when choosing a perk, you can only upgrade it. Increased perk choices from 4->5. Receive a perk every 4 levels. Nests Nest bosses no longer drop perks. Nest bosses now drop a supply dr

Fixed a bug where tutorial that wouldn't let players enter battle.

- Fixed a problem when entering battle phase, where your grid would become misaligned.

- When entering battle mode, the camera swap is faster (1s->0.3s). - When moving around, there is no longer a 'dead zone' in which the camera would not follow your mechs.

Graphics Improved the look and feel of lighting. Added high quality shadows to all enemies. Adjusted synthtech and bullets to suit the new lighting. Mechs now have 'casting' FX when using synthtech. Mechs now leave dust where their feet hit the ground (with a sound effect). Gamep

Fixed a bug where negative economy wasn't being calculated, and interest was being calculated one extra time.

- Improved performance by +-30%. - Fixed a bug where if you had lightning and cc tree active the game could crash. - Fixed a bug where the final grid upgrade was 'free'.

Fixed a a bug where if you had overkill (with a special or from the perk) and didn't have slow/stun the game would crash.

Fixed Russian localisation spacing, and incorrect values. Updated perk tree window to automatically open the first perk of all the perks listed.

The main goal of this update is to allow for more build variety. Boss and Nest Grid Upgrade changes: Instead of stacking upgrades, players are able to traverse a 'tree', where each tree is related to specific builds. Each tree has 4 levels, and you choose one of two upgrades at e