Hotfix 1.0g
- Fixed issue where "No Time To Explain" achievement would not be appropriately given.
Developer posts and news about this game.

- Fixed issue where "No Time To Explain" achievement would not be appropriately given.

- Updated Simplified Chinese language to be more accurate. - Added Traditional Chinese language. - Added Japanese language. - Added Korean language.

- Fixed issue with facing of Hoarfrost Reaver's spikes. - Fixed the Untouchable achievement sometimes being falsely acquired.

- Fixed issue where in-game achievements would sometimes reset.

Changes - Old Knight Trinket (Relic) now damages enemies in a significantly larger area and inflicts 250 damage instead of 200. - Leoki's evolution which causes projectiles to be destroyed on impact of their main skill has been changed. It is no longer effective on Boss skills or

- Added Compatibility Mode launch option. In most setups, this is a much worse way to play Shadowkin, however there is some hardware configurations where Shadowkin actually runs better in this mode. If you're unable to launch the game or suffer unusual lag spikes, give it a shot

- Fixed issue regarding save files sometimes loading inappropriately. - Fixed issue where Player 2 would get stuck in the top-left of the screen in boss arenas when playing Multiplayer. - Reduced randomness of Frost Phoenix's rushing attack and reduced how quickly it travels acro

Shadowkin is now live and available for purchase. I hope you all have a good time playing it! I wanted to be completely honest that I encountered a pretty big issue with Cloud Saving at the last minute, and instead of risking save files being wiped, I've elected to not have Cloud

Hello! Shadowkin officially launches tomorrow! I'm very excited to see what you all think when that time comes. I also wanted to announce that I'm taking the demo down as the launch date is so close. If you haven't yet, be sure to Wishlist Shadowkin! Thank you all, and as always,

Hello! Hope everyone is doing well. The Prologue, Shadowkin: Dominion of Darkness , will be closing on January 23rd to provide adequate time between the Prologue and the upcoming NextFest, in which Shadowkin will be participating with a demo. In the demo, you can expect more cont

Hey! Hope you're all doing well. Today, I released a free Prologue to Shadowkin called Shadowkin: Dominion of Darkness . Check it out! It's a bit of an early look into the game and much more is yet to come for the February release of Shadowkin properly, but if you'd be interested

Hello! Hope everyone is doing well. Signups for the Playtest will end on Monday, December 18th . Current Playtesters can still check out the Playtest as I plan to do a couple more big updates to it over time. I will be closing signups for the Playtest because I will be creating t

Hello! Hope everyone is doing well. I know not everyone wants to use Discord, and that's okay. I do most of my posting there, but there's no reason for me to do ALL of it there, right? I've done a lot of patching since the Playtest inception. As of tonight, it's on version Playte

Hello! Hope everyone is doing well. The playtest is now live. If you already applied, you should be in automatically. If you haven't applied yet, you should be accepted pretty much immediately upon applying. The big thing here is that the playtest is going to be seeing a lot of l

Hello! Hope you're all doing well. Shadowkin will be holding a Playtest starting tomorrow around this time. I plan to make another announcement when that comes with more details and what to expect. In case you're unaware, I mostly use Discord for discussion. We have a server, you