Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency! Changelog: • Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)
Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency!
Changelog: • Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)
Death Unphased is included in the Dreamhack Beyond Game Awards running from December 15-21! Check out all the amazing games in the event here: ! In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit.
In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit.
Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, charging platforms, teleporter orbs, and more will complicate your path.
Scratch that precision platforming, puzzle-solving, and speedrunning itch. Utilize the power of the phase dash in Death Unphased!
Main v1.0.6 and Demo v1.1.2 are now live with a minor update for bug fixes and the timer! Changelog: • Fixed auto-kill bounds in various levels • Fixed rotator acid spike collision bounds • Updated level timer for increased accuracy and consistency
Main v1.0.6 and Demo v1.1.2 are now live with a minor update for bug fixes and the timer!
Changelog: • Fixed auto-kill bounds in various levels • Fixed rotator acid spike collision bounds • Updated level timer for increased accuracy and consistency
Main v1.0.5 and Demo v1.1.1 are now live with a small update to visibility for Z ranks and the mouse cursor! Changelog: - Updated all Z ranks to become visible after the player's first Z rank - Updated mouse cursor to be hidden
Main v1.0.5 and Demo v1.1.1 are now live with a small update to visibility for Z ranks and the mouse cursor!
Changelog: - Updated all Z ranks to become visible after the player's first Z rank - Updated mouse cursor to be hidden
Main v1.0.4 and Demo v1.1.0 are now live with small bug fixes and updates! Changelog: - Updated Z rank time for Level 9 - Minor fix to Level 12 - Updated position of text in Level 26 to prevent potential overlap - Fixed bug with show timer option adjustment - Added validation for
Main v1.0.4 and Demo v1.1.0 are now live with small bug fixes and updates!
Changelog: - Updated Z rank time for Level 9 - Minor fix to Level 12 - Updated position of text in Level 26 to prevent potential overlap - Fixed bug with show timer option adjustment - Added validation for options (resets to default options if invalid options are detected) - Updated option text from "resolution" to "window size" - Minor fix for phase block animation bug - Minor fix for charging platform bug - Minor fix for knight sword throw bug
With the freedom to phase through walls and spikes with your dash, you are unstoppable. Invent your own path, but be careful! Unphaseable acid spikes, spike extenders, and more will complicate the route to the exit. Every level has multiple solutions. It's up to you to search for
With the freedom to phase through walls and spikes with your dash, you are unstoppable. Invent your own path, but be careful! Unphaseable acid spikes, spike extenders, and more will complicate the route to the exit. Every level has multiple solutions. It's up to you to search for the fastest route!
Death Unphased will release on October 2, 2023 at 9:00 AM PT! Thank you to everyone who has supported the game and played the playtest and demo. Prepare yourself for challenges and phasing fun!
Death Unphased will release on October 2, 2023 at 9:00 AM PT!
Thank you to everyone who has supported the game and played the playtest and demo. Prepare yourself for challenges and phasing fun!
Hello, I wanted to share a brief update on how development is progressing! So far, development has been focused on designing levels and refining the mechanics shown previously in the playtest weekly levels. Currently, all the mechanics are in the game and 53 levels have been impl
Hello, I wanted to share a brief update on how development is progressing!
So far, development has been focused on designing levels and refining the mechanics shown previously in the playtest weekly levels. Currently, all the mechanics are in the game and 53 levels have been implemented. There's still some bug-fixing and polish to be added, but almost all the functionality is there.
It feels like the final stretch and the current target for release will be October this year!
I'll hold off from spoiling too much of the game, since there's going to be some crazy levels and some creative speedrun routes. But below are a couple work-in-progress gifs as a teaser and thank you to everyone who has wishlisted the game and is patiently waiting for the release.
Death Unphased is part of the Dreamhack Beyond Summer Indie Showcase running from August 18-27: To celebrate, there will be a pre-recorded demo playthrough (no commentary) demonstrating how to earn all the S ranks! With the freedom to phase through walls and spikes with your dash
Death Unphased is part of the Dreamhack Beyond Summer Indie Showcase running from August 18-27: https://store.steampowered.com/news/group/40157993/view/6533084468191083425.
To celebrate, there will be a pre-recorded demo playthrough (no commentary) demonstrating how to earn all the S ranks!
With the freedom to phase through walls and spikes with your dash, you can invent your own path in Death Unphased. But be careful - hovering ghosts, unphaseable acid spikes, and more will complicate the route to the exit. It's up to you to search for the fastest way to speedrun each level.
Development remains focused on levels and mechanics for release. But for now, you can enjoy the demo and wishlist the game!
Demo v1.0.8 is now live! Demo changelog: - Added option to disable level text - Added option to change if level timer is shown - Updated level select menu display for Parts II, III, and IV - Added level locking in level select menu - Added input lock after selecting level in leve
Demo v1.0.8 is now live!
Demo changelog: - Added option to disable level text - Added option to change if level timer is shown - Updated level select menu display for Parts II, III, and IV - Added level locking in level select menu - Added input lock after selecting level in level select menu - Added level select button in the menu after completing a level - Updated wall detection area for player - Fixed minor particle effect bug - Fixed clipping bug on spawn - Updated rank times on Level 3 - Minor change to Level 18 - Updated text in controls menu - Fixed audio bug in licenses menu
Death Unphased is participating in Tiny Teams 2023 which is running from August 3 to August 10! In Death Unphased, you phase through walls with your dash! Phase through spikes or enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S ra
Death Unphased is participating in Tiny Teams 2023 which is running from August 3 to August 10!
In Death Unphased, you phase through walls with your dash! Phase through spikes or enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, charging platforms, and more will complicate your path. Scratch that precision platforming, puzzle-solving, and speedrunning itch. Utilize the power of the phase dash in Death Unphased.
Try out the demo and check out the Tiny Teams page below! https://store.steampowered.com/sale/tinyteamsfestival2023
Demo v1.0.7 is now live! Demo changelog: - Added platform pop up on horizontal dashes - Fixed various visual bugs - Fixed phase through wall jump bug with environment detection - Fixed charging platform player detection - Minor fixes/changes to Levels 2, 4, 19, 20 - Added backgro
Demo v1.0.7 is now live!
Demo changelog: - Added platform pop up on horizontal dashes - Fixed various visual bugs - Fixed phase through wall jump bug with environment detection - Fixed charging platform player detection - Minor fixes/changes to Levels 2, 4, 19, 20 - Added background on level number text in pause menu - Updated list of licenses - Added licenses menu (accessible from credits) - Updated demo export as Windows 64-bit build
Additional changes: - Added Steam achievements (not accessible in demo)
Playtest v0.6.2 is now live! This is the final update for the playtest. Playtest changelog: - Added three new weekly levels featuring the gravity flipper and the eyeball (and kept previous weekly levels in) - Added gravity flipper that inverts gravity on every second dash - Added
Playtest v0.6.2 is now live! This is the final update for the playtest.
Playtest changelog: - Added three new weekly levels featuring the gravity flipper and the eyeball (and kept previous weekly levels in) - Added gravity flipper that inverts gravity on every second dash - Added eyeball that shoots a bouncing ball when the player jumps - Updated package icon
Playtest v0.6.1 is now live! Playtest changelog: - Added four new weekly levels featuring the phase block, popup acid spikes, and bomb shot - Added phase block that moves with the player for a short period of time after phasing through it - Added popup acid spikes that appear aft
Playtest v0.6.1 is now live!
Playtest changelog: - Added four new weekly levels featuring the phase block, popup acid spikes, and bomb shot - Added phase block that moves with the player for a short period of time after phasing through it - Added popup acid spikes that appear after the player touches and leaves the area - Added bomb shot that shoots an explodable bomb
Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options m
Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options menu now has tabs and a new option to disable checkpoints to help you with speedrunning.
Shared changelog (demo + playtest): - Updated wall jump to be slightly more expressive - directional input affects movement during wall jump - Updated dash to be slightly more expressive - directional input affects movement while dashing - Added ground jump cancel out of dash (only if player isn't touching enemy/spike) - Added wall jump cancel out of dash - Added phase through wall jump (can now wall jump off of wall while on phasing on the way out) - Improved falling speed consistency with gravity decay after full jump hold - Updated dash to move in the last pressed direction if there's no directional input - Added sound effects for ground/wall jump cancel and phase through wall jump - Reworked options menu to have separate tabs - Added option to disable checkpoints - Added hidden Z rank times (even faster than the S ranks) - Added Z rank time display (if achieved) in the level select menu - Added Z rank time display (if achieved) in the level end menu - Reworked level 13 and also updated background - Minor adjustments/fixes to level 9 and level 14 - Updated S rank time for level 4 - Fixed phase through bug where player could get stuck in floor/walls
None of the S rank times require the player to execute a ground jump cancel, wall jump cancel, or phase through wall jump. However, a Z rank time will likely require the player to use these advanced techniques.
Demo v1.0.5 and Playtest v0.5.5 are now live! Shared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on
Demo v1.0.5 and Playtest v0.5.5 are now live!
Shared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on ghost - now easier to phase through - Updated particle handling to prevent repeat particles that occur at nearly the same time - Updated sound handling to prevent repeat sound effects that occur at nearly the same time
Additional playtest changelog: - Added knight that uses telekinesis to move a sword - Added bounce platform that starts moving in last dash direction and bounces off walls - Added three new weekly levels featuring the knight and the bounce platform
Playtest v0.5.4 is now live! A small update bringing additional weekly levels with a new enemy: the mage! The weekly levels from the previous week will be kept in for this rotation. Playtest changelog: - Added mage which shoots projectiles at the player - Added two new weekly lev
Playtest v0.5.4 is now live! A small update bringing additional weekly levels with a new enemy: the mage! The weekly levels from the previous week will be kept in for this rotation.
Playtest changelog: - Added mage which shoots projectiles at the player - Added two new weekly levels featuring the mage
Demo v1.0.4 and Playtest v0.5.3 are now live! Shared changelog (demo + playtest): • Updated sprites for acid spikes again to increase visual difference from normal spikes • Updated level timer to only start after player's first input • Added smart input ignore on analog stick bri
Demo v1.0.4 and Playtest v0.5.3 are now live!
Shared changelog (demo + playtest): • Updated sprites for acid spikes again to increase visual difference from normal spikes • Updated level timer to only start after player's first input • Added smart input ignore on analog stick briefly after beating the level to prevent accidental movement in the following menu
Demo v1.0.3 and Playtest v0.5.2 are now live! Shared changelog (demo + playtest): • Added additional line underneath acid spikes for increased visual difference from normal spikes • Updated palette to slightly increase contrast • Added option to reset the save data • Added descri
Demo v1.0.3 and Playtest v0.5.2 are now live!
Shared changelog (demo + playtest): • Added additional line underneath acid spikes for increased visual difference from normal spikes • Updated palette to slightly increase contrast • Added option to reset the save data • Added descriptive text in main menu when certain actions happen (like "opened in browser" after opening the feedback page)
Demo changelog: • Replaced feedback button in main menu with wishlist button (but feedback button is still available in pause menu)
In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, charging platforms,
In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, charging platforms, and more will complicate your path. Scratch that precision platforming, puzzle-solving, and speedrunning itch. Utilize the power of the phase dash in Death Unphased.
Watch the developer reveal the paths and secrets behind the S rank times in each demo level during Steam Next Fest!