Things may look a little different
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Technical data

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as the last update was wrong

Change camera way of following action (you can change back in options) also with over the should its more resposive Better weapon trails Other fixes

couple slight changes

Couple of small bugfixes

Fixed a few bugs, including one where it would be possible to get stuck in a dungeon. Maybe 30 changes since the last update. Also some improvements, most obvious is I reverted back to an earlier font, which looks better. Doing a better font dimension calculator as well

I added some minor things to be more user friendly

Too many changes to list More than 2000 hours work since the last update. This is the playable version

I'm afraid my PC might die so I wanna upload something. Shutdown from overheating yesterday. I've downclocked CPU/GPU a lot hopefully that can keep it going for a short time needed. So this is just a placeholder. I haven't checked it fully. I'm about to do something that may brea

why does this need description

A big fix for those on slow machines, tried it on a NUC and it didn't run correctly, as some code was not getting run in the release builds (though only affected slower PCs) whoops. Performance was surprisingly crap for POS machine, ~20fps @1080p & ~40fps @ 720p

Lots of gameplay changes. You'll notice first the overhauled interface - Looks more professional now

Slight fixes / improvements

Just a few quick changes, about 10 make the game better to play (improve some buffs & spells), and visually a bit better, gameplay and cutscenes,

Added support for Spanish, Just me with google translate & my limited spanish (I'll get my GF who is native speaker to correct any egregious language errors in a further build). Big performance improvement coming in about a month.