Minor Update
-I believe the frame rate drop issue on level 8 is finally solved -edited some enemies/levels -modified enemy sizes - fixed some remaining collision issues with environment

Developer posts and news about this game.

-I believe the frame rate drop issue on level 8 is finally solved -edited some enemies/levels -modified enemy sizes - fixed some remaining collision issues with environment

Hey just wanted to give you guys a quick update that the keymapping menu has been integrated and tested and appears to be functioning as intended and so I am happy to announce you can now access the keymapping menu from the game options within the pause menu. Thank you guys for y

Hey, just wanted to let you guys all know I have been hard at work these last few months working on the game and addressing all notes and identified bugs and issues players reported. I would like to thank all my patrons and especially those of you who have been helping me bug/gam

A Comprehensive List of All Bug Fixes/Gameplay Changes: - Fixed a bug with one of the gates on Level 5 (prevented player from leaving boss area) - Fixed a bug involving the elevator in Lab Level - Fixed an enemy bug that was popping up on Level 5 - Updated and added to the player