Main v1.0.7 and Demo v1.1.3 are now live!
Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency! Changelog: • Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)

Technical data

Main v1.0.7 and Demo v1.1.3 are now live with an update to improve consistency! Changelog: • Updated gameplay-based timing for increased consistency (ex: more consistent dash duration to handle rare cases)

Death Unphased is included in the Dreamhack Beyond Game Awards running from December 15-21! Check out all the amazing games in the event here: ! In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit.

Main v1.0.6 and Demo v1.1.2 are now live with a minor update for bug fixes and the timer! Changelog: • Fixed auto-kill bounds in various levels • Fixed rotator acid spike collision bounds • Updated level timer for increased accuracy and consistency

Main v1.0.5 and Demo v1.1.1 are now live with a small update to visibility for Z ranks and the mouse cursor! Changelog: - Updated all Z ranks to become visible after the player's first Z rank - Updated mouse cursor to be hidden

Main v1.0.4 and Demo v1.1.0 are now live with small bug fixes and updates! Changelog: - Updated Z rank time for Level 9 - Minor fix to Level 12 - Updated position of text in Level 26 to prevent potential overlap - Fixed bug with show timer option adjustment - Added validation for

With the freedom to phase through walls and spikes with your dash, you are unstoppable. Invent your own path, but be careful! Unphaseable acid spikes, spike extenders, and more will complicate the route to the exit. Every level has multiple solutions. It's up to you to search for

Death Unphased will release on October 2, 2023 at 9:00 AM PT! Thank you to everyone who has supported the game and played the playtest and demo. Prepare yourself for challenges and phasing fun!

Hello, I wanted to share a brief update on how development is progressing! So far, development has been focused on designing levels and refining the mechanics shown previously in the playtest weekly levels. Currently, all the mechanics are in the game and 53 levels have been impl

Death Unphased is part of the Dreamhack Beyond Summer Indie Showcase running from August 18-27: To celebrate, there will be a pre-recorded demo playthrough (no commentary) demonstrating how to earn all the S ranks! With the freedom to phase through walls and spikes with your dash

Demo v1.0.8 is now live! Demo changelog: - Added option to disable level text - Added option to change if level timer is shown - Updated level select menu display for Parts II, III, and IV - Added level locking in level select menu - Added input lock after selecting level in leve

Death Unphased is participating in Tiny Teams 2023 which is running from August 3 to August 10! In Death Unphased, you phase through walls with your dash! Phase through spikes or enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S ra

Demo v1.0.7 is now live! Demo changelog: - Added platform pop up on horizontal dashes - Fixed various visual bugs - Fixed phase through wall jump bug with environment detection - Fixed charging platform player detection - Minor fixes/changes to Levels 2, 4, 19, 20 - Added backgro

Playtest v0.6.2 is now live! This is the final update for the playtest. Playtest changelog: - Added three new weekly levels featuring the gravity flipper and the eyeball (and kept previous weekly levels in) - Added gravity flipper that inverts gravity on every second dash - Added

Playtest v0.6.1 is now live! Playtest changelog: - Added four new weekly levels featuring the phase block, popup acid spikes, and bomb shot - Added phase block that moves with the player for a short period of time after phasing through it - Added popup acid spikes that appear aft

Demo v1.0.6 and Playtest v0.6.0 are now live! More movement expression, more pathing options, and more speed with the new movement changes. As a result, secret Z ranks have been added to each level that will challenge you to go even faster than the S ranks. The reworked options m

Demo v1.0.5 and Playtest v0.5.5 are now live! Shared changelog (demo + playtest): - Added text animation within levels (that have not been completed by the player) to increase text visibility - Added additional text when retrying levels 1,2, and 4 - Slightly increased phasebox on

Playtest v0.5.4 is now live! A small update bringing additional weekly levels with a new enemy: the mage! The weekly levels from the previous week will be kept in for this rotation. Playtest changelog: - Added mage which shoots projectiles at the player - Added two new weekly lev

Demo v1.0.4 and Playtest v0.5.3 are now live! Shared changelog (demo + playtest): • Updated sprites for acid spikes again to increase visual difference from normal spikes • Updated level timer to only start after player's first input • Added smart input ignore on analog stick bri

Demo v1.0.3 and Playtest v0.5.2 are now live! Shared changelog (demo + playtest): • Added additional line underneath acid spikes for increased visual difference from normal spikes • Updated palette to slightly increase contrast • Added option to reset the save data • Added descri

In Death Unphased, you phase through walls with your dash! Phase through spikes/enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, charging platforms,