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Technical data

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Hello everyone! Gameplay Adjustments Collectable magazine range increased. Switch to the last firearm held and auto-equip it on revive. Same for out of grenades and stimpacks. Adrenaline status duration (temporary buff when you revive) increased 3s -> 4s. Pistol damages increa

Catch it before the discount ends! Contain is now 50% OFF! Plus, a major update just dropped. Bringing even more content.

Hello Everyone, A short while ago, we published a Devblog detailing the road ahead for Contain. Today, we are thrilled to push the first major wave of those features live! Since we already deep-dived into the mechanics in the devlog, we’ll keep this brief and focus on exactly wha

It has been a little over two months since we released the Contain Genesis Update. Genesis was a major step, but it was just the beginning. Now that the foundation is much more solid, we’ve shifted our focus to expanding the world, the gear, and the threats. We can see that we ar

Hello everyone! As we mentioned before, updates will now take a bit more time unless they are urgent hotfixes. Here are the details of this small update; Visuals & Immersion End Game Experience: Completely overhauled the end-of-match flow. Instead of just cutting to a black s

Hello everyone! Here are the current patch details; Difficulty settings now save automatically, even if the "Start" button is not pressed. Added a "Return to Hub" button for the Host, allowing the entire lobby to transition back to the hub together. Fixed a bug where the USP-H pi

Hello everyone! We have identified the cause of the password-protected session issue, and our tests show it is now resolved. If you happen to encounter this bug again, please send us a report. If the update does not appear, please exit and re-open your Steam Client. - Contain Dev

Hello everyone! Here are the current patch details; Fixes Fixed an issue that allowed players to join an active operation already in progress. This should improve session stability and ensure mission integrity, and our tests show it is now resolved. We have identified the cause o

Hello everyone! Development Update: Patch Strategy As you may notice, instead of releasing rapid back-to-back fixes, we have started to collect multiple issues to resolve them in a single patch. This helps us ensure the stability of each update. However, this does not mean that g

Hello everyone! Here are the details for this patch: Added specific animations for Datacore and Keycard interactions. General interaction animations are updated. TPS stimpack animations are updated. TPS grenade animations are updated. FPS vertical grip poses are updated Fixed the

Hello everyone! Thank you for the bug reports and feedback you have sent over. We won't be able to fit everything into this specific patch, but the team is still working on future updates to address remaining issues. Here are the current fixes and changes for this patch: Fixed an

Hello Everyone, Genesis is now live! With this update, our long silence ends. This is a very important milestone for SinginGiant. We will share a roadmap with you in February and build the game with frequent updates. Your feedback is very valuable for us to guide our hand. Is it

Hello Everyone, The red-letter day is getting closer - we are releasing Contain’s most important update, Genesis . We’re going to dive a little deeper into the update in this post. But first, here is some immediate cool news: To share the excitement, we have enabled a Playtest ve

Hello Everyone, We've talked about our next major update before, and now the release is around the corner! Here is the current plan: Playtest will be available in the next few days (don't worry, we've been playtesting it for the last couple of months!) Next couple of weeks: More

The AI soldiers are getting a new peek-and-cover system, and we're cooking up the animations for it too. Also, many of you wanted a brighter, better-lit Base of Operations—it's not done yet, but here's a peek!

Hello everyone! We are getting closer and closer to being able to share more details about the incoming first big update. First of all, instead of one giga giga gigantic update, we decided to break it up into two (maaaybee, possibly even three) updates. Originally, the big idea b

Hello everyone, This is part of the announcement we made about 3 months ago on 21th 10 2024 on our Discord channel: It is clear that some of you have not seen it. So we present it to you here again. You can find the latest news at the bottom of this announcement as well. So if yo

Changes Added FSR3 support and options. Fixed client players being unable to fire after self-reviving near an enemy. Fix the level/difficulty info text on the HUD disappearing in the lobby level whenever a new player joins the game. Fixed the stimpack bug where the players cannot

We need to talk about something important: The price of our game. After weeks of discussions, we've decided to lower the base cost. We're committed to being transparent and want to assure you that we have plans to compensate everyone who paid the current price. WHY THE CHANGE? Si