260828 version 25574
Improved epilog as game is completed. Soundtrack has more variation. Improved audio processing. Helicopter touchdown on terrain is smoother. Reduced z-clip when holding mirrors. Minor gameworld refinements.

Improved epilog as game is completed. Soundtrack has more variation. Improved audio processing. Helicopter touchdown on terrain is smoother. Reduced z-clip when holding mirrors. Minor gameworld refinements.

Helicopter physics improved. Audio-fades computed per-sample for higher quality. Fixed bug causing 2nd heli to loose engine-sound if 1st heli was drowning. Engine-sound of train refined removing subtle click-effect. More robust script logic around game-completion. Life-icons gets

Consuming new rad-suit always replaces current. Increased audio buffer size for SFX to solve subtle glitches. Fixed bug where life-icons would fail to show after low-health warning.

Player har 3X lives via new spawn-points. Helicopter engine sound refined to supress subtle click-sound as it loops back. Videoclip on cartridge in basecamp was refined. Fixed special-case where exploding core would not inflict damage.

Fixed alignment issue during raytracing acceleration-structure creation. Vulkan buffers creating terrain during startup updated to be more robust. Compute-shader image-access updated to be more robust.

Fixed syncronization-issue in vulkan presentation. Fixed issue with radsuit-icon staying on-screen when depleted. Terrain on gpu is 2+2 GB instead of single 4 GB alloc.

Train-to-helicopter physics improved. Fixed incorrect leveling of helicopter as it touches down on terrain. Camera friction onboard helicopter solves ice-effect during descend also to geometry. Fixed boat getting stuck if parked far up on land. Fixed cosmetic issue in helicopter

Camera has more friction onboard helicopter solving ice-effect during descend. Areas accessible after game is completed are refined.

Faster run-speed. Helicopter-to-world physics improved. Minor balancing to match new run-speed.

Finetuning

Less difficult to master than 2024 version. Helicopter radar detect danger-zone. Boats are faster. Health charge a little faster. Perfected game balance. Reverted to original VRAM detection procedure.

Reverting to previous version after reports of problems with latest update.

Less difficult to master than year 2024 version. Health charge is faster. Train glides longer before stopping. Helicopter radar detect danger-zone. Fuel-cell payloads fine-tuned. Energy outburst penalty fine-tuned. Damage from water fine-tuned. Accurate VRAM detection.

Second attempt to update terrain phys CPU-GPU procedure to solve bug where player and objects are falling through terrain.

Updated terrain phys CPU-GPU procedure to try solve reported bug where player and objects was falling through terrain.

Fixed helicopter bug introduced in previous update.

Fixed startup crash after recent Windows 11 update. The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player. Fine-tuning game balance, the delay time from energy-outburst, to the time damage reaches player. Res

Reverting since there was issues lauching latest version 23815

The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player.

Overall gameplay fine-tuning, improved balancing of fuel consumption, radiation-suit damage.