Minor QOL Update #5
Added extra lights in certain level involving dolls Added extra hints to easily notice the hidden world's elevator screen Added a way to prevent the player getting lost in certain level involving tunnels Fixed minor bugs

Developer posts and news about this game.

Added extra lights in certain level involving dolls Added extra hints to easily notice the hidden world's elevator screen Added a way to prevent the player getting lost in certain level involving tunnels Fixed minor bugs

Fixed a bug that could make the player softlock and lose a large amount of progress after losing in certain mini-game. Added 2 new achievements, one for each alternative ending. Added dark gradients in certain doors to avoid confusion Fixed many localization bugs during the credi

Fixed a bug that prevented the player to access the easter egg level if certain conditions were not met. Fixed a language bug after selecting Korean as language

Added a new hint for an ending inside Father's level. Added a new hint behind the sailor's game rules. Added a new secret ending. Fixed the easter egg level's enemy behaviour Minor bug fixes Minor QOL fixes in many levels (fixed glitched shadows, rebalanced sprint time, fixed col

Added a button to hide the relic (By default R and CTRL). Fixed a bug which made certain doll to teleport randomly. Minor changes to Father level. Added an easter egg in one of the levels that use the relic. A relatively big update is coming soon, which will help the player find

Fixed a major bug that caused the game to skip a large portion of the levels when dying in certain level. Fixed a graphical issue at the end of the mall level. Added a subtle light hint in certain level with pressure plates to facilitate understanding the layout of a room. Minor

Added a subtle hint to Father's location. Fixed a bug in Father's level where the player would get smaller each time they went to sleep. Fixed a way to cheese Father's level (using Miraculousfalcon's strategy) Added a hint to remind the player about the flashlight in certain leve

Added a light at the end of certain level to visualize the level's objective. Rebalanced the difficulty of Father's level. Added checkpoints in certain level with sliding metal gates. Fixed minor bugs in previous levels.

- Fixed a bug that prevented Korean credits from appearing

- Fixed a bug that would prevent the player from accessing the 'Secret Menu' after beating the game

After 13 months since the release of MIND CORRIDORS: Paroniria, MIND CORRIDORS: Augurium , a free expansion as an update, is finally out! Featuring: New endings. New levels and creatures. A new lighting system with enhanced shadows. An official Korean translation. New secret mech

After 13 months since the release of MIND CORRIDORS: Paroniria, MIND CORRIDORS: Augurium , a free update , will finally see the light of day next Thursday, December 28th. Featuring: A continuation to the game's ending. New levels and creatures. A new lighting system with enhanced

A big, free update is now in development, set to release somewhere in 2023 . Featuring new levels, challenges and puzzles as well as more lore. After the overwhelmingly positive receivement that MIND CORRIDORS: Paroniria has had over the last month, I wanted to thank everyone tha

Changelog: - Fixed a problem with the Sailor's pathfinding. - Added hint in certain level. - Rebalanced sprint duration in new levels.

Changelog: - Rebalanced sprint time in various levels - Fixed minor bugs

Now available on Steam, MIND CORRIDORS: Paroniria! How many of you will escape the eternal nightmare? It's been 2½ since the first concept art for this dark puzzle adventure was designed, from the developer Heartbyte Studios, and finally this journey concludes here... Or does it?