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July 11 Updates

Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options menu now has tabs and a new option to disable checkpoints to help you with speedrunning.

Shared changelog (demo + playtest):
- Updated wall jump to be slightly more expressive - directional input affects movement during wall jump
- Updated dash to be slightly more expressive - directional input affects movement while dashing
- Added ground jump cancel out of dash (only if player isn't touching enemy/spike)
- Added wall jump cancel out of dash
- Added phase through wall jump (can now wall jump off of wall while on phasing on the way out)
- Improved falling speed consistency with gravity decay after full jump hold
- Updated dash to move in the last pressed direction if there's no directional input
- Added sound effects for ground/wall jump cancel and phase through wall jump
- Reworked options menu to have separate tabs
- Added option to disable checkpoints
- Added hidden Z rank times (even faster than the S ranks)
- Added Z rank time display (if achieved) in the level select menu
- Added Z rank time display (if achieved) in the level end menu
- Reworked level 13 and also updated background
- Minor adjustments/fixes to level 9 and level 14
- Updated S rank time for level 4
- Fixed phase through bug where player could get stuck in floor/walls

None of the S rank times require the player to execute a ground jump cancel, wall jump cancel, or phase through wall jump. However, a Z rank time will likely require the player to use these advanced techniques.

Play now and submit feedback!