Patch Notes v0.5.1
Fix a bug that would occasionally occur for the mannequin puzzle in the college

Developer posts and news about this game.

Fix a bug that would occasionally occur for the mannequin puzzle in the college

Added the College map, with 10 new puzzles and 2 new ghosts

Upgrade the engine to UE5.6. This upgrade comes with some performance improvements. Shader compilation/loading on game start up may take slightly longer. The journal has been added, which can be accessed with "J" or bound to another key. This provides hints to puzzles over time i

Ensure only digits can be entered into the room code field Limit the maximum length of the room code field The room code will now be copied to your clipboard when interacted with either from the lobby board or in the menu

Fix bug where rebinding a key to space would cause the player to walk forward when using space Fix typo on the board in the lobby

Added an achievement for completing the house map in hard mode. Added an achievement for completing the office map. Added an achievement for completing the office map in hard mode. Added zoom functionality. This can be toggled using the Z-key or the keybind can be changed under "

Updated crosshair to have an outline so it is easier to see under the flashlight. Updated all cabinets and drawers to open and shut on single click for ease of use. All regular doors still function as before. Patched bug with keycard puzzle in office map that preventing other key

Add additional subtitles to puzzles to provide clarity Increase some sounds from puzzles so they can be heard more clearly and from further away Updated hitbox for the computer so it is more obvious that it can be used

The office level has been released with 10 new puzzles and 2 new ghosts. This is unlocked after you have completed the first map. The lobby has been updated so you can now walk around. You will now return to the lobby after completing a map instead of being sent back to the main

With this patch there have been various performance optimisations, including: Added a "Hair Quality" option to the settings under "Graphics". Setting this to "Low" will have better performance. Improve the performance of both Player and Ghost models. Replaced surrounding trees wi

Fix issue where sometimes night would be over exposed on "Low" global illumination setting. Update reflection settings to prevent a visual bug. Show warning on frame generation setting due to known issue with stuttering while enabled, which can be resolved by turning frame genera

The house interior is no longer bright when shadows are set to "Low" in the settings. The house interior is darker when global illumination is set to "Low" to be closer aligned to the visual experience of "High" global illumination. A button has been added to the graphics setting

Fix bug where ghost could not enter door when player dies while holding door Fix bug where ghost was getting stuck in one spot Fix bug where room ambience audio was sometimes not being played Slightly decrease max ghost speed and spawn rate on hard mode

The crucifix will now be used if the ghost overlaps the player while the player is holding the crucifix, even if the player is not looking directly at the ghost - The crucifix will still be used from a distance if pointed at the ghost Medium difficulty has been rebalanced so the

Add support to play with a controller in game (you currently still need a mouse/keyboard to navigate the menu/UI) Add more key rebinding options in the settings under the "Controls" tab Added an end game screen when all players die to provide more context Fix issue where some con

The breaker now only needs to be solved once per game. If the breaker turns off then any further interactions with the breaker will immediately turn the breaker back on. Sprint and Crouch can now be set to a toggle in the settings menu under the "Controls" tab

Various performance improvements

Fixed bug where the sky would not render correctly Fixed bug that sometimes caused stuttering when frame generation was enabled

Completion times for each map are now saved and can be viewed from the main menu Times are tracked separately based on game mode, difficulty, and the number of players Times are recorded in two scenarios: If all the puzzles in the map are completed (requires checking 'Reset Puzzl

You can now adjust mouse smoothing in the settings Fix light bleed from slide projector puzzle